Adds T-ray Scanners (#5420)
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76
Content.Shared/SubFloor/SharedTrayScannerSystem.cs
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76
Content.Shared/SubFloor/SharedTrayScannerSystem.cs
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@@ -0,0 +1,76 @@
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using System;
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using Content.Shared.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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namespace Content.Shared.SubFloor;
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public abstract class SharedTrayScannerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TrayScannerComponent, ComponentGetState>(OnTrayScannerGetState);
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SubscribeLocalEvent<TrayScannerComponent, ComponentHandleState>(OnTrayScannerHandleState);
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SubscribeLocalEvent<TrayScannerComponent, UseInHandEvent>(OnTrayScannerUsed);
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SubscribeLocalEvent<TrayScannerComponent, ActivateInWorldEvent>(OnTrayScannerActivate);
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}
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private void OnTrayScannerUsed(EntityUid uid, TrayScannerComponent scanner, UseInHandEvent args)
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{
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ActivateTray(uid, scanner);
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}
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private void OnTrayScannerActivate(EntityUid uid, TrayScannerComponent scanner, ActivateInWorldEvent args)
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{
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ActivateTray(uid, scanner);
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}
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private void ActivateTray(EntityUid uid, TrayScannerComponent? scanner = null)
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{
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if (!Resolve(uid, ref scanner))
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return;
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ToggleTrayScanner(uid, !scanner.Toggled, scanner);
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if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
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{
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appearance.SetData(TrayScannerVisual.Visual, scanner.Toggled == true ? TrayScannerVisual.On : TrayScannerVisual.Off);
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}
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}
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public virtual void ToggleTrayScanner(EntityUid uid, bool state, TrayScannerComponent? scanner = null)
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{
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if (!Resolve(uid, ref scanner))
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return;
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scanner.Toggled = state;
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scanner.Dirty();
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// RaiseLocalEvent(uid, new TrayScannerToggleEvent(scanner.Toggled));
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}
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private void OnTrayScannerGetState(EntityUid uid, TrayScannerComponent scanner, ref ComponentGetState args)
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{
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args.State = new TrayScannerState(scanner.Toggled);
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}
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private void OnTrayScannerHandleState(EntityUid uid, TrayScannerComponent scanner, ref ComponentHandleState args)
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{
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if (args.Current is not TrayScannerState state)
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return;
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ToggleTrayScanner(uid, state.Toggled, scanner);
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}
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}
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[Serializable, NetSerializable]
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public enum TrayScannerVisual : sbyte
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{
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Visual,
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On,
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Off
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}
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Players;
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@@ -39,6 +40,26 @@ namespace Content.Shared.SubFloor
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{
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return new SubFloorHideComponentState(Enabled, RequireAnchored);
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}
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/// <summary>
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/// Whether or not this entity is supposed
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/// to be visible.
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/// </summary>
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[ViewVariables]
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public bool Visible { get; set; }
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/// <summary>
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/// The entities this subfloor is revealed by.
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/// </summary>
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[ViewVariables]
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public HashSet<EntityUid> RevealedBy { get; set; } = new();
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/// <summary>
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/// Whether or not this entity was revealed with or without
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/// an entity.
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/// </summary>
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[ViewVariables]
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public bool RevealedWithoutEntity { get; set; }
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}
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[Serializable, NetSerializable]
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@@ -1,9 +1,12 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Interaction;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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@@ -46,6 +49,7 @@ namespace Content.Shared.SubFloor
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SubscribeLocalEvent<SubFloorHideComponent, ComponentShutdown>(OnSubFloorTerminating);
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SubscribeLocalEvent<SubFloorHideComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
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SubscribeLocalEvent<SubFloorHideComponent, ComponentHandleState>(HandleComponentState);
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SubscribeLocalEvent<SubFloorHideComponent, InteractUsingEvent>(OnInteractionAttempt);
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}
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public override void Shutdown()
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@@ -70,6 +74,18 @@ namespace Content.Shared.SubFloor
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UpdateEntity(subFloor.Owner);
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}
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private void OnInteractionAttempt(EntityUid uid, SubFloorHideComponent component, InteractUsingEvent args)
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{
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if (!EntityManager.TryGetComponent(uid, out TransformComponent? transform))
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return;
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if (_mapManager.TryGetGrid(transform.GridID, out var grid)
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&& !IsSubFloor(grid, grid.TileIndicesFor(transform.Coordinates)))
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{
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args.Handled = true;
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}
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}
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private void OnSubFloorStarted(EntityUid uid, SubFloorHideComponent component, ComponentStartup _)
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{
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UpdateEntity(uid);
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@@ -153,39 +169,80 @@ namespace Content.Shared.SubFloor
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}
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// Update normally.
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UpdateEntity(uid, IsSubFloor(grid, grid.TileIndicesFor(transform.Coordinates)));
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bool isSubFloor = IsSubFloor(grid, grid.TileIndicesFor(transform.Coordinates));
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UpdateEntity(uid, isSubFloor);
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}
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private void UpdateEntity(EntityUid uid, bool subFloor)
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// Toggles an enumerable set of entities to display.
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public void ToggleSubfloorEntities(IEnumerable<EntityUid> entities, bool visible, EntityUid? uid = null, IEnumerable<object>? appearanceKeys = null)
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{
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// We raise an event to allow other entity systems to handle this.
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var subFloorHideEvent = new SubFloorHideEvent(subFloor);
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RaiseLocalEvent(uid, subFloorHideEvent, false);
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// Check if it has been handled by someone else.
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if (subFloorHideEvent.Handled)
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return;
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// We only need to query the subfloor component to check if it's enabled or not when we're not on subfloor.
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// Getting components is expensive, after all.
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if (!subFloor && EntityManager.TryGetComponent(uid, out SubFloorHideComponent? subFloorHideComponent))
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foreach (var entity in entities)
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{
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// If the component isn't enabled, then subfloor will always be true, and the entity will be shown.
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if (!subFloorHideComponent.Enabled)
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{
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subFloor = true;
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}
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// We only need to query the TransformComp if the SubfloorHide is enabled and requires anchoring.
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else if (subFloorHideComponent.RequireAnchored && EntityManager.TryGetComponent(uid, out TransformComponent? transformComponent))
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{
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// If we require the entity to be anchored but it's not, this will set subfloor to true, unhiding it.
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subFloor = !transformComponent.Anchored;
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}
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if (!EntityManager.HasComponent<SubFloorHideComponent>(entity))
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continue;
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UpdateEntity(entity, visible, uid, appearanceKeys);
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}
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}
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private void UpdateEntity(EntityUid uid, bool subFloor, EntityUid? revealedUid = null, IEnumerable<object>? appearanceKeys = null)
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{
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bool revealedWithoutEntity = false;
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if (EntityManager.TryGetComponent(uid, out SubFloorHideComponent? subFloorHideComponent))
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{
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// We only need to query the subfloor component to check if it's enabled or not when we're not on subfloor.
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// Getting components is expensive, after all.
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if (!subFloor)
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{
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// If the component isn't enabled, then subfloor will always be true, and the entity will be shown.
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if (!subFloorHideComponent.Enabled)
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{
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subFloor = true;
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}
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// We only need to query the TransformComp if the SubfloorHide is enabled and requires anchoring.
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else if (subFloorHideComponent.RequireAnchored && EntityManager.TryGetComponent(uid, out TransformComponent? transformComponent))
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{
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// If we require the entity to be anchored but it's not, this will set subfloor to true, unhiding it.
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subFloor = !transformComponent.Anchored;
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}
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}
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// If this was revealed by anything, we need to add it into the
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// component's set of entities that reveal it
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//
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if (revealedUid != null)
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{
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if (subFloor) subFloorHideComponent.RevealedBy.Add((EntityUid) revealedUid);
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else subFloorHideComponent.RevealedBy.Remove((EntityUid) revealedUid);
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}
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else
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{
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subFloorHideComponent.RevealedWithoutEntity = subFloor;
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}
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subFloor = subFloorHideComponent.RevealedBy.Count != 0 || subFloorHideComponent.RevealedWithoutEntity;
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revealedWithoutEntity = subFloorHideComponent.RevealedWithoutEntity;
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}
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// Whether to show this entity as visible, visually.
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var subFloorVisible = ShowAll || subFloor;
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// if there are no keys given,
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// or if the subfloor is already revealed,
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// set the keys to the default:
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//
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// the reason why it's set to default when the subfloor is
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// revealed without an entity is because the appearance keys
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// should only apply if the visualizer is underneath a subfloor
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if (appearanceKeys == null || revealedWithoutEntity) appearanceKeys = _defaultVisualizerKeys;
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ShowSubfloorSprite(uid, subFloorVisible, appearanceKeys);
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}
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private void ShowSubfloorSprite(EntityUid uid, bool subFloorVisible, IEnumerable<object> appearanceKeys)
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{
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// Show sprite
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if (EntityManager.TryGetComponent(uid, out SharedSpriteComponent? spriteComponent))
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{
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@@ -195,19 +252,22 @@ namespace Content.Shared.SubFloor
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// Set an appearance data value so visualizers can use this as needed.
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if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearanceComponent))
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{
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appearanceComponent.SetData(SubFloorVisuals.SubFloor, subFloorVisible);
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foreach (var key in appearanceKeys)
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{
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switch (key)
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{
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case Enum enumKey:
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appearanceComponent.SetData(enumKey, subFloorVisible);
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break;
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case string stringKey:
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appearanceComponent.SetData(stringKey, subFloorVisible);
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break;
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}
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}
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}
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}
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}
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public class SubFloorHideEvent : HandledEntityEventArgs
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{
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public bool SubFloor { get; }
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public SubFloorHideEvent(bool subFloor)
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{
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SubFloor = subFloor;
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}
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private static List<object> _defaultVisualizerKeys = new List<object>{ SubFloorVisuals.SubFloor };
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}
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[Serializable, NetSerializable]
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44
Content.Shared/SubFloor/TrayScannerComponent.cs
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44
Content.Shared/SubFloor/TrayScannerComponent.cs
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@@ -0,0 +1,44 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.SubFloor;
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[RegisterComponent]
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[NetworkedComponent]
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public class TrayScannerComponent : Component
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{
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public override string Name { get; } = "TrayScanner";
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[ViewVariables]
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public bool Toggled { get; set; }
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// this should always be rounded
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[ViewVariables]
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public Vector2 LastLocation { get; set; }
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// range of the scanner itself
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[DataField("range")]
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public float Range { get; set; } = 0.5f;
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// exclude entities that are not the set
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// of entities in range & entities already revealed
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[ViewVariables]
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public HashSet<EntityUid> RevealedSubfloors = new();
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}
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[Serializable, NetSerializable]
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public sealed class TrayScannerState : ComponentState
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{
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public bool Toggled { get; }
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public TrayScannerState(bool toggle)
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{
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Toggled = toggle;
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}
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}
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