Всякое (#104)

* - tweak: Revert mistakes.

* - tweak: Limit tempgun max temperature.

* - tweak: Gamemode tweaks.

* - tweak: Shuttle aren't messy anymore.

* - tweak: Vent critters spawn tweaks.

* - tweak: No stamina cost for mining weapons.

* - tweak: Better block.

* - add: Cool attack animations.

* - fix: Fix sprite.

* - add: Stun baton now shows charge.

* - tweak: Add cult to all in once.
This commit is contained in:
Aviu00
2024-02-21 16:52:25 +09:00
committed by GitHub
parent 6a22647864
commit c0cb414f17
14 changed files with 111 additions and 35 deletions

View File

@@ -428,14 +428,14 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
switch (attack)
{
case LightAttackEvent light:
DoLightAttack(user, light, weaponUid, weapon, session);
animation = weapon.Animation;
DoLightAttack(user, light, weaponUid, weapon, session, out var anim); // WD EDIT
animation = anim ?? weapon.Animation; // WD EDIT
break;
case DisarmAttackEvent disarm:
if (!DoDisarm(user, disarm, weaponUid, weapon, session))
return false;
animation = weapon.Animation;
animation = weapon.DisarmAnimation; // WD EDIT
break;
case HeavyAttackEvent heavy:
if (!DoHeavyAttack(user, heavy, weaponUid, weapon, session))
@@ -459,8 +459,9 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
protected abstract bool InRange(EntityUid user, EntityUid target, float range, ICommonSession? session);
protected virtual void DoLightAttack(EntityUid user, LightAttackEvent ev, EntityUid meleeUid, MeleeWeaponComponent component, ICommonSession? session)
protected virtual void DoLightAttack(EntityUid user, LightAttackEvent ev, EntityUid meleeUid, MeleeWeaponComponent component, ICommonSession? session, out string? animation) // WD EDIT
{
animation = null; // WD EDIT
// If I do not come back later to fix Light Attacks being Heavy Attacks you can throw me in the spider pit -Errant
var damage = GetDamage(meleeUid, user, component) * GetHeavyDamageModifier(meleeUid, user, component);
var target = GetEntity(ev.Target);
@@ -489,18 +490,13 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
var missEvent = new MeleeHitEvent(new List<EntityUid>(), user, meleeUid, damage, null);
RaiseLocalEvent(meleeUid, missEvent);
Audio.PlayPredicted(component.SwingSound, meleeUid, user);
if (component.Animation == "WeaponArcThrust") // WD EDIT
animation = component.MissAnimation;
return;
}
// Sawmill.Debug($"Melee damage is {damage.Total} out of {component.Damage.Total}");
// Raise event before doing damage so we can cancel damage if the event is handled
var hitEvent = new MeleeHitEvent(new List<EntityUid> { target.Value }, user, meleeUid, damage, null);
RaiseLocalEvent(meleeUid, hitEvent);
if (hitEvent.Handled)
return;
// WD START
var blockEvent = new MeleeBlockAttemptEvent(user);
RaiseLocalEvent(target.Value, ref blockEvent);
@@ -508,6 +504,13 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
return;
// WD END
// Raise event before doing damage so we can cancel damage if the event is handled
var hitEvent = new MeleeHitEvent(new List<EntityUid> { target.Value }, user, meleeUid, damage, null);
RaiseLocalEvent(meleeUid, hitEvent);
if (hitEvent.Handled)
return;
var targets = new List<EntityUid>(1)
{
target.Value
@@ -579,7 +582,8 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
var entities = GetEntityList(ev.Entities);
// WD EDIT
_stamina.TakeStaminaDamage(user, 7);
if (component.HeavyAttackStaminaCost > 0)
_stamina.TakeStaminaDamage(user, component.HeavyAttackStaminaCost);
// WD EDIT END
if (entities.Count == 0)
@@ -634,6 +638,19 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
// Sawmill.Debug($"Melee damage is {damage.Total} out of {component.Damage.Total}");
// WD START
foreach (var target in new List<EntityUid>(targets))
{
var blockEvent = new MeleeBlockAttemptEvent(user);
RaiseLocalEvent(target, ref blockEvent);
if (blockEvent.Blocked)
targets.Remove(target);
}
if (targets.Count == 0)
return true;
// WD END
// Raise event before doing damage so we can cancel damage if the event is handled
var hitEvent = new MeleeHitEvent(targets, user, meleeUid, damage, direction);
RaiseLocalEvent(meleeUid, hitEvent);
@@ -666,13 +683,6 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
if (!Blocker.CanAttack(user, entity, (weapon, component)))
continue;
// WD START
var blockEvent = new MeleeBlockAttemptEvent(user);
RaiseLocalEvent(entity, ref blockEvent);
if (blockEvent.Blocked)
continue;
// WD END
var attackedEvent = new AttackedEvent(meleeUid, user, GetCoordinates(ev.Coordinates));
RaiseLocalEvent(entity, attackedEvent);
var modifiedDamage = DamageSpecifier.ApplyModifierSets(damage + hitEvent.BonusDamage + attackedEvent.BonusDamage, hitEvent.ModifiersList);