Fix medical scanner layer/mask (#3377)
* fix mediscanner layer/mask * norot, anchor, pullable
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@@ -7,6 +7,7 @@
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components:
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components:
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- type: Sprite
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- type: Sprite
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netsync: false
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netsync: false
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noRot: true
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sprite: Constructible/Specific/Medical/scanner.rsi
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sprite: Constructible/Specific/Medical/scanner.rsi
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layers:
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layers:
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- state: open
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- state: open
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@@ -14,7 +15,6 @@
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- state: idle_unlit
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- state: idle_unlit
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map: ["enum.MedicalScannerVisualLayers.Terminal"]
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map: ["enum.MedicalScannerVisualLayers.Terminal"]
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- type: PowerReceiver
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- type: PowerReceiver
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- type: Anchorable
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- type: Clickable
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- type: Clickable
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- type: InteractionOutline
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- type: InteractionOutline
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- type: Physics
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- type: Physics
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@@ -22,13 +22,15 @@
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anchored: true
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anchored: true
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shapes:
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shapes:
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- !type:PhysShapeAabb
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- !type:PhysShapeAabb
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layer:
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mask:
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- Opaque
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- Impassable
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- Impassable
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- MobImpassable
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- VaultImpassable
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- VaultImpassable
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- SmallImpassable
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- type: SnapGrid
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- type: SnapGrid
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offset: Center
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offset: Center
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- type: Anchorable
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snap: true
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- type: Pullable
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- type: MedicalScanner
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- type: MedicalScanner
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- type: Damageable
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- type: Damageable
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resistances: metallicResistances
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resistances: metallicResistances
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