Fix medical scanner layer/mask (#3377)

* fix mediscanner layer/mask

* norot, anchor, pullable
This commit is contained in:
mirrorcult
2021-02-22 19:32:10 -07:00
committed by GitHub
parent 3ee4c5f791
commit c12e590c33

View File

@@ -7,6 +7,7 @@
components: components:
- type: Sprite - type: Sprite
netsync: false netsync: false
noRot: true
sprite: Constructible/Specific/Medical/scanner.rsi sprite: Constructible/Specific/Medical/scanner.rsi
layers: layers:
- state: open - state: open
@@ -14,7 +15,6 @@
- state: idle_unlit - state: idle_unlit
map: ["enum.MedicalScannerVisualLayers.Terminal"] map: ["enum.MedicalScannerVisualLayers.Terminal"]
- type: PowerReceiver - type: PowerReceiver
- type: Anchorable
- type: Clickable - type: Clickable
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
@@ -22,13 +22,15 @@
anchored: true anchored: true
shapes: shapes:
- !type:PhysShapeAabb - !type:PhysShapeAabb
layer: mask:
- Opaque - Impassable
- Impassable - VaultImpassable
- MobImpassable - SmallImpassable
- VaultImpassable
- type: SnapGrid - type: SnapGrid
offset: Center offset: Center
- type: Anchorable
snap: true
- type: Pullable
- type: MedicalScanner - type: MedicalScanner
- type: Damageable - type: Damageable
resistances: metallicResistances resistances: metallicResistances