Adds security and clown outfits, and SoundEmitters (#253)
* ports clown and sec outfits * bikehorn and soundemitters * very smol bike horn * working fine sounds * Oh wow i can do it through github Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * fixes for review * fixes prototype * fixing entrypoint
This commit is contained in:
committed by
Pieter-Jan Briers
parent
1cfdfa12a0
commit
c156af34c4
@@ -17,3 +17,37 @@
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sprite: Clothing/backpack.rsi
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- type: Storage
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Capacity: 100
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- type: entity
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parent: BackpackClothing
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id: ClownPack
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name: Giggles Von Honkerton
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description: It's a backpack made by Honk! Co.
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components:
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- type: Sprite
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sprite: Clothing/backpack_clown.rsi
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state: icon
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- type: Icon
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sprite: Clothing/backpack_clown.rsi
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state: icon
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- type: Clothing
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sprite: Clothing/backpack_clown.rsi
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- type: entity
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parent: BackpackClothing
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id: SecPack
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name: Security Backpack
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description: It's a very robust backpack.
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components:
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- type: Sprite
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sprite: Clothing/backpack_sec.rsi
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state: icon
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- type: Icon
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sprite: Clothing/backpack_sec.rsi
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state: icon
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- type: Clothing
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sprite: Clothing/backpack_sec.rsi
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@@ -37,3 +37,18 @@
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state: sunglasses
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- type: Clothing
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sprite: Clothing/sunglasses.rsi
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- type: entity
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parent: GlassesBase
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id: SecGlasses
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name: Security Sunglasses
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description: Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes. Often worn by budget security officers.
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components:
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- type: Sprite
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sprite: Clothing/sunglasses_sec.rsi
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state: icon
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- type: Icon
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sprite: Clothing/sunglasses_sec.rsi
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state: icon
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- type: Clothing
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sprite: Clothing/sunglasses_sec.rsi
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@@ -1,18 +1,33 @@
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- type: entity
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parent: Clothing
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id: HelmetSecurity
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name: Security Helmet
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id: BaseHelmet
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name: Helmet
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description: "A slick logo covers the ear: \"Concussions are better than holes!\""
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components:
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- type: Sprite
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sprite: Clothing/helmet_sec.rsi
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sprite: Clothing/helmet_combat.rsi
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state: helmet
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- type: Icon
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sprite: Clothing/helmet_sec.rsi
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sprite: Clothing/helmet_combat.rsi
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state: helmet
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- type: Clothing
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Slots:
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- head
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sprite: Clothing/helmet_combat.rsi
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- type: entity
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parent: BaseHelmet
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id: HelmetSecurity
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name: Tactical Helmet
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description: Standard Security gear. Protects the head from impacts. Can be attached with a flashlight.
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components:
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- type: Sprite
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sprite: Clothing/helmet_sec.rsi
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state: icon
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- type: Icon
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sprite: Clothing/helmet_sec.rsi
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state: icon
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- type: Clothing
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sprite: Clothing/helmet_sec.rsi
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- type: entity
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@@ -33,3 +33,18 @@
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state: breath
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- type: Clothing
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sprite: Clothing/mask_breath.rsi
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- type: entity
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parent: MasksBase
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id: MaskClown
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name: Clown Wig and Mask
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description: A true prankster's facial attire. A clown is incomplete without his wig and mask.
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components:
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- type: Sprite
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sprite: Clothing/mask_clown.rsi
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state: icon
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- type: Icon
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sprite: Clothing/mask_clown.rsi
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state: icon
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- type: Clothing
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sprite: Clothing/mask_clown.rsi
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@@ -41,3 +41,45 @@
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- type: Clothing
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sprite: Clothing/shoes_white.rsi
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- type: entity
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parent: ShoesBase
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id: ClownShoes
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name: Clown Shoes
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description: The prankster's standard-issue clowning shoes. Damn they're huge!
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components:
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- type: Sprite
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sprite: Clothing/shoes_clown.rsi
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state: icon
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- type: Icon
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sprite: Clothing/shoes_clown.rsi
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state: icon
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- type: Clothing
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sprite: Clothing/shoes_clown.rsi
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- type: Sound
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- type: FootstepModifier
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footstepSoundCollection: footstep_clown
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- type: entity
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parent: ShoesBase
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id: JackbootShoes
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name: Jackboots
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description: Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time.
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components:
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- type: Sprite
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sprite: Clothing/shoes_jackboots.rsi
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state: icon
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- type: Icon
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sprite: Clothing/shoes_jackboots.rsi
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state: icon
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- type: Clothing
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sprite: Clothing/shoes_jackboots.rsi
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- type: Sound
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- type: FootstepModifier
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footstepSoundCollection: footstep_heavy
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@@ -74,3 +74,37 @@
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- type: Clothing
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sprite: Clothing/uniform_assistant.rsi
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- type: entity
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parent: UniformBase
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id: UniformClown
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name: Clown Suit
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description: HONK!
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components:
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- type: Sprite
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sprite: Clothing/uniform_clown.rsi
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state: icon
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- type: Icon
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sprite: Clothing/uniform_clown.rsi
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state: icon
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- type: Clothing
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sprite: Clothing/uniform_clown.rsi
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- type: entity
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parent: UniformBase
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id: UniformSec
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name: Security Jumpsuit
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description: A jumpsuit made of strong material, providing robust protection.
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components:
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- type: Sprite
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sprite: Clothing/uniform_sec.rsi
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state: icon
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- type: Icon
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sprite: Clothing/uniform_sec.rsi
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state: icon
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- type: Clothing
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sprite: Clothing/uniform_sec.rsi
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@@ -114,3 +114,25 @@
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state: lantern_off
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- type: PointLight
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state: Off
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- type: entity
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name: Bike Horn
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parent: BaseItem
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id: BikeHorn
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description: A horn off of a bicycle.
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components:
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- type: Sprite
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sprite: Objects/bikehorn.rsi
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state: icon
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- type: Icon
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sprite: Objects/bikehorn.rsi
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state: icon
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- type: Item
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Size: 5
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sprite: Objects/bikehorn.rsi
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- type: Sound
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- type: EmitSoundOnUse
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sound: /Audio/items/bikehorn.ogg
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@@ -25,3 +25,14 @@
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- /Audio/effects/footsteps/plating4.ogg
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- /Audio/effects/footsteps/plating5.ogg
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- type: sound_collection
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id: footstep_clown
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files:
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- /Audio/effects/footsteps/clownstep1.ogg
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- /Audio/effects/footsteps/clownstep2.ogg
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- type: sound_collection
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id: footstep_heavy
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files:
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- /Audio/effects/footsteps/suitstep1.ogg
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- /Audio/effects/footsteps/suitstep2.ogg
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