@@ -1,10 +0,0 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameTicking.Events;
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/// <summary>
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/// Raised at the start of <see cref="GameTicker.StartRound"/>
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||||
/// </summary>
|
||||
public class RoundStartingEvent : EntityEventArgs
|
||||
{
|
||||
}
|
||||
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