Fix popups moving with the viewer (#7275)
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@@ -1,5 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Content.Client.Stylesheets;
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using Content.Client.Stylesheets;
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using Content.Shared.GameTicking;
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using Content.Shared.GameTicking;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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@@ -7,10 +5,7 @@ using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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@@ -50,7 +45,7 @@ namespace Content.Client.Popups
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return;
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return;
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var transform = EntityManager.GetComponent<TransformComponent>(uid);
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var transform = EntityManager.GetComponent<TransformComponent>(uid);
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PopupMessage(message, _eyeManager.CoordinatesToScreen(transform.Coordinates));
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PopupMessage(message, _eyeManager.CoordinatesToScreen(transform.Coordinates), uid);
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}
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}
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public void PopupMessage(string message, ScreenCoordinates coordinates, EntityUid? entity = null)
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public void PopupMessage(string message, ScreenCoordinates coordinates, EntityUid? entity = null)
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