More magic (#338)
* - tweak: Magic tweaks. * - add: Rework some spells. * - fix: Some bugfixes. * - tweak: Less requirements. * - add: Loc.
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.Singularity.Components;
|
||||
using Content.Server.Stunnable;
|
||||
using Content.Shared.Ghost;
|
||||
using Content.Shared.Singularity.EntitySystems;
|
||||
using Robust.Shared.Map;
|
||||
@@ -24,6 +25,7 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly StunSystem _stun = default!; // WD EDIT
|
||||
#endregion Dependencies
|
||||
|
||||
/// <summary>
|
||||
@@ -141,10 +143,10 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
|
||||
/// <param name="baseRadialDeltaV">The base radial velocity that will be added to entities within range towards the center of the gravitational pulse.</param>
|
||||
/// <param name="baseTangentialDeltaV">The base tangential velocity that will be added to entities within countrclockwise around the center of the gravitational pulse.</param>
|
||||
/// <param name="xform">(optional) The transform of the entity at the epicenter of the gravitational pulse.</param>
|
||||
public void GravPulse(EntityUid uid, float maxRange, float minRange, float baseRadialDeltaV = 0.0f, float baseTangentialDeltaV = 0.0f, TransformComponent? xform = null)
|
||||
public void GravPulse(EntityUid uid, float maxRange, float minRange, float baseRadialDeltaV = 0.0f, float baseTangentialDeltaV = 0.0f, TransformComponent? xform = null, float stunTime = 0f, List<EntityUid>? ignore = null)
|
||||
{
|
||||
if (Resolve(uid, ref xform))
|
||||
GravPulse(xform.Coordinates, maxRange, minRange, baseRadialDeltaV, baseTangentialDeltaV);
|
||||
GravPulse(xform.Coordinates, maxRange, minRange, baseRadialDeltaV, baseTangentialDeltaV, stunTime, ignore);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -165,8 +167,8 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
|
||||
/// <param name="minRange">The minimum distance at which entities can be affected by the gravity pulse.</param>
|
||||
/// <param name="baseRadialDeltaV">The base radial velocity that will be added to entities within range towards the center of the gravitational pulse.</param>
|
||||
/// <param name="baseTangentialDeltaV">The base tangential velocity that will be added to entities within countrclockwise around the center of the gravitational pulse.</param>
|
||||
public void GravPulse(EntityCoordinates entityPos, float maxRange, float minRange, float baseRadialDeltaV = 0.0f, float baseTangentialDeltaV = 0.0f)
|
||||
=> GravPulse(entityPos.ToMap(EntityManager, _transform), maxRange, minRange, baseRadialDeltaV, baseTangentialDeltaV);
|
||||
public void GravPulse(EntityCoordinates entityPos, float maxRange, float minRange, float baseRadialDeltaV = 0.0f, float baseTangentialDeltaV = 0.0f, float stunTime = 0f, List<EntityUid>? ignore = null)
|
||||
=> GravPulse(entityPos.ToMap(EntityManager, _transform), maxRange, minRange, baseRadialDeltaV, baseTangentialDeltaV, stunTime, ignore);
|
||||
|
||||
/// <summary>
|
||||
/// Causes a gravitational pulse, shoving around all entities within some distance of an epicenter.
|
||||
@@ -175,7 +177,7 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
|
||||
/// <param name="maxRange">The maximum distance at which entities can be affected by the gravity pulse.</param>
|
||||
/// <param name="minRange">The minimum distance at which entities can be affected by the gravity pulse. Exists to prevent div/0 errors.</param>
|
||||
/// <param name="baseMatrixDeltaV">The base velocity added to any entities within affected by the gravity pulse scaled by the displacement of those entities from the epicenter.</param>
|
||||
public void GravPulse(MapCoordinates mapPos, float maxRange, float minRange, in Matrix3 baseMatrixDeltaV)
|
||||
public void GravPulse(MapCoordinates mapPos, float maxRange, float minRange, in Matrix3 baseMatrixDeltaV, float stunTime = 0f, List<EntityUid>? ignore = null)
|
||||
{
|
||||
if (mapPos == MapCoordinates.Nullspace)
|
||||
return; // No gravpulses in nullspace please.
|
||||
@@ -187,6 +189,9 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
|
||||
|
||||
foreach(var entity in _lookup.GetEntitiesInRange(mapPos.MapId, epicenter, maxRange, flags: LookupFlags.Dynamic | LookupFlags.Sundries))
|
||||
{
|
||||
if (ignore?.Contains(entity) is true)
|
||||
continue;
|
||||
|
||||
if (!bodyQuery.TryGetComponent(entity, out var physics)
|
||||
|| physics.BodyType == BodyType.Static)
|
||||
{
|
||||
@@ -206,6 +211,8 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
|
||||
|
||||
var scaling = (1f / distance2) * physics.Mass; // TODO: Variable falloff gradiants.
|
||||
_physics.ApplyLinearImpulse(entity, (displacement * baseMatrixDeltaV) * scaling, body: physics);
|
||||
if (stunTime > 0f)
|
||||
_stun.TryParalyze(entity, TimeSpan.FromSeconds(stunTime), true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -217,12 +224,12 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
|
||||
/// <param name="minRange">The minimum distance at which entities can be affected by the gravity pulse. Exists to prevent div/0 errors.</param>
|
||||
/// <param name="baseRadialDeltaV">The base amount of velocity that will be added to entities in range towards the epicenter of the pulse.</param>
|
||||
/// <param name="baseTangentialDeltaV">The base amount of velocity that will be added to entities in range counterclockwise relative to the epicenter of the pulse.</param>
|
||||
public void GravPulse(MapCoordinates mapPos, float maxRange, float minRange = 0.0f, float baseRadialDeltaV = 0.0f, float baseTangentialDeltaV = 0.0f)
|
||||
public void GravPulse(MapCoordinates mapPos, float maxRange, float minRange = 0.0f, float baseRadialDeltaV = 0.0f, float baseTangentialDeltaV = 0.0f, float stunTime = 0f, List<EntityUid>? ignore = null)
|
||||
=> GravPulse(mapPos, maxRange, minRange, new Matrix3(
|
||||
baseRadialDeltaV, +baseTangentialDeltaV, 0.0f,
|
||||
-baseTangentialDeltaV, baseRadialDeltaV, 0.0f,
|
||||
0.0f, 0.0f, 1.0f
|
||||
));
|
||||
), stunTime, ignore);
|
||||
|
||||
#endregion GravPulse
|
||||
|
||||
|
||||
Reference in New Issue
Block a user