Change stun baton throwing to be a chance (#6830)
Co-authored-by: fishfish458 <fishfish458>
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@@ -91,11 +91,14 @@ namespace Content.Server.Stunnable
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if (!comp.Activated)
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return;
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if (!_cellSystem.TryGetBatteryFromSlot(uid, out var battery) || !battery.TryUseCharge(comp.EnergyPerUse))
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if (!_cellSystem.TryGetBatteryFromSlot(uid, out var battery))
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return;
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StunEntity(args.Target, comp);
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SendPowerPulse(args.Target, args.User, uid);
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if (_robustRandom.Prob(comp.OnThrowStunChance) && battery.TryUseCharge(comp.EnergyPerUse))
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{
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SendPowerPulse(args.Target, args.User, uid);
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StunEntity(args.Target, comp);
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}
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}
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private void OnPowerCellChanged(EntityUid uid, StunbatonComponent comp, PowerCellChangedEvent args)
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