Solution refactor (#4407)

* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
This commit is contained in:
Ygg01
2021-09-06 15:49:44 +02:00
committed by GitHub
parent b8911d58ac
commit c209e3f29b
166 changed files with 4268 additions and 3278 deletions

View File

@@ -1,10 +1,10 @@
using Content.Server.Administration.Managers;
using Content.Server.Chemistry.Components;
using Content.Server.EUI;
using Content.Shared.Administration;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Chemistry.Solution;
using Content.Shared.Chemistry.Solution.Components;
using Content.Shared.Eui;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
@@ -13,7 +13,6 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Administration.Verbs
{
[GlobalVerb]
@@ -34,9 +33,8 @@ namespace Content.Server.Administration.Verbs
{
// ISolutionInteractionsComponent doesn't exactly have an interface for "admin tries to refill this", so...
// Still have a path for SolutionContainerComponent in case it doesn't allow direct refilling.
if (!target.HasComponent<SolutionContainerComponent>()
&& !(target.TryGetComponent(out ISolutionInteractionsComponent? interactions)
&& interactions.CanInject))
if (!(target.HasComponent<SolutionContainerManagerComponent>()
&& target.HasComponent<InjectableSolutionComponent>()))
{
data.Visibility = VerbVisibility.Invisible;
return;
@@ -87,7 +85,8 @@ namespace Content.Server.Administration.Verbs
public override EuiStateBase GetNewState()
{
if (_target.TryGetComponent(out SolutionContainerComponent? container))
if (EntitySystem.Get<SolutionContainerSystem>()
.TryGetSolution(_target, "default", out var container))
{
return new AdminAddReagentEuiState
{
@@ -96,16 +95,6 @@ namespace Content.Server.Administration.Verbs
};
}
if (_target.TryGetComponent(out ISolutionInteractionsComponent? interactions))
{
return new AdminAddReagentEuiState
{
// We don't exactly have an absolute total volume so good enough.
CurVolume = ReagentUnit.Zero,
MaxVolume = interactions.InjectSpaceAvailable
};
}
return new AdminAddReagentEuiState
{
CurVolume = ReagentUnit.Zero,
@@ -131,15 +120,21 @@ namespace Content.Server.Administration.Verbs
var id = doAdd.ReagentId;
var amount = doAdd.Amount;
var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
if (_target.TryGetComponent(out SolutionContainerComponent? container))
{
container.TryAddReagent(id, amount, out _);
}
else if (_target.TryGetComponent(out ISolutionInteractionsComponent? interactions))
if (_target.TryGetComponent(out InjectableSolutionComponent? injectable)
&& solutionsSys.TryGetSolution(_target, injectable.Name, out var targetSolution))
{
var solution = new Solution(id, amount);
interactions.Inject(solution);
solutionsSys.Inject(_target.Uid, targetSolution, solution);
}
else
{
//TODO decide how to find the solution
if (solutionsSys.TryGetSolution(_target, "default", out var solution))
{
solutionsSys.TryAddReagent(_target.Uid,solution, id, amount, out _);
}
}
StateDirty();