Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
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@@ -1,20 +1,36 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Body.Circulatory;
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using Content.Server.Chemistry.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Mechanism;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Body.Metabolism
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{
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// TODO mirror in the future working on mechanisms move updating here to BodySystem so it can be ordered?
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[UsedImplicitly]
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public class MetabolizerSystem : EntitySystem
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{
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[Dependency]
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private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MetabolizerComponent, ComponentInit>(OnMetabolizerInit);
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}
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private void OnMetabolizerInit(EntityUid uid, MetabolizerComponent component, ComponentInit args)
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{
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_solutionContainerSystem.EnsureSolution(EntityManager.GetEntity(uid), component.SolutionName);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -35,37 +51,34 @@ namespace Content.Server.Body.Metabolism
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private void TryMetabolize(MetabolizerComponent comp)
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{
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var owner = comp.Owner;
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var reagentList = new List<Solution.ReagentQuantity>();
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SolutionContainerComponent? solution = null;
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IReadOnlyList<Solution.ReagentQuantity> reagentList = new List<Solution.ReagentQuantity>();
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Solution? solution = null;
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SharedBodyComponent? body = null;
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var solutionsSys = Get<SolutionContainerSystem>();
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// if this field is passed we should try and take from the bloodstream over anything else
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if (comp.TakeFromBloodstream && owner.TryGetComponent<SharedMechanismComponent>(out var mech))
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if (owner.TryGetComponent<SharedMechanismComponent>(out var mech))
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{
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body = mech.Body;
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if (body != null)
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{
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if (body.Owner.TryGetComponent<BloodstreamComponent>(out var bloodstream)
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&& bloodstream.Solution.CurrentVolume >= ReagentUnit.Zero)
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if (body.Owner.HasComponent<BloodstreamComponent>()
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&& solutionsSys.TryGetSolution(body.Owner, comp.SolutionName, out solution)
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&& solution.CurrentVolume >= ReagentUnit.Zero)
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{
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solution = bloodstream.Solution;
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reagentList = bloodstream.Solution.ReagentList.ToList();
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reagentList = solution.Contents;
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}
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}
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}
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else if (owner.TryGetComponent<SolutionContainerComponent>(out var sol))
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{
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// if we have no mechanism/body but a solution container instead,
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// we'll just use that to metabolize from
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solution = sol;
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reagentList = sol.ReagentList.ToList();
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}
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if (solution == null || reagentList.Count == 0)
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{
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// We're all outta ideas on where to metabolize from
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return;
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}
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List<Solution.ReagentQuantity> removeReagents = new(5);
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// Run metabolism for each reagent, remove metabolized reagents
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foreach (var reagent in reagentList)
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{
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@@ -100,8 +113,10 @@ namespace Content.Server.Body.Metabolism
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effect.Metabolize(ent, reagent);
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}
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solution.TryRemoveReagent(reagent.ReagentId, metabolism.MetabolismRate);
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removeReagents.Add(new Solution.ReagentQuantity(reagent.ReagentId, metabolism.MetabolismRate));
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}
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solutionsSys.TryRemoveAllReagents(solution, removeReagents);
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}
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}
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}
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