Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
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@@ -1,8 +1,8 @@
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using Content.Server.Interaction.Components;
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using Content.Server.MobState.States;
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using Content.Server.Weapon.Melee;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Sound;
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@@ -18,7 +18,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.Chemistry.Components
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{
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[RegisterComponent]
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public sealed class HyposprayComponent : SharedHyposprayComponent, ISolutionChange
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public sealed class HyposprayComponent : SharedHyposprayComponent
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{
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[DataField("ClumsyFailChance")]
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -31,8 +31,6 @@ namespace Content.Server.Chemistry.Components
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[DataField("InjectSound")]
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private SoundSpecifier _injectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
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[ComponentDependency] private readonly SolutionContainerComponent? _solution = default!;
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protected override void Initialize()
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{
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base.Initialize();
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@@ -57,13 +55,24 @@ namespace Content.Server.Chemistry.Components
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target = user;
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}
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if (_solution == null || _solution.CurrentVolume == 0)
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var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
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solutionsSys.TryGetSolution(Owner, SolutionName, out var hypoSpraySolution);
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if (hypoSpraySolution == null || hypoSpraySolution.CurrentVolume == 0)
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{
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user.PopupMessageCursor(Loc.GetString("hypospray-component-empty-message"));
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return true;
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}
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user.PopupMessage(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message",("other", target)));
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if (!solutionsSys.TryGetInjectableSolution(target.Uid, out var targetSolution))
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{
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user.PopupMessage(user,
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Loc.GetString("hypospray-cant-inject", ("target", target)));
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return false;
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}
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user.PopupMessage(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message",
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("other", target)));
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if (target != user)
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{
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target.PopupMessage(Loc.GetString("hypospray-component-feel-prick-message"));
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@@ -74,19 +83,21 @@ namespace Content.Server.Chemistry.Components
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SoundSystem.Play(Filter.Pvs(user), _injectSound.GetSound(), user);
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var targetSolution = target.GetComponent<SolutionContainerComponent>();
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// Get transfer amount. May be smaller than _transferAmount if not enough room
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var realTransferAmount = ReagentUnit.Min(TransferAmount, targetSolution.EmptyVolume);
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var realTransferAmount = ReagentUnit.Min(TransferAmount, targetSolution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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user.PopupMessage(user, Loc.GetString("hypospray-component-transfer-already-full-message ",("owner", targetSolution.Owner)));
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user.PopupMessage(user,
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Loc.GetString("hypospray-component-transfer-already-full-message",
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("owner", target)));
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return true;
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}
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// Move units from attackSolution to targetSolution
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var removedSolution = _solution.SplitSolution(realTransferAmount);
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var removedSolution =
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EntitySystem.Get<SolutionContainerSystem>()
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.SplitSolution(Owner.Uid, hypoSpraySolution, realTransferAmount);
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if (!targetSolution.CanAddSolution(removedSolution))
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{
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@@ -95,29 +106,26 @@ namespace Content.Server.Chemistry.Components
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removedSolution.DoEntityReaction(target, ReactionMethod.Injection);
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targetSolution.TryAddSolution(removedSolution);
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EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(target.Uid, targetSolution, removedSolution);
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static bool EligibleEntity(IEntity entity)
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{
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// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
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// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
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return entity.HasComponent<SolutionContainerComponent>() && entity.HasComponent<MobStateComponent>();
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return entity.HasComponent<SharedChemMasterComponent>()
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&& entity.HasComponent<MobStateComponent>();
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}
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return true;
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}
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void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
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{
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Dirty();
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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if (_solution == null)
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return new HyposprayComponentState(ReagentUnit.Zero, ReagentUnit.Zero);
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return new HyposprayComponentState(_solution.CurrentVolume, _solution.MaxVolume);
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var solutionSys = Owner.EntityManager.EntitySysManager.GetEntitySystem<SolutionContainerSystem>();
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return solutionSys.TryGetSolution(Owner, SolutionName, out var solution)
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? new HyposprayComponentState(solution.CurrentVolume, solution.MaxVolume)
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: new HyposprayComponentState(ReagentUnit.Zero, ReagentUnit.Zero);
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}
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}
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}
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