Solution refactor (#4407)

* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
This commit is contained in:
Ygg01
2021-09-06 15:49:44 +02:00
committed by GitHub
parent b8911d58ac
commit c209e3f29b
166 changed files with 4268 additions and 3278 deletions

View File

@@ -0,0 +1,24 @@
using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class ChemMasterSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ChemMasterComponent, SolutionChangedEvent>(OnSolutionChange);
}
private void OnSolutionChange(EntityUid uid, ChemMasterComponent component,
SolutionChangedEvent solutionChanged)
{
component.UpdateUserInterface();
}
}
}

View File

@@ -1,3 +1,4 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Audio;
@@ -8,9 +9,9 @@ namespace Content.Server.Chemistry.EntitySystems
{
public class ChemicalReactionSystem : SharedChemicalReactionSystem
{
protected override void OnReaction(ReactionPrototype reaction, IEntity owner, ReagentUnit unitReactions)
protected override void OnReaction(Solution solution, ReactionPrototype reaction, IEntity owner, ReagentUnit unitReactions)
{
base.OnReaction(reaction, owner, unitReactions);
base.OnReaction(solution, reaction, owner, unitReactions);
SoundSystem.Play(Filter.Pvs(owner), reaction.Sound.GetSound(), owner);
}

View File

@@ -1,10 +1,13 @@
using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Weapons.Melee;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class HypospraySystem : EntitySystem
{
public override void Initialize()
@@ -13,6 +16,12 @@ namespace Content.Server.Chemistry.EntitySystems
SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HyposprayComponent, ClickAttackEvent>(OnClickAttack);
SubscribeLocalEvent<HyposprayComponent, SolutionChangedEvent>(OnSolutionChange);
}
private void OnSolutionChange(EntityUid uid, HyposprayComponent component, SolutionChangedEvent args)
{
component.Dirty();
}
public void OnAfterInteract(EntityUid uid, HyposprayComponent comp, AfterInteractEvent args)

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@@ -0,0 +1,23 @@
using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class InjectorSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<InjectorComponent, SolutionChangedEvent>(OnSolutionChange);
}
private void OnSolutionChange(EntityUid uid, InjectorComponent component, SolutionChangedEvent args)
{
component.Dirty();
}
}
}

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@@ -0,0 +1,23 @@
using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class ReagentDispenserSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ReagentDispenserComponent, SolutionChangedEvent>(OnSolutionChange);
}
private void OnSolutionChange(EntityUid uid, ReagentDispenserComponent component, SolutionChangedEvent args)
{
component.UpdateUserInterface();
}
}
}

View File

@@ -0,0 +1,51 @@
using Content.Server.Chemistry.Components;
using Content.Server.Notification;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class RehydratableSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RehydratableComponent, SolutionChangedEvent>(OnSolutionChange);
}
private void OnSolutionChange(EntityUid uid, RehydratableComponent component, SolutionChangedEvent args)
{
if (_solutionsSystem.GetReagentQuantity(uid, component.CatalystPrototype) > ReagentUnit.Zero)
{
Expand(component, component.Owner);
}
}
// Try not to make this public if you can help it.
private void Expand(RehydratableComponent component, IEntity owner)
{
if (component.Expanding)
{
return;
}
component.Expanding = true;
owner.PopupMessageEveryone(Loc.GetString("rehydratable-component-expands-message", ("owner", owner)));
if (!string.IsNullOrEmpty(component.TargetPrototype))
{
var ent = component.Owner.EntityManager.SpawnEntity(component.TargetPrototype,
owner.Transform.Coordinates);
ent.Transform.AttachToGridOrMap();
}
owner.QueueDelete();
}
}
}

View File

@@ -1,7 +1,10 @@
using Content.Server.Body.Circulatory;
using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Chemistry.EntitySystems
@@ -9,6 +12,7 @@ namespace Content.Server.Chemistry.EntitySystems
[UsedImplicitly]
internal sealed class SolutionInjectOnCollideSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
public override void Initialize()
{
base.Initialize();
@@ -18,15 +22,15 @@ namespace Content.Server.Chemistry.EntitySystems
private void HandleInit(EntityUid uid, SolutionInjectOnCollideComponent component, ComponentInit args)
{
component.Owner.EnsureComponentWarn<SolutionContainerComponent>($"{nameof(SolutionInjectOnCollideComponent)} requires a SolutionContainer on {component.Owner}!");
component.Owner
.EnsureComponentWarn<SolutionContainerManagerComponent>($"{nameof(SolutionInjectOnCollideComponent)} requires a SolutionContainerManager on {component.Owner}!");
}
private void HandleInjection(EntityUid uid, SolutionInjectOnCollideComponent component, StartCollideEvent args)
{
if (!args.OtherFixture.Body.Owner.TryGetComponent<BloodstreamComponent>(out var bloodstream) ||
!ComponentManager.TryGetComponent(uid, out SolutionContainerComponent? solutionContainer)) return;
!_solutionsSystem.TryGetInjectableSolution(component.Owner.Uid, out var solution)) return;
var solution = solutionContainer.Solution;
var solRemoved = solution.SplitSolution(component.TransferAmount);
var solRemovedVol = solRemoved.TotalVolume;

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@@ -0,0 +1,82 @@
using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class TransformableContainerSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TransformableContainerComponent, SolutionChangedEvent>(OnSolutionChange);
}
private void OnSolutionChange(EntityUid uid, TransformableContainerComponent component,
SolutionChangedEvent args)
{
if (!_solutionsSystem.TryGetFitsInDispenser(uid, out var solution))
return;
//Transform container into initial state when emptied
if (component.CurrentReagent != null && solution.Contents.Count == 0)
{
CancelTransformation(component);
}
//the biggest reagent in the solution decides the appearance
var reagentId = solution.GetPrimaryReagentId();
//If biggest reagent didn't changed - don't change anything at all
if (component.CurrentReagent != null && component.CurrentReagent.ID == reagentId)
{
return;
}
//Only reagents with spritePath property can change appearance of transformable containers!
if (!string.IsNullOrWhiteSpace(reagentId)
&& _prototypeManager.TryIndex(reagentId, out ReagentPrototype? proto)
&& !string.IsNullOrWhiteSpace(proto.SpriteReplacementPath))
{
var spriteSpec =
new SpriteSpecifier.Rsi(
new ResourcePath("Objects/Consumable/Drinks/" + proto.SpriteReplacementPath), "icon");
var ownerEntity = EntityManager.GetEntity(uid);
if (ownerEntity.TryGetComponent(out SpriteComponent? sprite))
{
sprite?.LayerSetSprite(0, spriteSpec);
}
ownerEntity.Name = proto.Name + " glass";
ownerEntity.Description = proto.Description;
component.CurrentReagent = proto;
component.Transformed = true;
}
}
private void CancelTransformation(TransformableContainerComponent component)
{
component.CurrentReagent = null;
component.Transformed = false;
if (component.Owner.TryGetComponent(out SpriteComponent? sprite) &&
component.InitialSprite != null)
{
sprite.LayerSetSprite(0, component.InitialSprite);
}
component.Owner.Name = component.InitialName;
component.Owner.Description = component.InitialDescription;
}
}
}

View File

@@ -1,8 +1,10 @@
using System.Linq;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Chemistry.Solution;
using Content.Shared.Physics;
using Content.Shared.Vapor;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -18,6 +20,7 @@ namespace Content.Server.Chemistry.EntitySystems
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
private const float ReactTime = 0.125f;
@@ -29,14 +32,17 @@ namespace Content.Server.Chemistry.EntitySystems
private void HandleCollide(EntityUid uid, VaporComponent component, StartCollideEvent args)
{
if (!ComponentManager.TryGetComponent(uid, out SolutionContainerComponent? contents)) return;
if (!ComponentManager.TryGetComponent(uid, out SolutionContainerManagerComponent? contents)) return;
contents.Solution.DoEntityReaction(args.OtherFixture.Body.Owner, ReactionMethod.Touch);
foreach (var (_, value) in contents.Solutions)
{
value.DoEntityReaction(args.OtherFixture.Body.Owner, ReactionMethod.Touch);
}
// Check for collision with a impassable object (e.g. wall) and stop
if ((args.OtherFixture.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && args.OtherFixture.Hard)
{
EntityManager.QueueDeleteEntity(uid);
EntityManager.QueueDeleteEntity(uid);
}
}
@@ -60,14 +66,7 @@ namespace Content.Server.Chemistry.EntitySystems
return false;
}
if (!vapor.Owner.TryGetComponent(out SolutionContainerComponent? contents))
{
return false;
}
var result = contents.TryAddSolution(solution);
if (!result)
if (!_solutionContainerSystem.TryGetSolution(vapor.Owner, SharedVaporComponent.SolutionName, out _))
{
return false;
}
@@ -77,13 +76,17 @@ namespace Content.Server.Chemistry.EntitySystems
public override void Update(float frameTime)
{
foreach (var (vaporComp, solution) in ComponentManager.EntityQuery<VaporComponent, SolutionContainerComponent>(true))
foreach (var (vaporComp, solution) in ComponentManager
.EntityQuery<VaporComponent, SolutionContainerManagerComponent>(true))
{
Update(frameTime, vaporComp, solution);
foreach (var (_, value) in solution.Solutions)
{
Update(frameTime, vaporComp, value);
}
}
}
private void Update(float frameTime, VaporComponent vapor, SolutionContainerComponent contents)
private void Update(float frameTime, VaporComponent vapor, Solution contents)
{
if (!vapor.Active)
return;
@@ -99,16 +102,19 @@ namespace Content.Server.Chemistry.EntitySystems
var mapGrid = _mapManager.GetGrid(entity.Transform.GridID);
var tile = mapGrid.GetTileRef(entity.Transform.Coordinates.ToVector2i(EntityManager, _mapManager));
foreach (var reagentQuantity in contents.ReagentList.ToArray())
foreach (var reagentQuantity in contents.Contents.ToArray())
{
if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
var reagent = _protoManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
contents.TryRemoveReagent(reagentQuantity.ReagentId, reagent.ReactionTile(tile, (reagentQuantity.Quantity / vapor.TransferAmount) * 0.25f));
_solutionContainerSystem.TryRemoveReagent(vapor.Owner.Uid, contents, reagentQuantity.ReagentId,
reagent.ReactionTile(tile, (reagentQuantity.Quantity / vapor.TransferAmount) * 0.25f));
}
}
// Check if we've reached our target.
if(!vapor.Reached && vapor.Target.TryDistance(EntityManager, entity.Transform.Coordinates, out var distance) && distance <= 0.5f)
if (!vapor.Reached &&
vapor.Target.TryDistance(EntityManager, entity.Transform.Coordinates, out var distance) &&
distance <= 0.5f)
{
vapor.Reached = true;
}