Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
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@@ -1,6 +1,8 @@
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using System;
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using Content.Server.Chemistry.Components;
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using Content.Server.Explosion;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.Reaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -26,12 +28,11 @@ namespace Content.Server.Chemistry.ReactionEffects
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/// </summary>
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[DataField("maxScale")] private float _maxScale = 1;
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public void React(IEntity? solutionEntity, double intensity)
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public void React(Solution solution, IEntity solutionEntity, double intensity)
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{
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var floatIntensity = (float) intensity;
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if (solutionEntity == null)
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return;
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if (!solutionEntity.HasComponent<SolutionContainerComponent>())
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if (!solutionEntity.HasComponent<SolutionContainerManagerComponent>())
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return;
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//Handle scaling
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