Solution refactor (#4407)

* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
This commit is contained in:
Ygg01
2021-09-06 15:49:44 +02:00
committed by GitHub
parent b8911d58ac
commit c209e3f29b
166 changed files with 4268 additions and 3278 deletions

View File

@@ -1,11 +1,10 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Chemistry.Components;
using Content.Server.DoAfter;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Sound;
using Robust.Shared.Audio;
@@ -23,38 +22,37 @@ namespace Content.Server.Fluids.Components
public class BucketComponent : Component, IInteractUsing
{
public override string Name => "Bucket";
public const string SolutionName = "bucket";
private List<EntityUid> _currentlyUsing = new();
public ReagentUnit MaxVolume
{
get => Owner.TryGetComponent(out SolutionContainerComponent? solution) ? solution.MaxVolume : ReagentUnit.Zero;
get =>
EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
? solution.MaxVolume
: ReagentUnit.Zero;
set
{
if (Owner.TryGetComponent(out SolutionContainerComponent? solution))
if (EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution))
{
solution.MaxVolume = value;
}
}
}
public ReagentUnit CurrentVolume => Owner.TryGetComponent(out SolutionContainerComponent? solution)
public ReagentUnit CurrentVolume => EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
? solution.CurrentVolume
: ReagentUnit.Zero;
[DataField("sound")]
private SoundSpecifier _sound = new SoundPathSpecifier("/Audio/Effects/Fluids/watersplash.ogg");
/// <inheritdoc />
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn<SolutionContainerComponent>();
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents) ||
var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
if (!solutionsSys.TryGetSolution(Owner, SolutionName, out var contents) ||
_currentlyUsing.Contains(eventArgs.Using.Uid) ||
!eventArgs.Using.TryGetComponent(out MopComponent? mopComponent) ||
mopComponent.Mopping)
@@ -101,15 +99,15 @@ namespace Content.Server.Fluids.Components
return false;
}
var mopContents = mopComponent.Contents;
var mopContents = mopComponent.MopSolution;
if (mopContents == null)
{
return false;
}
var solution = contents.SplitSolution(transferAmount);
if (!mopContents.TryAddSolution(solution))
var solution = solutionsSys.SplitSolution(Owner.Uid, contents, transferAmount);
if (!solutionsSys.TryAddSolution(mopComponent.Owner.Uid, mopContents, solution))
{
return false;
}

View File

@@ -1,10 +1,10 @@
using System.Threading.Tasks;
using Content.Server.Chemistry.Components;
using Content.Server.DoAfter;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Sound;
using Robust.Shared.Audio;
@@ -23,28 +23,36 @@ namespace Content.Server.Fluids.Components
public class MopComponent : Component, IAfterInteract
{
public override string Name => "Mop";
public const string SolutionName = "mop";
/// <summary>
/// Used to prevent do_after spam if we're currently mopping.
/// </summary>
public bool Mopping { get; private set; }
public SolutionContainerComponent? Contents => Owner.GetComponentOrNull<SolutionContainerComponent>();
public Solution? MopSolution
{
get
{
EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution);
return solution;
}
}
public ReagentUnit MaxVolume
{
get => Owner.GetComponentOrNull<SolutionContainerComponent>()?.MaxVolume ?? ReagentUnit.Zero;
get => MopSolution?.MaxVolume ?? ReagentUnit.Zero;
set
{
if (Owner.TryGetComponent(out SolutionContainerComponent? solution))
var solution = MopSolution;
if (solution != null)
{
solution.MaxVolume = value;
}
}
}
public ReagentUnit CurrentVolume =>
Owner.GetComponentOrNull<SolutionContainerComponent>()?.CurrentVolume ?? ReagentUnit.Zero;
public ReagentUnit CurrentVolume => MopSolution?.CurrentVolume ?? ReagentUnit.Zero;
// Currently there's a separate amount for pickup and dropoff so
// Picking up a puddle requires multiple clicks
@@ -60,15 +68,7 @@ namespace Content.Server.Fluids.Components
/// Multiplier for the do_after delay for how fast the mop works.
/// </summary>
[ViewVariables]
[DataField("speed")]
private float _mopSpeed = 1;
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn(out SolutionContainerComponent _);
}
[DataField("speed")] private float _mopSpeed = 1;
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
@@ -80,7 +80,7 @@ namespace Content.Server.Fluids.Components
* will spill some of the mop's solution onto the puddle which will evaporate eventually.
*/
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents) ||
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var contents ) ||
Mopping ||
!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
{
@@ -94,7 +94,8 @@ namespace Content.Server.Fluids.Components
if (currentVolume > 0)
{
// Drop the liquid on the mop on to the ground
contents.SplitSolution(CurrentVolume).SpillAt(eventArgs.ClickLocation, "PuddleSmear");
EntitySystem.Get<SolutionContainerSystem>().SplitSolution(Owner.Uid, contents, CurrentVolume)
.SpillAt(eventArgs.ClickLocation, "PuddleSmear");
return true;
}
@@ -117,7 +118,8 @@ namespace Content.Server.Fluids.Components
Mopping = true;
// So if the puddle has 20 units we mop in 2 seconds. Don't just store CurrentVolume given it can change so need to re-calc it anyway.
var doAfterArgs = new DoAfterEventArgs(eventArgs.User, _mopSpeed * puddleVolume.Float() / 10.0f, target: eventArgs.Target)
var doAfterArgs = new DoAfterEventArgs(eventArgs.User, _mopSpeed * puddleVolume.Float() / 10.0f,
target: eventArgs.Target)
{
BreakOnUserMove = true,
BreakOnStun = true,
@@ -138,7 +140,9 @@ namespace Content.Server.Fluids.Components
if (transferAmount == 0)
{
if (puddleComponent.EmptyHolder) //The puddle doesn't actually *have* reagents, for example vomit because there's no "vomit" reagent.
if (
puddleComponent
.EmptyHolder) //The puddle doesn't actually *have* reagents, for example vomit because there's no "vomit" reagent.
{
puddleComponent.Owner.Delete();
transferAmount = ReagentUnit.Min(ReagentUnit.New(5), CurrentVolume);
@@ -154,13 +158,15 @@ namespace Content.Server.Fluids.Components
puddleComponent.SplitSolution(transferAmount);
}
if (puddleCleaned) //After cleaning the puddle, make a new puddle with solution from the mop as a "wet floor". Then evaporate it slowly.
if (
puddleCleaned) //After cleaning the puddle, make a new puddle with solution from the mop as a "wet floor". Then evaporate it slowly.
{
contents.SplitSolution(transferAmount).SpillAt(eventArgs.ClickLocation, "PuddleSmear");
EntitySystem.Get<SolutionContainerSystem>().SplitSolution(Owner.Uid, contents, transferAmount)
.SpillAt(eventArgs.ClickLocation, "PuddleSmear");
}
else
{
contents.SplitSolution(transferAmount);
EntitySystem.Get<SolutionContainerSystem>().SplitSolution(Owner.Uid, contents, transferAmount);
}
SoundSystem.Play(Filter.Pvs(Owner), _pickupSound.GetSound(), Owner);

View File

@@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Threading;
using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Chemistry.Solution;
using Content.Shared.Directions;
using Content.Shared.Examine;
using Content.Shared.Maps;
@@ -50,15 +50,22 @@ namespace Content.Server.Fluids.Components
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "Puddle";
public const string DefaultSolutionName = "puddle";
private CancellationTokenSource? _evaporationToken;
[DataField("evaporate_threshold")]
private ReagentUnit _evaporateThreshold = ReagentUnit.New(20); // How few <Solution Quantity> we can hold prior to self-destructing
[DataField("evaporate_threshold")] private ReagentUnit
_evaporateThreshold =
ReagentUnit.New(20); // How few <Solution Quantity> we can hold prior to self-destructing
public ReagentUnit EvaporateThreshold
{
get => _evaporateThreshold;
set => _evaporateThreshold = value;
}
private ReagentUnit _slipThreshold = ReagentUnit.New(3);
public ReagentUnit SlipThreshold
{
get => _slipThreshold;
@@ -83,40 +90,44 @@ namespace Content.Server.Fluids.Components
public ReagentUnit MaxVolume
{
get => _contents.MaxVolume;
set => _contents.MaxVolume = value;
get => PuddleSolution?.MaxVolume ?? ReagentUnit.Zero;
set
{
if (PuddleSolution != null)
{
PuddleSolution.MaxVolume = value;
}
}
}
[ViewVariables]
public ReagentUnit CurrentVolume => _contents.CurrentVolume;
[ViewVariables] public ReagentUnit CurrentVolume => PuddleSolution?.CurrentVolume ?? ReagentUnit.Zero;
// Volume at which the fluid will try to spill to adjacent components
// Currently a random number, potentially change
public ReagentUnit OverflowVolume => _overflowVolume;
[ViewVariables]
[DataField("overflow_volume")]
[ViewVariables] [DataField("overflow_volume")]
private ReagentUnit _overflowVolume = ReagentUnit.New(20);
private ReagentUnit OverflowLeft => CurrentVolume - OverflowVolume;
private SolutionContainerComponent _contents = default!;
public bool EmptyHolder => _contents.ReagentList.Count == 0;
[DataField("variants")]
private int _spriteVariants = 1;
// Whether the underlying solution color should be used
[DataField("recolor")]
private bool _recolor = default;
public bool EmptyHolder => PuddleSolution?.Contents.Count == 0;
[DataField("state")]
private string _spriteState = "puddle";
[DataField("variants")] private int _spriteVariants = 1;
// Whether the underlying solution color should be used
[DataField("recolor")] private bool _recolor = default;
[DataField("state")] private string _spriteState = "puddle";
private bool Slippery => Owner.TryGetComponent(out SlipperyComponent? slippery) && slippery.Slippery;
private Solution? PuddleSolution => EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner, DefaultSolutionName);
protected override void Initialize()
{
base.Initialize();
_contents = Owner.EnsureComponentWarn<SolutionContainerComponent>();
// Smaller than 1m^3 for now but realistically this shouldn't be hit
MaxVolume = ReagentUnit.New(1000);
@@ -143,7 +154,7 @@ namespace Content.Server.Fluids.Components
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if(Slippery)
if (Slippery)
{
message.AddText(Loc.GetString("puddle-component-examine-is-slipper-text"));
}
@@ -160,13 +171,15 @@ namespace Content.Server.Fluids.Components
}
// Flow rate should probably be controlled globally so this is it for now
internal bool TryAddSolution(Solution solution, bool sound = true, bool checkForEvaporate = true, bool checkForOverflow = true)
internal bool TryAddSolution(Solution solution, bool sound = true, bool checkForEvaporate = true,
bool checkForOverflow = true)
{
if (solution.TotalVolume == 0)
{
return false;
}
var result = _contents.TryAddSolution(solution);
var result = EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(Owner.Uid, PuddleSolution, solution);
if (!result)
{
return false;
@@ -194,12 +207,15 @@ namespace Content.Server.Fluids.Components
return true;
}
internal Solution SplitSolution(ReagentUnit quantity)
internal void SplitSolution(ReagentUnit quantity)
{
var split = _contents.SplitSolution(quantity);
CheckEvaporate();
UpdateAppearance();
return split;
if (PuddleSolution != null)
{
EntitySystem.Get<SolutionContainerSystem>().SplitSolution(Owner.Uid, PuddleSolution, quantity);
CheckEvaporate();
UpdateAppearance();
}
}
public void CheckEvaporate()
@@ -212,7 +228,12 @@ namespace Content.Server.Fluids.Components
public void Evaporate()
{
_contents.SplitSolution(ReagentUnit.Min(ReagentUnit.New(1), _contents.CurrentVolume));
if (PuddleSolution != null)
{
EntitySystem.Get<SolutionContainerSystem>().SplitSolution(Owner.Uid, PuddleSolution,
ReagentUnit.Min(ReagentUnit.New(1), PuddleSolution.CurrentVolume));
}
if (CurrentVolume == 0)
{
Owner.Delete();
@@ -226,7 +247,7 @@ namespace Content.Server.Fluids.Components
public void UpdateStatus()
{
_evaporationToken?.Cancel();
if(Owner.Deleted) return;
if (Owner.Deleted) return;
UpdateAppearance();
UpdateSlip();
@@ -262,15 +283,16 @@ namespace Content.Server.Fluids.Components
{
return;
}
// Opacity based on level of fullness to overflow
// Hard-cap lower bound for visibility reasons
var volumeScale = (CurrentVolume.Float() / OverflowVolume.Float()) * 0.75f + 0.25f;
var cappedScale = Math.Min(1.0f, volumeScale);
// Color based on the underlying solutioncomponent
Color newColor;
if (_recolor)
if (_recolor && PuddleSolution != null)
{
newColor = _contents.Color.WithAlpha(cappedScale);
newColor = PuddleSolution.Color.WithAlpha(cappedScale);
}
else
{
@@ -287,12 +309,10 @@ namespace Content.Server.Fluids.Components
/// </summary>
private void CheckOverflow()
{
if (CurrentVolume <= _overflowVolume || _overflown)
{
if (PuddleSolution == null || CurrentVolume <= _overflowVolume || _overflown)
return;
}
var nextPuddles = new List<PuddleComponent>() {this};
var nextPuddles = new List<PuddleComponent>() { this };
var overflownPuddles = new List<PuddleComponent>();
while (OverflowLeft > ReagentUnit.Zero && nextPuddles.Count > 0)
@@ -321,7 +341,7 @@ namespace Content.Server.Fluids.Components
{
var adjacentPuddle = adjacent();
var quantity = ReagentUnit.Min(overflowSplit, adjacentPuddle.OverflowVolume);
var spillAmount = _contents.SplitSolution(quantity);
var spillAmount = EntitySystem.Get<SolutionContainerSystem>().SplitSolution(Owner.Uid, PuddleSolution, quantity);
adjacentPuddle.TryAddSolution(spillAmount, false, false, false);
nextPuddles.Add(adjacentPuddle);
@@ -390,7 +410,9 @@ namespace Content.Server.Fluids.Components
if (puddle == default)
{
puddle = () => Owner.EntityManager.SpawnEntity(Owner.Prototype?.ID, mapGrid.DirectionToGrid(coords, direction)).GetComponent<PuddleComponent>();
puddle = () =>
Owner.EntityManager.SpawnEntity(Owner.Prototype?.ID, mapGrid.DirectionToGrid(coords, direction))
.GetComponent<PuddleComponent>();
}
return true;

View File

@@ -1,9 +1,9 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Coordinates.Helpers;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Chemistry.Solution;
using Content.Shared.Chemistry.Solution.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -23,7 +23,8 @@ namespace Content.Server.Fluids.Components
/// <param name="prototype">The prototype to use.</param>
/// <param name="sound">Play the spill sound.</param>
/// <returns>The puddle if one was created, null otherwise.</returns>
public static PuddleComponent? SpillAt(this Solution solution, IEntity entity, string prototype, bool sound = true)
public static PuddleComponent? SpillAt(this Solution solution, IEntity entity, string prototype,
bool sound = true)
{
return solution.SpillAt(entity.Transform.Coordinates, prototype, sound);
}
@@ -39,7 +40,8 @@ namespace Content.Server.Fluids.Components
/// <param name="puddle">The puddle if one was created, null otherwise.</param>
/// <param name="sound">Play the spill sound.</param>
/// <returns>True if a puddle was created, false otherwise.</returns>
public static bool TrySpillAt(this Solution solution, IEntity entity, string prototype, [NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true)
public static bool TrySpillAt(this Solution solution, IEntity entity, string prototype,
[NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true)
{
puddle = solution.SpillAt(entity, prototype, sound);
return puddle != null;
@@ -53,14 +55,16 @@ namespace Content.Server.Fluids.Components
/// <param name="prototype">The prototype to use.</param>
/// <param name="sound">Whether or not to play the spill sound.</param>
/// <returns>The puddle if one was created, null otherwise.</returns>
public static PuddleComponent? SpillAt(this Solution solution, EntityCoordinates coordinates, string prototype, bool overflow = true, bool sound = true)
public static PuddleComponent? SpillAt(this Solution solution, EntityCoordinates coordinates, string prototype,
bool overflow = true, bool sound = true)
{
if (solution.TotalVolume == 0) return null;
var mapManager = IoCManager.Resolve<IMapManager>();
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!mapManager.TryGetGrid(coordinates.GetGridId(entityManager), out var mapGrid)) return null; // Let's not spill to space.
if (!mapManager.TryGetGrid(coordinates.GetGridId(entityManager), out var mapGrid))
return null; // Let's not spill to space.
return SpillAt(mapGrid.GetTileRef(coordinates), solution, prototype, overflow, sound);
}
@@ -74,13 +78,15 @@ namespace Content.Server.Fluids.Components
/// <param name="puddle">The puddle if one was created, null otherwise.</param>
/// <param name="sound">Play the spill sound.</param>
/// <returns>True if a puddle was created, false otherwise.</returns>
public static bool TrySpillAt(this Solution solution, EntityCoordinates coordinates, string prototype, [NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true)
public static bool TrySpillAt(this Solution solution, EntityCoordinates coordinates, string prototype,
[NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true)
{
puddle = solution.SpillAt(coordinates, prototype, sound);
return puddle != null;
}
public static bool TryGetPuddle(this TileRef tileRef, GridTileLookupSystem? gridTileLookupSystem, [NotNullWhen(true)] out PuddleComponent? puddle)
public static bool TryGetPuddle(this TileRef tileRef, GridTileLookupSystem? gridTileLookupSystem,
[NotNullWhen(true)] out PuddleComponent? puddle)
{
foreach (var entity in tileRef.GetEntitiesInTileFast(gridTileLookupSystem))
{
@@ -95,7 +101,8 @@ namespace Content.Server.Fluids.Components
return false;
}
public static PuddleComponent? SpillAt(this TileRef tileRef, Solution solution, string prototype, bool overflow = true, bool sound = true)
public static PuddleComponent? SpillAt(this TileRef tileRef, Solution solution, string prototype,
bool overflow = true, bool sound = true)
{
if (solution.TotalVolume <= 0) return null;
@@ -116,15 +123,18 @@ namespace Content.Server.Fluids.Components
PuddleComponent? puddle = null;
var spilt = false;
var spillEntities = IoCManager.Resolve<IEntityLookup>().GetEntitiesIntersecting(mapGrid.ParentMapId, spillGridCoords.Position).ToArray();
var spillEntities = IoCManager.Resolve<IEntityLookup>()
.GetEntitiesIntersecting(mapGrid.ParentMapId, spillGridCoords.Position).ToArray();
foreach (var spillEntity in spillEntities)
{
if (spillEntity.TryGetComponent(out ISolutionInteractionsComponent? solutionContainerComponent) &&
solutionContainerComponent.CanRefill)
if (EntitySystem.Get<SolutionContainerSystem>()
.TryGetRefillableSolution(spillEntity.Uid, out var solutionContainerComponent))
{
solutionContainerComponent.Refill(
solution.SplitSolution(ReagentUnit.Min(solutionContainerComponent.RefillSpaceAvailable, solutionContainerComponent.MaxSpillRefill))
);
EntitySystem.Get<SolutionContainerSystem>().Refill(spillEntity.Uid, solutionContainerComponent,
solution.SplitSolution(ReagentUnit.Min(
solutionContainerComponent.AvailableVolume,
solutionContainerComponent.MaxSpillRefill))
);
}
}

View File

@@ -1,9 +1,8 @@
using Content.Shared.ActionBlocker;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Chemistry.Solution.Components;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Notification.Managers;
using Content.Shared.Verbs;
using Robust.Shared.GameObjects;
@@ -15,6 +14,7 @@ namespace Content.Server.Fluids.Components
public class SpillableComponent : Component, IDropped
{
public override string Name => "Spillable";
public const string SolutionName = "puddle";
/// <summary>
/// Transfers solution from the held container to the floor.
@@ -25,8 +25,8 @@ namespace Content.Server.Fluids.Components
protected override void GetData(IEntity user, SpillableComponent component, VerbData data)
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) ||
!component.Owner.TryGetComponent(out ISolutionInteractionsComponent? solutionComponent) ||
!solutionComponent.CanDrain)
!EntitySystem.Get<SolutionContainerSystem>()
.TryGetDrainableSolution(component.Owner.Uid, out var solutionComponent))
{
data.Visibility = VerbVisibility.Invisible;
return;
@@ -40,30 +40,40 @@ namespace Content.Server.Fluids.Components
protected override void Activate(IEntity user, SpillableComponent component)
{
if (component.Owner.TryGetComponent<ISolutionInteractionsComponent>(out var solutionComponent))
var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
if (component.Owner.HasComponent<SolutionContainerManagerComponent>())
{
if (!solutionComponent.CanDrain)
if (solutionsSys.TryGetDrainableSolution(component.Owner.Uid, out var solutionComponent))
{
if (solutionComponent.DrainAvailable <= 0)
{
user.PopupMessage(user,
Loc.GetString("spill-target-verb-activate-is-empty-message", ("owner", component.Owner)));
}
// Need this as when we split the component's owner may be deleted
EntitySystem.Get<SolutionContainerSystem>()
.Drain(component.Owner.Uid, solutionComponent, solutionComponent.DrainAvailable)
.SpillAt(component.Owner.Transform.Coordinates, "PuddleSmear");
}
else
{
user.PopupMessage(user,
Loc.GetString("spill-target-verb-activate-cannot-drain-message",("owner", component.Owner)));
Loc.GetString("spill-target-verb-activate-cannot-drain-message",
("owner", component.Owner)));
}
if (solutionComponent.DrainAvailable <= 0)
{
user.PopupMessage(user, Loc.GetString("spill-target-verb-activate-is-empty-message",("owner", component.Owner)));
}
// Need this as when we split the component's owner may be deleted
solutionComponent.Drain(solutionComponent.DrainAvailable).SpillAt(component.Owner.Transform.Coordinates, "PuddleSmear");
}
}
}
void IDropped.Dropped(DroppedEventArgs eventArgs)
{
if (!eventArgs.Intentional && Owner.TryGetComponent(out ISolutionInteractionsComponent? solutionComponent))
if (!eventArgs.Intentional
&& EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solutionComponent))
{
solutionComponent.Drain(solutionComponent.DrainAvailable).SpillAt(Owner.Transform.Coordinates, "PuddleSmear");
EntitySystem.Get<SolutionContainerSystem>()
.Drain(Owner.Uid, solutionComponent, solutionComponent.DrainAvailable)
.SpillAt(Owner.Transform.Coordinates, "PuddleSmear");
}
}
}

View File

@@ -4,9 +4,9 @@ using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.ActionBlocker;
using Content.Shared.Audio;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Cooldown;
using Content.Shared.DragDrop;
using Content.Shared.Fluids;
using Content.Shared.Interaction;
using Content.Shared.Notification.Managers;
@@ -30,6 +30,7 @@ namespace Content.Server.Fluids.Components
internal sealed class SprayComponent : SharedSprayComponent, IAfterInteract, IUse, IActivate, IDropped
{
public const float SprayDistance = 3f;
public const string SolutionName = "spray";
[Dependency] private readonly IGameTiming _gameTiming = default!;
@@ -82,14 +83,19 @@ namespace Content.Server.Fluids.Components
[DataField("safetySound")]
public SoundSpecifier SafetySound { get; } = new SoundPathSpecifier("/Audio/Machines/button.ogg");
public ReagentUnit CurrentVolume => Owner.GetComponentOrNull<SolutionContainerComponent>()?.CurrentVolume ?? ReagentUnit.Zero;
public ReagentUnit CurrentVolume {
get
{
EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution);
return solution?.CurrentVolume ?? ReagentUnit.Zero;
}
}
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn(out SolutionContainerComponent _);
if (_hasSafety)
{
SetSafety(Owner, _safety);
@@ -124,7 +130,7 @@ namespace Content.Server.Fluids.Components
if (eventArgs.ClickLocation.GetGridId(entManager) != playerPos.GetGridId(entManager))
return true;
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var contents))
return true;
var direction = (eventArgs.ClickLocation.Position - playerPos.Position).Normalized;
@@ -148,7 +154,7 @@ namespace Content.Server.Fluids.Components
if (target.TryDistance(Owner.EntityManager, playerPos, out var distance) && distance > SprayDistance)
target = eventArgs.User.Transform.Coordinates.Offset(diffNorm * SprayDistance);
var solution = contents.SplitSolution(_transferAmount);
var solution = EntitySystem.Get<SolutionContainerSystem>().SplitSolution(Owner.Uid, contents, _transferAmount);
if (solution.TotalVolume <= ReagentUnit.Zero)
break;