Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
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@@ -36,12 +36,12 @@ namespace Content.Shared.Chemistry.Dispenser
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/// <summary>
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/// A list of the reagents and their amounts within the beaker/reagent container, if applicable.
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/// </summary>
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public readonly List<Solution.Solution.ReagentQuantity>? ContainerReagents;
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public readonly List<Components.Solution.ReagentQuantity>? ContainerReagents;
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public readonly string DispenserName;
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public readonly ReagentUnit SelectedDispenseAmount;
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public ReagentDispenserBoundUserInterfaceState(bool hasPower, bool hasBeaker, ReagentUnit beakerCurrentVolume, ReagentUnit beakerMaxVolume, string containerName,
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List<ReagentDispenserInventoryEntry> inventory, string dispenserName, List<Solution.Solution.ReagentQuantity>? containerReagents, ReagentUnit selectedDispenseAmount)
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List<ReagentDispenserInventoryEntry> inventory, string dispenserName, List<Components.Solution.ReagentQuantity>? containerReagents, ReagentUnit selectedDispenseAmount)
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{
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HasPower = hasPower;
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HasBeaker = hasBeaker;
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