Solution refactor (#4407)

* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
This commit is contained in:
Ygg01
2021-09-06 15:49:44 +02:00
committed by GitHub
parent b8911d58ac
commit c209e3f29b
166 changed files with 4268 additions and 3278 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -28,7 +29,7 @@ namespace Content.Shared.Chemistry.Reaction
/// <param name="reaction">The reaction to check.</param>
/// <param name="lowestUnitReactions">How many times this reaction can occur.</param>
/// <returns></returns>
private static bool CanReact(Solution.Solution solution, ReactionPrototype reaction, out ReagentUnit lowestUnitReactions)
private static bool CanReact(Solution solution, ReactionPrototype reaction, out ReagentUnit lowestUnitReactions)
{
lowestUnitReactions = ReagentUnit.MaxValue;
@@ -54,7 +55,7 @@ namespace Content.Shared.Chemistry.Reaction
/// Perform a reaction on a solution. This assumes all reaction criteria are met.
/// Removes the reactants from the solution, then returns a solution with all products.
/// </summary>
private Solution.Solution PerformReaction(Solution.Solution solution, IEntity owner, ReactionPrototype reaction, ReagentUnit unitReactions)
private Solution PerformReaction(Solution solution, IEntity owner, ReactionPrototype reaction, ReagentUnit unitReactions)
{
//Remove reactants
foreach (var reactant in reaction.Reactants)
@@ -67,23 +68,23 @@ namespace Content.Shared.Chemistry.Reaction
}
//Create products
var products = new Solution.Solution();
var products = new Solution();
foreach (var product in reaction.Products)
{
products.AddReagent(product.Key, product.Value * unitReactions);
}
// Trigger reaction effects
OnReaction(reaction, owner, unitReactions);
OnReaction(solution, reaction, owner, unitReactions);
return products;
}
protected virtual void OnReaction(ReactionPrototype reaction, IEntity owner, ReagentUnit unitReactions)
protected virtual void OnReaction(Solution solution, ReactionPrototype reaction, IEntity owner, ReagentUnit unitReactions)
{
foreach (var effect in reaction.Effects)
{
effect.React(owner, unitReactions.Double());
effect.React(solution, owner, unitReactions.Double());
}
}
@@ -92,10 +93,10 @@ namespace Content.Shared.Chemistry.Reaction
/// Removes the reactants from the solution, then returns a solution with all products.
/// WARNING: Does not trigger reactions between solution and new products.
/// </summary>
private Solution.Solution ProcessReactions(Solution.Solution solution, IEntity owner)
private Solution ProcessReactions(Solution solution, IEntity owner)
{
//TODO: make a hashmap at startup and then look up reagents in the contents for a reaction
var overallProducts = new Solution.Solution();
var overallProducts = new Solution();
foreach (var reaction in _reactions)
{
if (CanReact(solution, reaction, out var unitReactions))
@@ -111,7 +112,7 @@ namespace Content.Shared.Chemistry.Reaction
/// <summary>
/// Continually react a solution until no more reactions occur.
/// </summary>
public void FullyReactSolution(Solution.Solution solution, IEntity owner)
public void FullyReactSolution(Solution solution, IEntity owner)
{
for (var i = 0; i < MaxReactionIterations; i++)
{
@@ -122,14 +123,14 @@ namespace Content.Shared.Chemistry.Reaction
solution.AddSolution(products);
}
Logger.Error($"{nameof(Solution.Solution)} on {owner} (Uid: {owner.Uid}) could not finish reacting in under {MaxReactionIterations} loops.");
Logger.Error($"{nameof(Solution)} on {owner} (Uid: {owner.Uid}) could not finish reacting in under {MaxReactionIterations} loops.");
}
/// <summary>
/// Continually react a solution until no more reactions occur, with a volume constraint.
/// If a reaction's products would exceed the max volume, some product is deleted.
/// </summary>
public void FullyReactSolution(Solution.Solution solution, IEntity owner, ReagentUnit maxVolume)
public void FullyReactSolution(Solution solution, IEntity owner, ReagentUnit maxVolume)
{
for (var i = 0; i < MaxReactionIterations; i++)
{
@@ -148,7 +149,7 @@ namespace Content.Shared.Chemistry.Reaction
solution.AddSolution(products);
}
Logger.Error($"{nameof(Solution.Solution)} on {owner} (Uid: {owner.Uid}) could not finish reacting in under {MaxReactionIterations} loops.");
Logger.Error($"{nameof(Solution)} on {owner} (Uid: {owner.Uid}) could not finish reacting in under {MaxReactionIterations} loops.");
}
}
}