@@ -24,6 +24,7 @@ using Content.Shared.Random;
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using Content.Shared.Salvage;
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using Content.Shared.Salvage.Expeditions;
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using Content.Shared.Salvage.Expeditions.Modifiers;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Storage;
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using Robust.Shared.Collections;
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using Robust.Shared.Map;
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@@ -91,6 +92,8 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
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MetaDataComponent? metadata = null;
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var grid = _entManager.EnsureComponent<MapGridComponent>(mapUid);
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var random = new Random(_missionParams.Seed);
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var destComp = _entManager.AddComponent<FTLDestinationComponent>(mapUid);
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destComp.BeaconsOnly = true;
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// Setup mission configs
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// As we go through the config the rating will deplete so we'll go for most important to least important.
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