Created Proximity Detection and Beeper Systems (#23177)

This commit is contained in:
Jezithyr
2024-01-04 15:56:23 -08:00
committed by GitHub
parent 435e218340
commit c242e05cde
11 changed files with 534 additions and 217 deletions

View File

@@ -0,0 +1,4 @@
namespace Content.Shared.Beeper;
[ByRefEvent]
public record struct BeepPlayedEvent(bool Muted);

View File

@@ -0,0 +1,66 @@
using Content.Shared.Beeper.Systems;
using Content.Shared.FixedPoint;
using Content.Shared.ProximityDetection.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Beeper.Components;
/// <summary>
/// This is used for an item that beeps based on
/// proximity to a specified component.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(BeeperSystem)), AutoGenerateComponentState]
public sealed partial class BeeperComponent : Component
{
/// <summary>
/// Whether or not it's on.
/// </summary>
[DataField("enabled")]
public bool Enabled = true;
/// <summary>
/// How much to scale the interval by (< 0 = min, > 1 = max)
/// </summary>
[DataField("intervalScaling"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public FixedPoint2 IntervalScaling = 0;
/// <summary>
/// The maximum interval between beeps.
/// </summary>
[DataField("maxBeepInterval"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public TimeSpan MaxBeepInterval = TimeSpan.FromSeconds(1.5f);
/// <summary>
/// The minimum interval between beeps.
/// </summary>
[DataField("minBeepInterval"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public TimeSpan MinBeepInterval = TimeSpan.FromSeconds(0.25f);
/// <summary>
/// Interval for the next beep
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan Interval;
/// <summary>
/// Time when we beeped last
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan LastBeepTime;
[ViewVariables(VVAccess.ReadOnly)]
public TimeSpan NextBeep => LastBeepTime == TimeSpan.MaxValue ? TimeSpan.MaxValue : LastBeepTime + Interval;
/// <summary>
/// Is the beep muted
/// </summary>
[DataField("muted"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public bool IsMuted = false;
/// <summary>
/// The sound played when the locator beeps.
/// </summary>
[DataField("beepSound"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public SoundSpecifier? BeepSound;
}

View File

@@ -0,0 +1,8 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Beeper.Components;
[RegisterComponent] //component tag for events. If we add support for component pairs on events then this won't be needed anymore!
public sealed partial class ProximityBeeperComponent : Component
{
}

View File

@@ -0,0 +1,109 @@
using Content.Shared.Beeper.Components;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Network;
using Robust.Shared.Timing;
namespace Content.Shared.Beeper.Systems;
//This handles generic proximity beeper logic
public sealed class BeeperSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly INetManager _net = default!;
public override void Initialize()
{
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<BeeperComponent>();
while (query.MoveNext(out var uid, out var beeper))
{
if (!beeper.Enabled)
continue;
RunUpdate_Internal(uid, beeper);
}
}
public void SetEnable(EntityUid owner, bool isEnabled, BeeperComponent? beeper = null)
{
if (!Resolve(owner, ref beeper) || beeper.Enabled == isEnabled)
return;
beeper.Enabled = isEnabled;
RunUpdate_Internal(owner, beeper);
Dirty(owner, beeper);
}
public void SetIntervalScaling(EntityUid owner, BeeperComponent beeper, FixedPoint2 newScaling)
{
newScaling = FixedPoint2.Clamp(newScaling, 0, 1);
beeper.IntervalScaling = newScaling;
RunUpdate_Internal(owner, beeper);
Dirty(owner, beeper);
}
public void SetInterval(EntityUid owner, BeeperComponent beeper, TimeSpan newInterval)
{
if (newInterval < beeper.MinBeepInterval)
newInterval = beeper.MinBeepInterval;
if (newInterval > beeper.MaxBeepInterval)
newInterval = beeper.MaxBeepInterval;
beeper.Interval = newInterval;
RunUpdate_Internal(owner, beeper);
Dirty(owner, beeper);
}
public void SetIntervalScaling(EntityUid owner, FixedPoint2 newScaling, BeeperComponent? beeper = null)
{
if (!Resolve(owner, ref beeper))
return;
SetIntervalScaling(owner, beeper, newScaling);
}
public void SetMute(EntityUid owner, bool isMuted, BeeperComponent? comp = null)
{
if (!Resolve(owner, ref comp))
return;
comp.IsMuted = isMuted;
}
private void UpdateBeepInterval(EntityUid owner, BeeperComponent beeper)
{
var scalingFactor = beeper.IntervalScaling.Float();
var interval = (beeper.MaxBeepInterval - beeper.MinBeepInterval) * scalingFactor + beeper.MinBeepInterval;
if (beeper.Interval == interval)
return;
beeper.Interval = interval;
Dirty(owner, beeper);
}
public void ForceUpdate(EntityUid owner, BeeperComponent? beeper = null)
{
if (!Resolve(owner, ref beeper))
return;
RunUpdate_Internal(owner, beeper);
}
private void RunUpdate_Internal(EntityUid owner, BeeperComponent beeper)
{
if (!beeper.Enabled)
{
return;
}
UpdateBeepInterval(owner, beeper);
if (beeper.NextBeep >= _timing.CurTime)
return;
var beepEvent = new BeepPlayedEvent(beeper.IsMuted);
RaiseLocalEvent(owner, ref beepEvent);
if (!beeper.IsMuted && _net.IsServer)
{
_audio.PlayPvs(beeper.BeepSound, owner);
}
beeper.LastBeepTime = _timing.CurTime;
}
}

View File

@@ -0,0 +1,114 @@
using Content.Shared.Beeper.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Pinpointer;
using Content.Shared.PowerCell;
using Content.Shared.ProximityDetection;
using Content.Shared.ProximityDetection.Components;
using Content.Shared.ProximityDetection.Systems;
namespace Content.Shared.Beeper.Systems;
/// <summary>
/// This handles logic for implementing proximity beeper as a handheld tool />
/// </summary>
public sealed class ProximityBeeperSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPowerCellSystem _powerCell = default!;
[Dependency] private readonly ProximityDetectionSystem _proximity = default!;
[Dependency] private readonly BeeperSystem _beeper = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<ProximityBeeperComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<ProximityBeeperComponent, PowerCellSlotEmptyEvent>(OnPowerCellSlotEmpty);
SubscribeLocalEvent<ProximityBeeperComponent, NewProximityTargetEvent>(OnNewProximityTarget);
SubscribeLocalEvent<ProximityBeeperComponent, ProximityTargetUpdatedEvent>(OnProximityTargetUpdate);
}
private void OnProximityTargetUpdate(EntityUid owner, ProximityBeeperComponent proxBeeper, ref ProximityTargetUpdatedEvent args)
{
if (!TryComp<BeeperComponent>(owner, out var beeper))
return;
if (args.Target == null)
{
_beeper.SetEnable(owner, false, beeper);
return;
}
_beeper.SetIntervalScaling(owner,args.Distance/args.Detector.Range, beeper);
_beeper.SetEnable(owner, true, beeper);
}
private void OnNewProximityTarget(EntityUid owner, ProximityBeeperComponent proxBeeper, ref NewProximityTargetEvent args)
{
_beeper.SetEnable(owner, args.Target != null);
}
private void OnUseInHand(EntityUid uid, ProximityBeeperComponent proxBeeper, UseInHandEvent args)
{
if (args.Handled)
return;
args.Handled = TryToggle(uid, proxBeeper, user: args.User);
}
private void OnPowerCellSlotEmpty(EntityUid uid, ProximityBeeperComponent beeper, ref PowerCellSlotEmptyEvent args)
{
if (_proximity.GetEnable(uid))
TryDisable(uid);
}
public bool TryEnable(EntityUid owner, BeeperComponent? beeper = null, ProximityDetectorComponent? detector = null,
PowerCellDrawComponent? draw = null,EntityUid? user = null)
{
if (!Resolve(owner, ref beeper, ref detector))
return false;
if (Resolve(owner, ref draw, false) && !_powerCell.HasActivatableCharge(owner, battery: draw, user: user))
return false;
Enable(owner, beeper, detector, draw);
return true;
}
private void Enable(EntityUid owner, BeeperComponent beeper,
ProximityDetectorComponent detector, PowerCellDrawComponent? draw)
{
_proximity.SetEnable(owner, true, detector);
_appearance.SetData(owner, ProximityBeeperVisuals.Enabled, true);
_powerCell.SetPowerCellDrawEnabled(owner, true, draw);
}
/// <summary>
/// Disables the proximity beeper
/// </summary>
public bool TryDisable(EntityUid owner,BeeperComponent? beeper = null, ProximityDetectorComponent? detector = null, PowerCellDrawComponent? draw = null)
{
if (!Resolve(owner, ref beeper, ref detector))
return false;
if (!detector.Enabled)
return false;
Disable(owner, beeper, detector, draw);
return true;
}
private void Disable(EntityUid owner, BeeperComponent beeper,
ProximityDetectorComponent detector, PowerCellDrawComponent? draw)
{
_proximity.SetEnable(owner, false, detector);
_appearance.SetData(owner, ProximityBeeperVisuals.Enabled, false);
_beeper.SetEnable(owner, false, beeper);
_powerCell.SetPowerCellDrawEnabled(owner, false, draw);
}
/// <summary>
/// toggles the proximity beeper
/// </summary>
public bool TryToggle(EntityUid owner, ProximityBeeperComponent? proxBeeper = null, BeeperComponent? beeper = null, ProximityDetectorComponent? detector = null,
PowerCellDrawComponent? draw = null, EntityUid? user = null)
{
if (!Resolve(owner, ref proxBeeper, ref beeper, ref detector))
return false;
return detector.Enabled
? TryDisable(owner, beeper, detector, draw)
: TryEnable(owner, beeper, detector, draw,user);
}
}