From c25c1e10944d1ac3a445dc88eed4959d8d58d51d Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Wed, 8 Jul 2020 01:28:49 +0200 Subject: [PATCH] Probably fix moonwalking? --- .../Movement/SharedPlayerInputMoverComponent.cs | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/Content.Shared/GameObjects/Components/Movement/SharedPlayerInputMoverComponent.cs b/Content.Shared/GameObjects/Components/Movement/SharedPlayerInputMoverComponent.cs index dee6b09b08..cb47ac544c 100644 --- a/Content.Shared/GameObjects/Components/Movement/SharedPlayerInputMoverComponent.cs +++ b/Content.Shared/GameObjects/Components/Movement/SharedPlayerInputMoverComponent.cs @@ -189,11 +189,16 @@ namespace Content.Shared.GameObjects.Components.Movement _lastInputSubTick = 0; } - var fraction = (subTick - _lastInputSubTick) / (float) ushort.MaxValue; + if (_lastInputSubTick >= subTick) + { + var fraction = (subTick - _lastInputSubTick) / (float) ushort.MaxValue; - ref var lastMoveAmount = ref Sprinting ? ref _curTickSprintMovement : ref _curTickWalkMovement; + ref var lastMoveAmount = ref Sprinting ? ref _curTickSprintMovement : ref _curTickWalkMovement; - lastMoveAmount += DirVecForButtons(_heldMoveButtons) * fraction; + lastMoveAmount += DirVecForButtons(_heldMoveButtons) * fraction; + + _lastInputSubTick = subTick; + } if (enabled) { @@ -204,8 +209,6 @@ namespace Content.Shared.GameObjects.Components.Movement _heldMoveButtons &= ~bit; } - _lastInputSubTick = subTick; - Dirty(); }