Make examine use tooltips. (#189)

FANCY.
This commit is contained in:
Pieter-Jan Briers
2019-04-09 17:33:53 +02:00
committed by GitHub
parent e4676395c0
commit c283634efb
12 changed files with 283 additions and 48 deletions

View File

@@ -81,6 +81,7 @@
<Compile Include="GameObjects\Components\Weapons\Ranged\SharedBallisticMagazineWeaponComponent.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\SharedRangedWeaponComponent.cs" />
<Compile Include="GameObjects\ContentNetIDs.cs" />
<Compile Include="GameObjects\EntitySystemMessages\ExamineSystemMessages.cs" />
<Compile Include="GameObjects\EntitySystemMessages\VerbSystemMessages.cs" />
<Compile Include="GameObjects\Messages\Mob\HealthHud.cs" />
<Compile Include="GameObjects\PhysicalConstants.cs" />

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@@ -0,0 +1,34 @@
using System;
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
namespace Content.Shared.GameObjects.EntitySystemMessages
{
public static class ExamineSystemMessages
{
[Serializable, NetSerializable]
public class RequestExamineInfoMessage : EntitySystemMessage
{
public readonly EntityUid EntityUid;
public RequestExamineInfoMessage(EntityUid entityUid)
{
EntityUid = entityUid;
}
}
[Serializable, NetSerializable]
public class ExamineInfoResponseMessage : EntitySystemMessage
{
public readonly EntityUid EntityUid;
public readonly FormattedMessage Message;
public ExamineInfoResponseMessage(EntityUid entityUid, FormattedMessage message)
{
EntityUid = entityUid;
Message = message;
}
}
}
}