Fix foldable-pickup interactions. (#6057)
This commit is contained in:
35
Content.Shared/Foldable/FoldableComponent.cs
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35
Content.Shared/Foldable/FoldableComponent.cs
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@@ -0,0 +1,35 @@
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using System;
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namespace Content.Shared.Foldable;
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/// <summary>
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/// Used to create "foldable structures" that you can pickup like an item when folded. Used for rollerbeds and wheelchairs
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/// </summary>
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[RegisterComponent]
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[NetworkedComponent]
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[Friend(typeof(SharedFoldableSystem))]
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public class FoldableComponent : Component
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{
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public override string Name => "Foldable";
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[DataField("folded")]
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public bool IsFolded = false;
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}
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// ahhh, the ol' "state thats just a copy of the component".
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[Serializable, NetSerializable]
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public class FoldableComponentState : ComponentState
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{
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public readonly bool IsFolded;
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public FoldableComponentState(bool isFolded)
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{
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IsFolded = isFolded;
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}
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}
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62
Content.Shared/Foldable/SharedFoldableSystem.cs
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62
Content.Shared/Foldable/SharedFoldableSystem.cs
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using Content.Shared.Item;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Foldable;
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[UsedImplicitly]
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public abstract class SharedFoldableSystem : EntitySystem
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{
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private const string FoldKey = "FoldedState";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FoldableComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<FoldableComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<FoldableComponent, ComponentInit>(OnFoldableInit);
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SubscribeLocalEvent<FoldableComponent, AttemptItemPickupEvent>(OnPickedUpAttempt);
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}
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private void OnGetState(EntityUid uid, FoldableComponent component, ref ComponentGetState args)
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{
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args.State = new FoldableComponentState(component.IsFolded);
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}
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private void OnHandleState(EntityUid uid, FoldableComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not FoldableComponentState state)
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return;
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if (state.IsFolded != component.IsFolded)
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SetFolded(component, state.IsFolded);
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}
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private void OnFoldableInit(EntityUid uid, FoldableComponent component, ComponentInit args)
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{
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SetFolded(component, component.IsFolded);
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}
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/// <summary>
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/// Set the folded state of the given <see cref="FoldableComponent"/>
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/// </summary>
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/// <param name="component"></param>
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/// <param name="folded">If true, the component will become folded, else unfolded</param>
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public virtual void SetFolded(FoldableComponent component, bool folded)
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{
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component.IsFolded = folded;
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component.Dirty();
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if (TryComp(component.Owner, out AppearanceComponent? appearance))
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appearance.SetData(FoldKey, folded);
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}
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private void OnPickedUpAttempt(EntityUid uid, FoldableComponent component, AttemptItemPickupEvent args)
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{
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if (!component.IsFolded)
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args.Cancel();
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}
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}
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@@ -14,6 +14,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -497,11 +498,14 @@ namespace Content.Shared.Hands.Components
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/// </summary>
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protected bool CanInsertEntityIntoHand(Hand hand, EntityUid entity)
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{
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var handContainer = hand.Container;
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if (handContainer == null) return false;
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if (!_entMan.HasComponent<SharedItemComponent>(entity))
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return false;
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var handContainer = hand.Container;
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if (handContainer == null) return false;
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if (_entMan.TryGetComponent(entity, out IPhysBody? physics) && physics.BodyType == BodyType.Static)
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return false;
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if (!handContainer.CanInsert(entity)) return false;
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@@ -81,9 +81,6 @@ namespace Content.Shared.Hands
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return;
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}
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if (TryComp(entity, out SharedSpriteComponent? component))
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component.Visible = true;
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hands.Dirty();
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var unequippedHandMessage = new UnequippedHandEvent(uid, entity, hand);
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@@ -115,9 +112,6 @@ namespace Content.Shared.Hands
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_adminLogSystem.Add(LogType.Pickup, LogImpact.Low, $"{ToPrettyString(uid):user} picked up {ToPrettyString(entity):entity}");
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if (TryComp(entity, out SharedSpriteComponent? component))
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component.Visible = false;
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hands.Dirty();
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var equippedHandMessage = new EquippedHandEvent(uid, entity, hand);
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@@ -53,11 +53,11 @@ namespace Content.Shared.Item
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args.Using != null ||
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!args.CanAccess ||
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!args.CanInteract ||
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!component.CanPickup(args.User, popup: false))
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!args.Hands.CanPickupEntityToActiveHand(args.Target))
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return;
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Verb verb = new();
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verb.Act = () => args.Hands.PutInHand(args.Target);
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verb.Act = () => args.Hands.TryPickupEntityToActiveHand(args.Target);
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verb.IconTexture = "/Textures/Interface/VerbIcons/pickup.svg.192dpi.png";
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// if the item already in a container (that is not the same as the user's), then change the text.
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@@ -1,5 +1,4 @@
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using System;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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@@ -11,7 +10,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -101,28 +99,11 @@ namespace Content.Shared.Item
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[DataField("sprite")]
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private string? _rsiPath;
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/// <summary>
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/// If a player can pick up this item.
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/// </summary>
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public bool CanPickup(EntityUid user, bool popup = true)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanPickup(user))
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return false;
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if (_entMan.GetComponent<TransformComponent>(user).MapID != _entMan.GetComponent<TransformComponent>(Owner).MapID)
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return false;
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if (!_entMan.TryGetComponent(Owner, out IPhysBody? physics) || physics.BodyType == BodyType.Static)
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return false;
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return user.InRangeUnobstructed(Owner, ignoreInsideBlocker: true, popup: popup);
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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var user = eventArgs.User;
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if (!CanPickup(user))
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if (!user.InRangeUnobstructed(Owner, ignoreInsideBlocker: true))
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return false;
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if (!_entMan.TryGetComponent(user, out SharedHandsComponent hands))
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@@ -133,8 +114,8 @@ namespace Content.Shared.Item
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if (activeHand == null)
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return false;
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hands.TryPickupEntityToActiveHand(Owner, animateUser: true);
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return true;
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// hands checks action blockers
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return hands.TryPickupEntityToActiveHand(Owner, animateUser: true);
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}
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private void OnEquippedPrefixChange()
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