Fix foldable-pickup interactions. (#6057)

This commit is contained in:
Leon Friedrich
2022-01-07 19:09:42 +13:00
committed by GitHub
parent 106f176d13
commit c29489ff4d
10 changed files with 145 additions and 106 deletions

View File

@@ -1,5 +1,4 @@
using System;
using Content.Shared.ActionBlocker;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
@@ -11,7 +10,6 @@ using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -101,28 +99,11 @@ namespace Content.Shared.Item
[DataField("sprite")]
private string? _rsiPath;
/// <summary>
/// If a player can pick up this item.
/// </summary>
public bool CanPickup(EntityUid user, bool popup = true)
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanPickup(user))
return false;
if (_entMan.GetComponent<TransformComponent>(user).MapID != _entMan.GetComponent<TransformComponent>(Owner).MapID)
return false;
if (!_entMan.TryGetComponent(Owner, out IPhysBody? physics) || physics.BodyType == BodyType.Static)
return false;
return user.InRangeUnobstructed(Owner, ignoreInsideBlocker: true, popup: popup);
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
var user = eventArgs.User;
if (!CanPickup(user))
if (!user.InRangeUnobstructed(Owner, ignoreInsideBlocker: true))
return false;
if (!_entMan.TryGetComponent(user, out SharedHandsComponent hands))
@@ -133,8 +114,8 @@ namespace Content.Shared.Item
if (activeHand == null)
return false;
hands.TryPickupEntityToActiveHand(Owner, animateUser: true);
return true;
// hands checks action blockers
return hands.TryPickupEntityToActiveHand(Owner, animateUser: true);
}
private void OnEquippedPrefixChange()