Cloning rework (#3808)
* Fix cloning * Fix cloning after clone dies and remove unneeded code * Fix ignored Co-authored-by: Silver <silvertorch5@gmail.com>
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@@ -81,13 +81,6 @@ namespace Content.Shared.GameObjects.Components.Observer
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Directed = true;
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}
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}
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[Serializable, NetSerializable]
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public class ReturnToCloneComponentMessage : ComponentMessage
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{
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public ReturnToCloneComponentMessage() => Directed = true;
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}
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}
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