Knockdown (#535)

* - add: Better knockdown.

* - add: Some stuff.

* - add: Ghetto alert.
This commit is contained in:
Aviu00
2024-08-01 17:49:56 +00:00
committed by GitHub
parent 5df2d4586e
commit c2fd356c5c
15 changed files with 54 additions and 27 deletions

View File

@@ -21,7 +21,7 @@ public sealed class FlashSoundSuppressionSystem : EntitySystem
args.Args.MaxRange = MathF.Min(args.Args.MaxRange, ent.Comp.MaxRange);
}
public void Stun(EntityUid target, float duration, float distance, float range)
public void Stun(EntityUid target, float stunDuration, float knockdownDuration, float distance, float range)
{
if (TryComp<FlashSoundSuppressionComponent>(target, out var suppression))
range = MathF.Min(range, suppression.MaxRange);
@@ -38,11 +38,13 @@ public sealed class FlashSoundSuppressionSystem : EntitySystem
if (distance > range)
return;
var stunTime = float.Lerp(duration, 0f, distance / range);
if (stunTime <= 0f)
return;
var knockdownTime = float.Lerp(knockdownDuration, 0f, distance / range);
if (knockdownTime > 0f)
_stunSystem.TryKnockdown(target, TimeSpan.FromSeconds(knockdownTime), true);
_stunSystem.TryParalyze(target, TimeSpan.FromSeconds(stunTime / 1000f), true);
var stunTime = float.Lerp(stunDuration, 0f, distance / range);
if (stunTime > 0f)
_stunSystem.TryStun(target, TimeSpan.FromSeconds(stunTime), true);
}
}