SpawnMultiple cleanup in stacksystem (#13441)
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@@ -17,8 +17,8 @@ using Content.Server.Body.Components;
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using Content.Server.Climbing;
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using Content.Server.Construction;
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using Content.Server.DoAfter;
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using Content.Server.Materials;
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using Content.Server.Mind.Components;
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using Content.Server.Stack;
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using Content.Shared.Humanoid;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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@@ -32,7 +32,6 @@ namespace Content.Server.Medical.BiomassReclaimer
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public sealed class BiomassReclaimerSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedJitteringSystem _jitteringSystem = default!;
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[Dependency] private readonly SharedAudioSystem _sharedAudioSystem = default!;
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@@ -44,6 +43,7 @@ namespace Content.Server.Medical.BiomassReclaimer
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly MaterialStorageSystem _material = default!;
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public override void Update(float frameTime)
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{
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@@ -76,7 +76,7 @@ namespace Content.Server.Medical.BiomassReclaimer
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continue;
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}
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_stackSystem.SpawnMultipleFromMaterial((int) reclaimer.CurrentExpectedYield, "Biomass", Transform(reclaimer.Owner).Coordinates);
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_material.SpawnMultipleFromMaterial(reclaimer.CurrentExpectedYield, "Biomass", Transform(reclaimer.Owner).Coordinates);
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reclaimer.BloodReagent = null;
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reclaimer.SpawnedEntities.Clear();
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