Shooting NPCs and more (#18042)
* Add pirate shooting * Shooting working * Basics working * Refactor time * More conversion * Update primitives * Update yml * weh * Building again * Draft * weh * b * Start shutdown * Starting to take form * Code side done * is it worky * Fix prototypes * stuff * Shitty working * Juke events working * Even more cleanup * RTX * Fix interaction combat mode and compquery * GetAmmoCount relays * Fix rotation speed * Juke fixes * fixes * weh * The collision avoidance never ends * Fixes * Pause support * framework * lazy * Fix idling * Fix drip * goobed * Fix takeover shutdown bug * Merge fixes * shitter * Fix carpos
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@@ -9,17 +9,6 @@ namespace Content.Server.NPC.Events;
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[ByRefEvent]
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public readonly record struct NPCSteeringEvent(
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NPCSteeringComponent Steering,
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float[] Interest,
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float[] Danger,
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float AgentRadius,
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Angle OffsetRotation,
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Vector2 WorldPosition)
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{
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public readonly NPCSteeringComponent Steering = Steering;
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public readonly float[] Interest = Interest;
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public readonly float[] Danger = Danger;
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public readonly float AgentRadius = AgentRadius;
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public readonly Angle OffsetRotation = OffsetRotation;
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public readonly Vector2 WorldPosition = WorldPosition;
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}
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TransformComponent Transform,
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Vector2 WorldPosition,
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Angle OffsetRotation);
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