Shooting NPCs and more (#18042)

* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
This commit is contained in:
metalgearsloth
2023-08-02 10:48:56 +10:00
committed by GitHub
parent 018e465fad
commit c31c848afd
103 changed files with 2089 additions and 810 deletions

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@@ -11,7 +11,7 @@
"name": "icon"
},
{
"name": "base_dead",
"name": "dead",
"delays": [
[
0.1,
@@ -33,7 +33,7 @@
]
},
{
"name": "base",
"name": "alive",
"directions": 4,
"delays": [
[

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@@ -11,10 +11,10 @@
"name": "icon"
},
{
"name": "base_dead"
"name": "dead"
},
{
"name": "base",
"name": "alive",
"directions": 4,
"delays": [
[

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@@ -40,10 +40,10 @@
"name": "dead_mouth"
},
{
"name": "base_dead"
"name": "dead"
},
{
"name": "base",
"name": "alive",
"directions": 4,
"delays": [
[