Inventories (#61)

* Bully the fuck out of inventory shit
Inventory Stuff
Inventories technically work
It works technicaly speaking
Yeah this part too
Lets do it!
Inventories completed
Motherfucker

* Remove unnecessary usings and fix one thing

* Submodule update

* Adds a bunch of various clothing prototypes for each current inventory slot
This commit is contained in:
clusterfack
2018-04-25 06:42:35 -05:00
committed by Pieter-Jan Briers
parent ea05c593aa
commit c33c227d95
37 changed files with 1205 additions and 395 deletions

View File

@@ -69,6 +69,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="EntryPoint.cs" />
<Compile Include="GameObjects\Components\Inventory\ClientInventoryComponent.cs" />
<Compile Include="GameObjects\Components\Storage\ClientStorageComponent.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="GameObjects\Components\Items\ClientHandsComponent.cs" />