Inventories (#61)
* Bully the fuck out of inventory shit Inventory Stuff Inventories technically work It works technicaly speaking Yeah this part too Lets do it! Inventories completed Motherfucker * Remove unnecessary usings and fix one thing * Submodule update * Adds a bunch of various clothing prototypes for each current inventory slot
This commit is contained in:
committed by
Pieter-Jan Briers
parent
ea05c593aa
commit
c33c227d95
@@ -74,8 +74,10 @@
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<Compile Include="GameObjects\Components\Interactable\Tools\WelderComponent.cs" />
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<Compile Include="GameObjects\Components\Interactable\Tools\WirecutterComponent.cs" />
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<Compile Include="GameObjects\Components\Interactable\Tools\WrenchComponent.cs" />
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<Compile Include="GameObjects\Components\Items\Clothing\ClothingComponent.cs" />
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<Compile Include="GameObjects\Components\Items\Storage\StoreableComponent.cs" />
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<Compile Include="GameObjects\Components\Items\Storage\ServerStorageComponent.cs" />
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<Compile Include="GameObjects\Components\Items\Storage\ItemComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerStorageComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerGeneratorComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerDevice.cs" />
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@@ -88,14 +90,12 @@
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<Compile Include="GameObjects\Components\Weapon\Ranged\Hitscan\HitscanWeaponComponent.cs" />
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<Compile Include="GameObjects\Components\Weapon\Ranged\Projectile\ProjectileWeapon.cs" />
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<Compile Include="GameObjects\Components\Weapon\Ranged\RangedWeapon.cs" />
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<Compile Include="GameObjects\ContainerSlot.cs" />
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<Compile Include="GameObjects\EntitySystems\InteractionSystem.cs" />
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<Compile Include="GameObjects\EntitySystems\PowerSystem.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Items\IHandsComponent.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Items\IInventoryComponent.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Items\IItemComponent.cs" />
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<Compile Include="GameObjects\Components\Items\ServerHandsComponent.cs" />
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<Compile Include="GameObjects\Components\Items\InventoryComponent.cs" />
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<Compile Include="GameObjects\Components\Items\Storage\ItemComponent.cs" />
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<Compile Include="GameObjects\Components\GUI\ServerHandsComponent.cs" />
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<Compile Include="GameObjects\Components\GUI\InventoryComponent.cs" />
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<Compile Include="GameObjects\Components\Damage\DamageableComponent.cs" />
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<Compile Include="GameObjects\Components\Damage\DestructibleComponent.cs" />
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<Compile Include="GameObjects\Components\Damage\ResistanceSet.cs" />
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