Inventories (#61)
* Bully the fuck out of inventory shit Inventory Stuff Inventories technically work It works technicaly speaking Yeah this part too Lets do it! Inventories completed Motherfucker * Remove unnecessary usings and fix one thing * Submodule update * Adds a bunch of various clothing prototypes for each current inventory slot
This commit is contained in:
committed by
Pieter-Jan Briers
parent
ea05c593aa
commit
c33c227d95
@@ -65,6 +65,9 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="EntryPoint.cs" />
|
||||
<Compile Include="GameObjects\Components\Doors\SharedDoorComponent.cs" />
|
||||
<Compile Include="GameObjects\Components\Inventory\EquipmentSlotDefinitions.cs" />
|
||||
<Compile Include="GameObjects\Components\Inventory\InventoryTemplates.cs" />
|
||||
<Compile Include="GameObjects\Components\Inventory\SharedInventoryComponent.cs" />
|
||||
<Compile Include="GameObjects\Components\Storage\SharedStorageComponent.cs" />
|
||||
<Compile Include="GameObjects\ContentNetIDs.cs" />
|
||||
<Compile Include="GameObjects\PhysicalConstants.cs" />
|
||||
|
||||
Reference in New Issue
Block a user