Power cells
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@@ -67,6 +67,7 @@
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<Compile Include="GameObjects\Components\Inventory\InventoryTemplates.cs" />
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<Compile Include="GameObjects\Components\Inventory\SharedInventoryComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerShared.cs" />
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<Compile Include="GameObjects\Components\Power\SharedPowerCellComponent.cs" />
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<Compile Include="GameObjects\Components\Storage\SharedStorageComponent.cs" />
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<Compile Include="GameObjects\ContentNetIDs.cs" />
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<Compile Include="GameObjects\PhysicalConstants.cs" />
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@@ -0,0 +1,11 @@
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using System;
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using SS14.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Power
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{
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[Serializable, NetSerializable]
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public enum PowerCellVisuals
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{
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ChargeLevel
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}
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}
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