fix zombie initial infected selection (#12285)

This commit is contained in:
Rane
2022-10-30 20:05:21 -04:00
committed by GitHub
parent 5a5ca9b1c4
commit c3a5f19615

View File

@@ -2,7 +2,7 @@ using System.Linq;
using Content.Server.Actions; using Content.Server.Actions;
using Content.Server.Chat.Managers; using Content.Server.Chat.Managers;
using Content.Server.Disease; using Content.Server.Disease;
using Content.Server.GameTicking.Rules.Configurations; using Content.Server.Disease.Components;
using Content.Server.Humanoid; using Content.Server.Humanoid;
using Content.Server.Mind.Components; using Content.Server.Mind.Components;
using Content.Server.MobState; using Content.Server.MobState;
@@ -14,7 +14,6 @@ using Content.Server.Traitor;
using Content.Server.Zombies; using Content.Server.Zombies;
using Content.Shared.Actions.ActionTypes; using Content.Shared.Actions.ActionTypes;
using Content.Shared.CCVar; using Content.Shared.CCVar;
using Content.Shared.FixedPoint;
using Content.Shared.MobState; using Content.Shared.MobState;
using Content.Shared.MobState.Components; using Content.Shared.MobState.Components;
using Content.Shared.Preferences; using Content.Shared.Preferences;
@@ -236,7 +235,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem
var prefList = new List<IPlayerSession>(); var prefList = new List<IPlayerSession>();
foreach (var player in allPlayers) foreach (var player in allPlayers)
{ {
if (player.AttachedEntity != null) if (player.AttachedEntity != null && HasComp<DiseaseCarrierComponent>(player.AttachedEntity))
{ {
playerList.Add(player); playerList.Add(player);