Add belt slots for several items
This commit is contained in:
@@ -17,8 +17,10 @@
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state: pda
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- type: Clothing
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QuickEquip: false
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size: 10
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Slots:
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- idcard
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- Belt
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- type: PointLight
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enabled: false
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radius: 3
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@@ -7,17 +7,15 @@
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- type: Sprite
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sprite: Objects/Fun/bikehorn.rsi
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state: icon
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- type: Item
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size: 5
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- type: Clothing
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sprite: Objects/Fun/bikehorn.rsi
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size: 5
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Slots:
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- Belt
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QuickEquip: false
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- type: ItemCooldown
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- type: EmitSoundOnUse
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sound: /Audio/Items/bikehorn.ogg
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semitoneVariation: 6
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- type: UseDelay
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delay: 0.5
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@@ -202,10 +202,12 @@
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- type: Sprite
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sprite: Objects/Fun/Instruments/bike_horn.rsi
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state: icon
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- type: Item
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- type: Clothing
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size: 24
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sprite: Objects/Fun/Instruments/bike_horn.rsi
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Slots:
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- Belt
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QuickEquip: false
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- type: entity
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name: super synthesizer
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@@ -7,8 +7,12 @@
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- type: Sprite
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sprite: Objects/Tools/jaws_of_life.rsi
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state: jaws_pry
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- type: Item
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- type: Clothing
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sprite: Objects/Tools/jaws_of_life.rsi
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size: 50
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QuickEquip: false
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Slots:
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- Belt
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- type: TilePrying
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- type: Tool
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qualities:
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@@ -40,8 +40,6 @@
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layers:
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- state: screwdriver-map
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- state: screwdriver-screwybits
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- type: Item
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sprite: Objects/Tools/screwdriver.rsi
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- type: ItemCooldown
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@@ -126,8 +124,12 @@
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- type: Sprite
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sprite: Objects/Tools/multitool.rsi
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state: multitool
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- type: Item
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- type: Clothing
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size: 10
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sprite: Objects/Tools/multitool.rsi
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QuickEquip: false
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Slots:
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- Belt
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- type: Tool
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qualities:
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- Multitool
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@@ -144,6 +146,7 @@
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state: drill_screw
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- type: Item
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sprite: Objects/Tools/drill.rsi
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size: 20
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- type: Tool
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qualities:
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- Screwing
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@@ -170,9 +173,13 @@
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delay: 1.0
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- type: Sprite
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sprite: Objects/Tools/rcd.rsi
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state: rcd
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- type: Item
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state: icon
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- type: Clothing
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size: 20
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sprite: Objects/Tools/rcd.rsi
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QuickEquip: false
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Slots:
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- Belt
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- type: entity
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name: RCD Ammo
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@@ -13,7 +13,6 @@
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- state: mag-unshaded-4
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map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 24
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sprite: Objects/Weapons/Guns/Battery/laser_retro.rsi
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@@ -53,7 +52,6 @@
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- state: mag-unshaded-4
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map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 24
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sprite: Objects/Weapons/Guns/Battery/laser_cannon.rsi
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@@ -134,10 +132,12 @@
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- state: mag-unshaded-0
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map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 24
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- type: Clothing
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sprite: Objects/Weapons/Guns/Battery/taser.rsi
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size: 24
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QuickEquip: false
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Slots:
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- Belt
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HeldPrefix: taser4
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- type: RangedWeapon
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- type: BatteryBarrel
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@@ -9,8 +9,12 @@
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layers:
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- state: icon
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map: ["enum.TriggerVisualLayers.Base"]
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- type: Item
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- type: Clothing
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sprite: Objects/Weapons/Grenades/grenade.rsi
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size: 5
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QuickEquip: false
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Slots:
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- Belt
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- type: OnUseTimerTrigger
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delay: 3.5
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- type: Explosive
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@@ -39,8 +43,12 @@
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layers:
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- state: icon
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map: ["enum.TriggerVisualLayers.Base"]
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- type: Item
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- type: Clothing
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sprite: Objects/Weapons/Grenades/flashbang.rsi
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size: 5
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QuickEquip: false
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Slots:
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- Belt
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- type: OnUseTimerTrigger
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delay: 3.5
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- type: FlashExplosive
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@@ -4,28 +4,25 @@
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parent: BaseItem
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id: Stunbaton
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components:
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- type: Sprite
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sprite: Objects/Weapons/Melee/stunbaton.rsi
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state: stunbaton_off
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- type: Stunbaton
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damage: 1
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range: 0.75
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arcwidth: 0
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arc: default
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- type: PowerCellSlot
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slotSize: Medium
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startingCellType: PowerCellMediumHigh
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- type: Item
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size: 10
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sprite: Objects/Weapons/Melee/stunbaton.rsi
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HeldPrefix: off
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- type: ItemCooldown
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- type: Sprite
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sprite: Objects/Weapons/Melee/stunbaton.rsi
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state: stunbaton_off
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- type: Stunbaton
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damage: 1
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range: 0.75
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arcwidth: 0
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arc: default
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- type: PowerCellSlot
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slotSize: Medium
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startingCellType: PowerCellMediumHigh
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- type: ItemCooldown
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- type: Clothing
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sprite: Objects/Weapons/Melee/stunbaton.rsi
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HeldPrefix: off
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QuickEquip: false
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size: 20
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Slots:
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- Belt
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- type: entity
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name: flash
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@@ -35,18 +32,12 @@
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- type: Sprite
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sprite: Objects/Weapons/Melee/flash.rsi
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state: flash
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- type: Flash
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damage: 0
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cooldownTime: 1
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arc: smash
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hitSound: /Audio/Weapons/flash.ogg
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- type: Item
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size: 2
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sprite: Objects/Weapons/Melee/flash.rsi
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- type: ItemCooldown
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