Add belt slots for several items

This commit is contained in:
Swept
2020-12-23 05:32:42 +00:00
committed by GitHub
parent c1d42de991
commit c3a6d0c597
66 changed files with 365 additions and 166 deletions

View File

@@ -17,8 +17,10 @@
state: pda
- type: Clothing
QuickEquip: false
size: 10
Slots:
- idcard
- Belt
- type: PointLight
enabled: false
radius: 3

View File

@@ -7,17 +7,15 @@
- type: Sprite
sprite: Objects/Fun/bikehorn.rsi
state: icon
- type: Item
size: 5
- type: Clothing
sprite: Objects/Fun/bikehorn.rsi
size: 5
Slots:
- Belt
QuickEquip: false
- type: ItemCooldown
- type: EmitSoundOnUse
sound: /Audio/Items/bikehorn.ogg
semitoneVariation: 6
- type: UseDelay
delay: 0.5

View File

@@ -202,10 +202,12 @@
- type: Sprite
sprite: Objects/Fun/Instruments/bike_horn.rsi
state: icon
- type: Item
- type: Clothing
size: 24
sprite: Objects/Fun/Instruments/bike_horn.rsi
Slots:
- Belt
QuickEquip: false
- type: entity
name: super synthesizer

View File

@@ -7,8 +7,12 @@
- type: Sprite
sprite: Objects/Tools/jaws_of_life.rsi
state: jaws_pry
- type: Item
- type: Clothing
sprite: Objects/Tools/jaws_of_life.rsi
size: 50
QuickEquip: false
Slots:
- Belt
- type: TilePrying
- type: Tool
qualities:

View File

@@ -40,8 +40,6 @@
layers:
- state: screwdriver-map
- state: screwdriver-screwybits
- type: Item
sprite: Objects/Tools/screwdriver.rsi
- type: ItemCooldown
@@ -126,8 +124,12 @@
- type: Sprite
sprite: Objects/Tools/multitool.rsi
state: multitool
- type: Item
- type: Clothing
size: 10
sprite: Objects/Tools/multitool.rsi
QuickEquip: false
Slots:
- Belt
- type: Tool
qualities:
- Multitool
@@ -144,6 +146,7 @@
state: drill_screw
- type: Item
sprite: Objects/Tools/drill.rsi
size: 20
- type: Tool
qualities:
- Screwing
@@ -170,9 +173,13 @@
delay: 1.0
- type: Sprite
sprite: Objects/Tools/rcd.rsi
state: rcd
- type: Item
state: icon
- type: Clothing
size: 20
sprite: Objects/Tools/rcd.rsi
QuickEquip: false
Slots:
- Belt
- type: entity
name: RCD Ammo

View File

@@ -13,7 +13,6 @@
- state: mag-unshaded-4
map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
shader: unshaded
- type: Item
size: 24
sprite: Objects/Weapons/Guns/Battery/laser_retro.rsi
@@ -53,7 +52,6 @@
- state: mag-unshaded-4
map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
shader: unshaded
- type: Item
size: 24
sprite: Objects/Weapons/Guns/Battery/laser_cannon.rsi
@@ -134,10 +132,12 @@
- state: mag-unshaded-0
map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
shader: unshaded
- type: Item
size: 24
- type: Clothing
sprite: Objects/Weapons/Guns/Battery/taser.rsi
size: 24
QuickEquip: false
Slots:
- Belt
HeldPrefix: taser4
- type: RangedWeapon
- type: BatteryBarrel

View File

@@ -9,8 +9,12 @@
layers:
- state: icon
map: ["enum.TriggerVisualLayers.Base"]
- type: Item
- type: Clothing
sprite: Objects/Weapons/Grenades/grenade.rsi
size: 5
QuickEquip: false
Slots:
- Belt
- type: OnUseTimerTrigger
delay: 3.5
- type: Explosive
@@ -39,8 +43,12 @@
layers:
- state: icon
map: ["enum.TriggerVisualLayers.Base"]
- type: Item
- type: Clothing
sprite: Objects/Weapons/Grenades/flashbang.rsi
size: 5
QuickEquip: false
Slots:
- Belt
- type: OnUseTimerTrigger
delay: 3.5
- type: FlashExplosive

View File

@@ -4,28 +4,25 @@
parent: BaseItem
id: Stunbaton
components:
- type: Sprite
sprite: Objects/Weapons/Melee/stunbaton.rsi
state: stunbaton_off
- type: Stunbaton
damage: 1
range: 0.75
arcwidth: 0
arc: default
- type: PowerCellSlot
slotSize: Medium
startingCellType: PowerCellMediumHigh
- type: Item
size: 10
sprite: Objects/Weapons/Melee/stunbaton.rsi
HeldPrefix: off
- type: ItemCooldown
- type: Sprite
sprite: Objects/Weapons/Melee/stunbaton.rsi
state: stunbaton_off
- type: Stunbaton
damage: 1
range: 0.75
arcwidth: 0
arc: default
- type: PowerCellSlot
slotSize: Medium
startingCellType: PowerCellMediumHigh
- type: ItemCooldown
- type: Clothing
sprite: Objects/Weapons/Melee/stunbaton.rsi
HeldPrefix: off
QuickEquip: false
size: 20
Slots:
- Belt
- type: entity
name: flash
@@ -35,18 +32,12 @@
- type: Sprite
sprite: Objects/Weapons/Melee/flash.rsi
state: flash
- type: Flash
damage: 0
cooldownTime: 1
arc: smash
hitSound: /Audio/Weapons/flash.ogg
- type: Item
size: 2
sprite: Objects/Weapons/Melee/flash.rsi
- type: ItemCooldown