Stripping (#1668)
* Start work on stripping. * more strippable work * Stripping works * Nullable * MORE NULLABLE * nullable moment * life is pain * Interaction check. * Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/GameObjects/Components/GUI/SharedStrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Rename InventoryComponent and HandsComponent's OnChanged event to OnItemChanged * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Use static EquipmentSlotDefines * Do not expose ContainerSlot on Inventory or Hands. Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -71,10 +71,12 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Soundfont/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=soundfonts/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Spawner/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Strippable/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=stunnable/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=superconduction/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=swsl/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=underplating/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=unequip/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=unexcite/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=uplink/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Wirecutter/@EntryIndexedValue">True</s:Boolean>
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