10
Content.Server/GameTicking/Events/RoundStartingEvent.cs
Normal file
10
Content.Server/GameTicking/Events/RoundStartingEvent.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameTicking.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Raised at the start of <see cref="GameTicker.StartRound"/>
|
||||
/// </summary>
|
||||
public class RoundStartingEvent : EntityEventArgs
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{
|
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}
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@@ -1,3 +1,4 @@
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||||
using System;
|
||||
using Content.Server.Players;
|
||||
using Content.Shared.GameTicking;
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||||
using Content.Shared.GameWindow;
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||||
@@ -35,6 +36,8 @@ namespace Content.Server.GameTicking
|
||||
|
||||
case SessionStatus.Connected:
|
||||
{
|
||||
AddPlayerToDb(args.Session.UserId.UserId);
|
||||
|
||||
// Always make sure the client has player data. Mind gets assigned on spawn.
|
||||
if (session.Data.ContentDataUncast == null)
|
||||
session.Data.ContentDataUncast = new PlayerData(session.UserId, args.Session.Name);
|
||||
@@ -106,6 +109,14 @@ namespace Content.Server.GameTicking
|
||||
await _prefsManager.WaitPreferencesLoaded(session);
|
||||
SpawnPlayer(session);
|
||||
}
|
||||
|
||||
async void AddPlayerToDb(Guid id)
|
||||
{
|
||||
if (RoundId != 0 && _runLevel != GameRunLevel.PreRoundLobby)
|
||||
{
|
||||
await _db.AddRoundPlayers(RoundId, id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private HumanoidCharacterProfile GetPlayerProfile(IPlayerSession p)
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using Content.Server.Database;
|
||||
using Content.Server.GameTicking.Events;
|
||||
using Content.Server.Players;
|
||||
using Content.Server.Mind;
|
||||
using Content.Server.Ghost;
|
||||
@@ -33,6 +36,8 @@ namespace Content.Server.GameTicking
|
||||
"ss14_round_length",
|
||||
"Round length in seconds.");
|
||||
|
||||
[Dependency] private readonly IServerDbManager _db = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private TimeSpan _roundStartTimeSpan;
|
||||
|
||||
@@ -54,6 +59,9 @@ namespace Content.Server.GameTicking
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public int RoundId { get; private set; }
|
||||
|
||||
private void PreRoundSetup()
|
||||
{
|
||||
DefaultMap = _mapManager.CreateMap();
|
||||
@@ -88,7 +96,7 @@ namespace Content.Server.GameTicking
|
||||
Logger.InfoS("ticker", $"Loaded map in {timeSpan.TotalMilliseconds:N2}ms.");
|
||||
}
|
||||
|
||||
public void StartRound(bool force = false)
|
||||
public async void StartRound(bool force = false)
|
||||
{
|
||||
// If this game ticker is a dummy, do nothing!
|
||||
if (DummyTicker)
|
||||
@@ -97,6 +105,12 @@ namespace Content.Server.GameTicking
|
||||
DebugTools.Assert(RunLevel == GameRunLevel.PreRoundLobby);
|
||||
Logger.InfoS("ticker", "Starting round!");
|
||||
|
||||
var playerIds = _playersInLobby.Keys.Select(player => player.UserId.UserId).ToArray();
|
||||
RoundId = await _db.AddNewRound(playerIds);
|
||||
|
||||
var startingEvent = new RoundStartingEvent();
|
||||
RaiseLocalEvent(startingEvent);
|
||||
|
||||
SendServerMessage(Loc.GetString("game-ticker-start-round"));
|
||||
|
||||
List<IPlayerSession> readyPlayers;
|
||||
|
||||
Reference in New Issue
Block a user