@@ -1,6 +1,9 @@
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using System;
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using System.Collections.Generic;
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||||
using System.Collections.Immutable;
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using System.Linq;
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using Content.Server.Database;
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using Content.Server.GameTicking.Events;
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using Content.Server.Players;
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using Content.Server.Mind;
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using Content.Server.Ghost;
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@@ -33,6 +36,8 @@ namespace Content.Server.GameTicking
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"ss14_round_length",
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"Round length in seconds.");
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||||
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||||
[Dependency] private readonly IServerDbManager _db = default!;
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||||
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||||
[ViewVariables]
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||||
private TimeSpan _roundStartTimeSpan;
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||||
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||||
@@ -54,6 +59,9 @@ namespace Content.Server.GameTicking
|
||||
}
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||||
}
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||||
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||||
[ViewVariables]
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||||
public int RoundId { get; private set; }
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||||
|
||||
private void PreRoundSetup()
|
||||
{
|
||||
DefaultMap = _mapManager.CreateMap();
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||||
@@ -88,7 +96,7 @@ namespace Content.Server.GameTicking
|
||||
Logger.InfoS("ticker", $"Loaded map in {timeSpan.TotalMilliseconds:N2}ms.");
|
||||
}
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||||
|
||||
public void StartRound(bool force = false)
|
||||
public async void StartRound(bool force = false)
|
||||
{
|
||||
// If this game ticker is a dummy, do nothing!
|
||||
if (DummyTicker)
|
||||
@@ -97,6 +105,12 @@ namespace Content.Server.GameTicking
|
||||
DebugTools.Assert(RunLevel == GameRunLevel.PreRoundLobby);
|
||||
Logger.InfoS("ticker", "Starting round!");
|
||||
|
||||
var playerIds = _playersInLobby.Keys.Select(player => player.UserId.UserId).ToArray();
|
||||
RoundId = await _db.AddNewRound(playerIds);
|
||||
|
||||
var startingEvent = new RoundStartingEvent();
|
||||
RaiseLocalEvent(startingEvent);
|
||||
|
||||
SendServerMessage(Loc.GetString("game-ticker-start-round"));
|
||||
|
||||
List<IPlayerSession> readyPlayers;
|
||||
|
||||
Reference in New Issue
Block a user