This commit is contained in:
Leon Friedrich
2022-01-30 13:49:56 +13:00
committed by GitHub
parent 6fb492aae7
commit c465715273
37 changed files with 1400 additions and 1429 deletions

View File

@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Content.Server.Chat.Managers;
using Content.Server.Doors;
using Content.Server.Players;
using Content.Server.Roles;
using Content.Server.Suspicion;
@@ -11,6 +10,7 @@ using Content.Server.Suspicion.Roles;
using Content.Server.Traitor.Uplink;
using Content.Server.Traitor.Uplink.Account;
using Content.Shared.CCVar;
using Content.Shared.Doors.Systems;
using Content.Shared.GameTicking;
using Content.Shared.MobState.Components;
using Content.Shared.Roles;
@@ -49,7 +49,7 @@ public sealed class SuspicionRuleSystem : GameRuleSystem
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly DoorSystem _doorSystem = default!;
[Dependency] private readonly SharedDoorSystem _doorSystem = default!;
public override string Prototype => "Suspicion";
@@ -217,7 +217,7 @@ public sealed class SuspicionRuleSystem : GameRuleSystem
SoundSystem.Play(filter, _addedSound.GetSound(), AudioParams.Default);
_doorSystem.AccessType = DoorSystem.AccessTypes.AllowAllNoExternal;
_doorSystem.AccessType = SharedDoorSystem.AccessTypes.AllowAllNoExternal;
_checkTimerCancel = new CancellationTokenSource();
Timer.SpawnRepeating(DeadCheckDelay, CheckWinConditions, _checkTimerCancel.Token);
@@ -225,7 +225,7 @@ public sealed class SuspicionRuleSystem : GameRuleSystem
public override void Removed()
{
_doorSystem.AccessType = DoorSystem.AccessTypes.Id;
_doorSystem.AccessType = SharedDoorSystem.AccessTypes.Id;
EndTime = null;
_traitors.Clear();