ECS Doors (#5887)
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@@ -96,7 +96,6 @@
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- type: Body
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template: HumanoidTemplate
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preset: HumanPreset
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- type: DoorBumpOpener
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- type: entity
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save: false
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@@ -10,6 +10,7 @@
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tags:
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- CanPilot
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- FootstepSound
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- DoorBumpOpener
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- type: Reactive
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groups:
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Flammable: [ Touch ]
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@@ -293,7 +294,6 @@
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attributes:
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proper: true
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- type: StandingState
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- type: DoorBumpOpener
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- type: entity
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save: false
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name: Urist McHands
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@@ -93,7 +93,6 @@
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- type: Body
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template: HumanoidTemplate
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preset: SlimePreset
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- type: DoorBumpOpener
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- type: HumanoidAppearance
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hairMatchesSkin: true
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hairAlpha: 0.5
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@@ -113,6 +113,5 @@
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categoriesFacialHair: VoxFacialHair
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- type: Inventory
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speciesId: vox
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- type: DoorBumpOpener
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- type: Butcherable
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meat: FoodMeatChicken
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@@ -47,7 +47,9 @@
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whitelist:
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components:
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- IdCard
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- type: DoorBumpOpener
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- type: Tag
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tags:
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- DoorBumpOpener
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- type: entity
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parent: BasePDA
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@@ -14,7 +14,9 @@
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HeldPrefix: default
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- type: Access
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- type: IdCard
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- type: DoorBumpOpener
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- type: Tag
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tags:
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- DoorBumpOpener
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#IDs with layers
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@@ -42,8 +42,6 @@
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map: ["enum.DoorVisualLayers.BaseBolted"]
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- state: panel_open
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- type: Physics
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canCollide: false
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- type: Fixtures
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fixtures:
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- shape:
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@@ -65,7 +63,7 @@
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openTimeTwo: 0.6
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startOpen: true
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bumpOpen: false
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inhibitCrush: false
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clickOpen: false
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crushDamage:
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types:
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Blunt: 15
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@@ -90,8 +88,6 @@
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type: WiresBoundUserInterface
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- type: Airtight
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fixVacuum: true
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- type: Occluder
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enabled: false
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- type: Construction
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graph: Firelock
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node: Firelock
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@@ -101,14 +97,6 @@
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parent: Firelock
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name: glass firelock
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components:
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- type: Door
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occludes: false
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inhibitCrush: false
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crushDamage:
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types:
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Blunt: 15
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- type: Occluder
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enabled: false
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- type: Sprite
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sprite: Structures/Doors/Airlocks/Glass/firelock.rsi
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@@ -117,12 +105,6 @@
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parent: Firelock
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name: firelock
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components:
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- type: Door
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occludes: false
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inhibitCrush: false
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crushDamage:
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types:
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Blunt: 15
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- type: Sprite
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sprite: Structures/Doors/edge_door_hazard.rsi
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- type: Airtight
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@@ -130,7 +112,6 @@
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- type: Physics
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- type: Fixtures
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fixtures:
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- shape:
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@@ -30,12 +30,10 @@
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board: DoorElectronics
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bumpOpen: false
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clickOpen: false
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autoClose: false
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closeTimeOne: 0.2
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closeTimeTwo: 1.2
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openTimeOne: 1.2
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openTimeTwo: 0.2
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inhibitCrush: false
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crushDamage:
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types:
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Blunt: 5 # getting shutters closed on you probably doesn't hurt that much
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