This commit is contained in:
Leon Friedrich
2022-01-30 13:49:56 +13:00
committed by GitHub
parent 6fb492aae7
commit c465715273
37 changed files with 1400 additions and 1429 deletions

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@@ -96,7 +96,6 @@
- type: Body
template: HumanoidTemplate
preset: HumanPreset
- type: DoorBumpOpener
- type: entity
save: false

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@@ -10,6 +10,7 @@
tags:
- CanPilot
- FootstepSound
- DoorBumpOpener
- type: Reactive
groups:
Flammable: [ Touch ]
@@ -293,7 +294,6 @@
attributes:
proper: true
- type: StandingState
- type: DoorBumpOpener
- type: entity
save: false
name: Urist McHands

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@@ -93,7 +93,6 @@
- type: Body
template: HumanoidTemplate
preset: SlimePreset
- type: DoorBumpOpener
- type: HumanoidAppearance
hairMatchesSkin: true
hairAlpha: 0.5

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@@ -113,6 +113,5 @@
categoriesFacialHair: VoxFacialHair
- type: Inventory
speciesId: vox
- type: DoorBumpOpener
- type: Butcherable
meat: FoodMeatChicken

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@@ -47,7 +47,9 @@
whitelist:
components:
- IdCard
- type: DoorBumpOpener
- type: Tag
tags:
- DoorBumpOpener
- type: entity
parent: BasePDA

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@@ -14,7 +14,9 @@
HeldPrefix: default
- type: Access
- type: IdCard
- type: DoorBumpOpener
- type: Tag
tags:
- DoorBumpOpener
#IDs with layers

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@@ -42,8 +42,6 @@
map: ["enum.DoorVisualLayers.BaseBolted"]
- state: panel_open
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Physics
canCollide: false
- type: Fixtures
fixtures:
- shape:
@@ -65,7 +63,7 @@
openTimeTwo: 0.6
startOpen: true
bumpOpen: false
inhibitCrush: false
clickOpen: false
crushDamage:
types:
Blunt: 15
@@ -90,8 +88,6 @@
type: WiresBoundUserInterface
- type: Airtight
fixVacuum: true
- type: Occluder
enabled: false
- type: Construction
graph: Firelock
node: Firelock
@@ -101,14 +97,6 @@
parent: Firelock
name: glass firelock
components:
- type: Door
occludes: false
inhibitCrush: false
crushDamage:
types:
Blunt: 15
- type: Occluder
enabled: false
- type: Sprite
sprite: Structures/Doors/Airlocks/Glass/firelock.rsi
@@ -117,12 +105,6 @@
parent: Firelock
name: firelock
components:
- type: Door
occludes: false
inhibitCrush: false
crushDamage:
types:
Blunt: 15
- type: Sprite
sprite: Structures/Doors/edge_door_hazard.rsi
- type: Airtight
@@ -130,7 +112,6 @@
noAirWhenFullyAirBlocked: false
airBlockedDirection:
- South
- type: Physics
- type: Fixtures
fixtures:
- shape:

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@@ -30,12 +30,10 @@
board: DoorElectronics
bumpOpen: false
clickOpen: false
autoClose: false
closeTimeOne: 0.2
closeTimeTwo: 1.2
openTimeOne: 1.2
openTimeTwo: 0.2
inhibitCrush: false
crushDamage:
types:
Blunt: 5 # getting shutters closed on you probably doesn't hurt that much