Refactor AME to use ItemSlot for Fuel (#25558)
* Using wrench on AME doesn't first try to put it in. * Refactor AME to use ItemSlot for fuel. * Apparently these names want to match.
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@@ -1,6 +1,5 @@
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using Content.Shared.Ame;
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using Content.Shared.Ame.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Ame.UI
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{
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@@ -1,5 +1,5 @@
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using Content.Client.UserInterface;
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using Content.Shared.Ame;
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using Content.Shared.Ame.Components;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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@@ -21,7 +21,7 @@ using Content.Client.Singularity;
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using Content.Client.Stylesheets;
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using Content.Client.Viewport;
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using Content.Client.Voting;
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using Content.Shared.Ame;
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using Content.Shared.Ame.Components;
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using Content.Shared.Gravity;
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using Content.Shared.Localizations;
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using Robust.Client;
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