spray painter rework (#23287)
* refactor and add Department to PaintableAirlock, move it to server dir since its in namespace * add departments to doors, cleanup * add style -> departments mapping * AirlockDepartmentsPrototype * update shared spray stuff to have department * name file the same as the class name * department optional * refactor spray painter system + send department * fixy * client * no need to rewrite ActivateableUi * pro ops * the reckoning * hiss * . * :trollface: * add standard atmos colors to palette * Update Content.Shared/SprayPainter/SharedSprayPainterSystem.cs --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,186 +1,69 @@
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.EntitySystems;
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using Content.Server.Popups;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Doors.Components;
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using Content.Shared.Interaction;
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using Content.Shared.SprayPainter;
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using Content.Shared.SprayPainter.Components;
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using Content.Shared.SprayPainter.Prototypes;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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namespace Content.Server.SprayPainter;
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/// <summary>
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/// A system for painting airlocks and pipes using enginner painter
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/// Handles spraying pipes using a spray painter.
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/// Airlocks are handled in shared.
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/// </summary>
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[UsedImplicitly]
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public sealed class SprayPainterSystem : SharedSprayPainterSystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly AtmosPipeColorSystem _pipeColorSystem = default!;
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[Dependency] private readonly AtmosPipeColorSystem _pipeColor = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SprayPainterComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SprayPainterComponent, AfterInteractEvent>(AfterInteractOn);
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SubscribeLocalEvent<SprayPainterComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<SprayPainterComponent, SprayPainterSpritePickedMessage>(OnSpritePicked);
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SubscribeLocalEvent<SprayPainterComponent, SprayPainterColorPickedMessage>(OnColorPicked);
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SubscribeLocalEvent<SprayPainterComponent, SprayPainterDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<SprayPainterComponent, SprayPainterPipeDoAfterEvent>(OnPipeDoAfter);
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SubscribeLocalEvent<AtmosPipeColorComponent, InteractUsingEvent>(OnPipeInteract);
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}
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private void OnInit(EntityUid uid, SprayPainterComponent component, ComponentInit args)
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private void OnPipeDoAfter(Entity<SprayPainterComponent> ent, ref SprayPainterPipeDoAfterEvent args)
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{
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if (component.ColorPalette.Count == 0)
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return;
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SetColor(uid, component, component.ColorPalette.First().Key);
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}
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private void OnDoAfter(EntityUid uid, SprayPainterComponent component, SprayPainterDoAfterEvent args)
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{
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component.IsSpraying = false;
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if (args.Handled || args.Cancelled)
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return;
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if (args.Args.Target == null)
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if (args.Args.Target is not {} target)
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return;
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EntityUid target = (EntityUid) args.Args.Target;
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if (!TryComp<AtmosPipeColorComponent>(target, out var color))
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return;
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_audio.PlayPvs(component.SpraySound, uid);
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Audio.PlayPvs(ent.Comp.SpraySound, ent);
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if (TryComp<AtmosPipeColorComponent>(target, out var atmosPipeColorComp))
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{
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_pipeColorSystem.SetColor(target, atmosPipeColorComp, args.Color ?? Color.White);
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} else { // Target is an airlock
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if (args.Sprite != null)
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{
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_appearance.SetData(target, DoorVisuals.BaseRSI, args.Sprite);
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.Args.User):user} painted {ToPrettyString(args.Args.Target.Value):target}");
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}
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}
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_pipeColor.SetColor(target, color, args.Color);
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args.Handled = true;
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}
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private void OnActivate(EntityUid uid, SprayPainterComponent component, ActivateInWorldEvent args)
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private void OnPipeInteract(Entity<AtmosPipeColorComponent> ent, ref InteractUsingEvent args)
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{
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
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return;
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DirtyUI(uid, component);
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_userInterfaceSystem.TryOpen(uid, SprayPainterUiKey.Key, actor.PlayerSession);
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args.Handled = true;
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}
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private void AfterInteractOn(EntityUid uid, SprayPainterComponent component, AfterInteractEvent args)
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{
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if (component.IsSpraying || args.Target is not { Valid: true } target || !args.CanReach)
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if (args.Handled)
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return;
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if (EntityManager.TryGetComponent<PaintableAirlockComponent>(target, out var airlock))
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if (!TryComp<SprayPainterComponent>(args.Used, out var painter) || painter.PickedColor is not {} colorName)
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return;
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if (!painter.ColorPalette.TryGetValue(colorName, out var color))
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return;
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var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, painter.PipeSprayTime, new SprayPainterPipeDoAfterEvent(color), args.Used, target: ent, used: args.Used)
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{
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if (!_prototypeManager.TryIndex<AirlockGroupPrototype>(airlock.Group, out var grp))
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{
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Log.Error("Group not defined: %s", airlock.Group);
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return;
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}
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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CancelDuplicate = true,
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// multiple pipes can be sprayed at once just not the same one
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DuplicateCondition = DuplicateConditions.SameTarget,
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NeedHand = true
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};
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string style = Styles[component.Index];
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if (!grp.StylePaths.TryGetValue(style, out var sprite))
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{
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string msg = Loc.GetString("spray-painter-style-not-available");
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_popupSystem.PopupEntity(msg, args.User, args.User);
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return;
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}
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component.IsSpraying = true;
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var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.AirlockSprayTime, new SprayPainterDoAfterEvent(sprite, null), uid, target: target, used: uid)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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NeedHand = true,
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};
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_doAfterSystem.TryStartDoAfter(doAfterEventArgs);
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// Log attempt
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.User):user} is painting {ToPrettyString(uid):target} to '{style}' at {Transform(uid).Coordinates:targetlocation}");
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} else { // Painting pipes
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if(component.PickedColor is null)
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return;
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if (!EntityManager.HasComponent<AtmosPipeColorComponent>(target))
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return;
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if(!component.ColorPalette.TryGetValue(component.PickedColor, out var color))
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return;
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var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.PipeSprayTime, new SprayPainterDoAfterEvent(null, color), uid, target, uid)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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CancelDuplicate = true,
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DuplicateCondition = DuplicateConditions.SameTarget,
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NeedHand = true,
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};
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_doAfterSystem.TryStartDoAfter(doAfterEventArgs);
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}
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}
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private void OnColorPicked(EntityUid uid, SprayPainterComponent component, SprayPainterColorPickedMessage args)
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{
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SetColor(uid, component, args.Key);
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}
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private void OnSpritePicked(EntityUid uid, SprayPainterComponent component, SprayPainterSpritePickedMessage args)
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{
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component.Index = args.Index;
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DirtyUI(uid, component);
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}
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private void SetColor(EntityUid uid, SprayPainterComponent component, string? paletteKey)
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{
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if (paletteKey == null)
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return;
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if (!component.ColorPalette.ContainsKey(paletteKey) || paletteKey == component.PickedColor)
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return;
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component.PickedColor = paletteKey;
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DirtyUI(uid, component);
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}
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private void DirtyUI(EntityUid uid, SprayPainterComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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_userInterfaceSystem.TrySetUiState(
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uid,
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SprayPainterUiKey.Key,
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new SprayPainterBoundUserInterfaceState(
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component.Index,
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component.PickedColor,
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component.ColorPalette));
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args.Handled = DoAfter.TryStartDoAfter(doAfterEventArgs);
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}
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}
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