Refactor lobby status (#10550)
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@@ -24,6 +24,7 @@ public sealed partial class StationJobsSystem : EntitySystem
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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/// <inheritdoc/>
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public override void Initialize()
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@@ -40,7 +41,7 @@ public sealed partial class StationJobsSystem : EntitySystem
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if (_availableJobsDirty)
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{
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_cachedAvailableJobs = GenerateJobsAvailableEvent();
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RaiseNetworkEvent(_cachedAvailableJobs, Filter.Empty().AddPlayers(_gameTicker.PlayersInLobby.Keys));
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RaiseNetworkEvent(_cachedAvailableJobs, Filter.Empty().AddPlayers(_playerManager.ServerSessions));
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_availableJobsDirty = false;
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}
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}
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