[tweak] accent adaptation

This commit is contained in:
rhailrake
2023-04-23 18:30:37 +06:00
committed by Remuchi
parent 423c3db243
commit c4f378b4a8
6 changed files with 88 additions and 11 deletions

View File

@@ -1,10 +1,13 @@
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using Content.Server.Speech.Components; using Content.Server.Speech.Components;
using Robust.Shared.Random;
namespace Content.Server.Speech.EntitySystems; namespace Content.Server.Speech.EntitySystems;
public sealed class LizardAccentSystem : EntitySystem public sealed class LizardAccentSystem : EntitySystem
{ {
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
@@ -26,6 +29,60 @@ public sealed class LizardAccentSystem : EntitySystem
// eckS // eckS
message = Regex.Replace(message, @"\bX([\-|r|R]|\b)", "ECKS$1"); message = Regex.Replace(message, @"\bX([\-|r|R]|\b)", "ECKS$1");
//WD-EDIT
// c => ссс
message = Regex.Replace(
message,
"с+",
_random.Pick(new List<string>() { "сс", "ссс" })
);
// С => CCC
message = Regex.Replace(
message,
"С+",
_random.Pick(new List<string>() { "Сс", "Ссс" })
);
// з => ссс
message = Regex.Replace(
message,
"з+",
_random.Pick(new List<string>() { "сс", "ссс" })
);
// З => CCC
message = Regex.Replace(
message,
"З+",
_random.Pick(new List<string>() { "Сс", "Ссс" })
);
// ш => шшш
message = Regex.Replace(
message,
"ш+",
_random.Pick(new List<string>() { "шш", "шшш" })
);
// Ш => ШШШ
message = Regex.Replace(
message,
"Ш+",
_random.Pick(new List<string>() { "Шш", "Шшш" })
);
// ч => щщщ
message = Regex.Replace(
message,
"ч+",
_random.Pick(new List<string>() { "щщ", "щщщ" })
);
// Ч => ЩЩЩ
message = Regex.Replace(
message,
"Ч+",
_random.Pick(new List<string>() { "Щщ", "Щщщ" })
);
//WD-EDIT
args.Message = message; args.Message = message;
} }
} }

View File

@@ -28,23 +28,23 @@ public sealed class MonkeyAccentSystem : EntitySystem
{ {
foreach (var _ in word) foreach (var _ in word)
{ {
accentedMessage.Append('O'); accentedMessage.Append('У'); //WD-EDIT
} }
if (_random.NextDouble() >= 0.3) if (_random.NextDouble() >= 0.3)
accentedMessage.Append('K'); accentedMessage.Append('К'); //WD-EDIT
} }
else else
accentedMessage.Append('O'); accentedMessage.Append('У'); //WD-EDIT
} }
else else
{ {
foreach (var _ in word) foreach (var _ in word)
{ {
if (_random.NextDouble() >= 0.8) if (_random.NextDouble() >= 0.8)
accentedMessage.Append('H'); accentedMessage.Append('Г'); //WD-EDIT
else else
accentedMessage.Append('A'); accentedMessage.Append('А'); //WD-EDIT
} }
} }

View File

@@ -8,12 +8,17 @@ namespace Content.Server.Speech.EntitySystems
[Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IRobustRandom _random = default!;
private static readonly IReadOnlyList<string> Faces = new List<string>{ private static readonly IReadOnlyList<string> Faces = new List<string>{
" (・`ω´・)", " ;;w;;", " owo", " UwU", " >w<", " ^w^" //WD-EDIT
" (`ω´)", " ;;w;;", " owo", " UwU", " >w<", " ^w^"
//WD-EDIT
}.AsReadOnly(); }.AsReadOnly();
private static readonly IReadOnlyDictionary<string, string> SpecialWords = new Dictionary<string, string>() private static readonly IReadOnlyDictionary<string, string> SpecialWords = new Dictionary<string, string>()
{ {
{ "you", "wu" }, { "you", "wu" },
//WD-EDIT
{ "ты", "ти" }
//WD-EDIT
}; };
public override void Initialize() public override void Initialize()
@@ -30,7 +35,12 @@ namespace Content.Server.Speech.EntitySystems
return message.Replace("!", _random.Pick(Faces)) return message.Replace("!", _random.Pick(Faces))
.Replace("r", "w").Replace("R", "W") .Replace("r", "w").Replace("R", "W")
.Replace("l", "w").Replace("L", "W"); .Replace("l", "w").Replace("L", "W")
//WD-EDIT
.Replace("р", "в").Replace("Р", "В")
.Replace("л", "в").Replace("Л", "В");
//WD-EDIT
} }
private void OnAccent(EntityUid uid, OwOAccentComponent component, AccentGetEvent args) private void OnAccent(EntityUid uid, OwOAccentComponent component, AccentGetEvent args)

View File

@@ -13,7 +13,7 @@ namespace Content.Server.Speech.EntitySystems
[Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IRobustRandom _random = default!;
// Regex of characters to stutter. // Regex of characters to stutter.
private static readonly Regex Stutter = new(@"[b-df-hj-np-tv-wxyz]", private static readonly Regex Stutter = new(@"[b-df-hj-np-tv-wxyz-б-вд-к-лмн-прст]", // WD-EDIT
RegexOptions.Compiled | RegexOptions.IgnoreCase); RegexOptions.Compiled | RegexOptions.IgnoreCase);
public override void Initialize() public override void Initialize()

View File

@@ -78,17 +78,17 @@ public sealed class GeneralStationRecordConsoleSystem : EntitySystem
if (listing.Count == 0) if (listing.Count == 0)
{ {
GeneralStationRecordConsoleState state = new(null, null, null, console.Filter); GeneralStationRecordConsoleState state = new(null, null, null, console!.Filter);
SetStateForInterface(uid, state); SetStateForInterface(uid, state);
return; return;
} }
else if (listing.Count == 1) else if (listing.Count == 1)
{ {
console.ActiveKey = listing.Keys.First(); console!.ActiveKey = listing.Keys.First();
} }
GeneralStationRecord? record = null; GeneralStationRecord? record = null;
if (console.ActiveKey != null) if (console!.ActiveKey != null)
{ {
_stationRecordsSystem.TryGetRecord(owningStation.Value, _stationRecordsSystem.Convert(console.ActiveKey.Value), out record, _stationRecordsSystem.TryGetRecord(owningStation.Value, _stationRecordsSystem.Convert(console.ActiveKey.Value), out record,
stationRecordsComponent); stationRecordsComponent);

View File

@@ -10,7 +10,11 @@ namespace Content.Shared.Localizations
[Dependency] private readonly ILocalizationManager _loc = default!; [Dependency] private readonly ILocalizationManager _loc = default!;
// If you want to change your codebase's language, do it here. // If you want to change your codebase's language, do it here.
// WD-EDIT
private const string Culture = "ru-RU"; private const string Culture = "ru-RU";
// WD-EDIT
private const string FallbackCulture = "en-US"; private const string FallbackCulture = "en-US";
/// <summary> /// <summary>
@@ -27,12 +31,18 @@ namespace Content.Shared.Localizations
public void Initialize() public void Initialize()
{ {
var culture = new CultureInfo(Culture); var culture = new CultureInfo(Culture);
// WD-EDIT
var fallbackCulture = new CultureInfo(FallbackCulture); var fallbackCulture = new CultureInfo(FallbackCulture);
_loc.LoadCulture(culture); _loc.LoadCulture(culture);
// WD-EDIT
_loc.LoadCulture(fallbackCulture); _loc.LoadCulture(fallbackCulture);
_loc.SetFallbackCluture(fallbackCulture); _loc.SetFallbackCluture(fallbackCulture);
// WD-EDIT
_loc.AddFunction(culture, "PRESSURE", FormatPressure); _loc.AddFunction(culture, "PRESSURE", FormatPressure);
_loc.AddFunction(culture, "POWERWATTS", FormatPowerWatts); _loc.AddFunction(culture, "POWERWATTS", FormatPowerWatts);
_loc.AddFunction(culture, "POWERJOULES", FormatPowerJoules); _loc.AddFunction(culture, "POWERJOULES", FormatPowerJoules);