Use hitevent sound for swings (#6293)
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@@ -169,11 +169,18 @@ namespace Content.Server.Weapon.Melee
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{
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{
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if (entities.Count != 0)
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if (entities.Count != 0)
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{
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{
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SoundSystem.Play(Filter.Pvs(owner), comp.HitSound.GetSound(), EntityManager.GetComponent<TransformComponent>(entities.First()).Coordinates);
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if (hitEvent.HitSoundOverride != null)
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{
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SoundSystem.Play(Filter.Pvs(owner), hitEvent.HitSoundOverride.GetSound(), Transform(entities.First()).Coordinates);
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}
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else
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{
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SoundSystem.Play(Filter.Pvs(owner), comp.HitSound.GetSound(), Transform(entities.First()).Coordinates);
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}
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}
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}
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else
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else
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{
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{
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SoundSystem.Play(Filter.Pvs(owner), comp.MissSound.GetSound(), EntityManager.GetComponent<TransformComponent>(args.User).Coordinates);
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SoundSystem.Play(Filter.Pvs(owner), comp.MissSound.GetSound(), Transform(args.User).Coordinates);
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}
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}
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var modifiedDamage = DamageSpecifier.ApplyModifierSets(comp.Damage + hitEvent.BonusDamage, hitEvent.ModifiersList);
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var modifiedDamage = DamageSpecifier.ApplyModifierSets(comp.Damage + hitEvent.BonusDamage, hitEvent.ModifiersList);
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