Shuttle console + FTL rework (#24430)

* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
This commit is contained in:
metalgearsloth
2024-03-03 18:39:19 +11:00
committed by GitHub
parent 2ef38f8a62
commit c5486873db
99 changed files with 4896 additions and 2371 deletions

View File

@@ -2,6 +2,7 @@ using Content.Client.Shuttles.UI;
using Content.Shared.Shuttles.BUIStates;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using RadarConsoleWindow = Content.Client.Shuttles.UI.RadarConsoleWindow;
namespace Content.Client.Shuttles.BUI;
@@ -36,9 +37,9 @@ public sealed class RadarConsoleBoundUserInterface : BoundUserInterface
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not RadarConsoleBoundInterfaceState cState) return;
if (state is not NavBoundUserInterfaceState cState)
return;
_window?.SetMatrix(EntMan.GetCoordinates(cState.Coordinates), cState.Angle);
_window?.UpdateState(cState);
_window?.UpdateState(cState.State);
}
}

View File

@@ -2,7 +2,7 @@ using Content.Client.Shuttles.UI;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Events;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Map;
namespace Content.Client.Shuttles.BUI;
@@ -20,25 +20,48 @@ public sealed class ShuttleConsoleBoundUserInterface : BoundUserInterface
{
base.Open();
_window = new ShuttleConsoleWindow();
_window.UndockPressed += OnUndockPressed;
_window.StartAutodockPressed += OnAutodockPressed;
_window.StopAutodockPressed += OnStopAutodockPressed;
_window.DestinationPressed += OnDestinationPressed;
_window.OpenCentered();
_window.OnClose += OnClose;
_window.OnClose += Close;
_window.RequestFTL += OnFTLRequest;
_window.RequestBeaconFTL += OnFTLBeaconRequest;
_window.DockRequest += OnDockRequest;
_window.UndockRequest += OnUndockRequest;
}
private void OnDestinationPressed(NetEntity obj)
private void OnUndockRequest(NetEntity entity)
{
SendMessage(new ShuttleConsoleFTLRequestMessage()
SendMessage(new UndockRequestMessage()
{
Destination = obj,
DockEntity = entity,
});
}
private void OnClose()
private void OnDockRequest(NetEntity entity, NetEntity target)
{
Close();
SendMessage(new DockRequestMessage()
{
DockEntity = entity,
TargetDockEntity = target,
});
}
private void OnFTLBeaconRequest(NetEntity ent, Angle angle)
{
SendMessage(new ShuttleConsoleFTLBeaconMessage()
{
Beacon = ent,
Angle = angle,
});
}
private void OnFTLRequest(MapCoordinates obj, Angle angle)
{
SendMessage(new ShuttleConsoleFTLPositionMessage()
{
Coordinates = obj,
Angle = angle,
});
}
protected override void Dispose(bool disposing)
@@ -51,27 +74,12 @@ public sealed class ShuttleConsoleBoundUserInterface : BoundUserInterface
}
}
private void OnStopAutodockPressed(NetEntity obj)
{
SendMessage(new StopAutodockRequestMessage() { DockEntity = obj });
}
private void OnAutodockPressed(NetEntity obj)
{
SendMessage(new AutodockRequestMessage() { DockEntity = obj });
}
private void OnUndockPressed(NetEntity obj)
{
SendMessage(new UndockRequestMessage() { DockEntity = obj });
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not ShuttleConsoleBoundInterfaceState cState) return;
if (state is not ShuttleBoundUserInterfaceState cState)
return;
_window?.SetMatrix(EntMan.GetCoordinates(cState.Coordinates), cState.Angle);
_window?.UpdateState(cState);
_window?.UpdateState(Owner, cState);
}
}

View File

@@ -1,7 +1,6 @@
using Content.Shared.Shuttles.Components;
namespace Content.Client.Shuttles
{
[RegisterComponent]
public sealed partial class ShuttleConsoleComponent : SharedShuttleConsoleComponent {}
}
namespace Content.Client.Shuttles;
[RegisterComponent]
public sealed partial class ShuttleConsoleComponent : SharedShuttleConsoleComponent {}

View File

@@ -1,5 +1,7 @@
using Content.Shared.Shuttles.Events;
using Content.Shared.Shuttles.Systems;
namespace Content.Client.Shuttles.Systems;
public sealed class DockingSystem : EntitySystem {}
public sealed class DockingSystem : SharedDockingSystem
{
}

View File

@@ -0,0 +1,48 @@
using Content.Client.Resources;
using Content.Client.Shuttles.UI;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.UI.MapObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
namespace Content.Client.Shuttles.Systems;
public sealed partial class ShuttleSystem
{
[Dependency] private readonly IResourceCache _resource = default!;
/// <summary>
/// Gets the parallax to use for the specified map or uses the fallback if not available.
/// </summary>
public Texture GetTexture(Entity<ShuttleMapParallaxComponent?> entity)
{
if (!Resolve(entity, ref entity.Comp, false))
{
return _resource.GetTexture(ShuttleMapParallaxComponent.FallbackTexture);
}
return _resource.GetTexture(entity.Comp.TexturePath);
}
/// <summary>
/// Gets the map coordinates of a map object.
/// </summary>
public MapCoordinates GetMapCoordinates(IMapObject mapObj)
{
switch (mapObj)
{
case ShuttleBeaconObject beacon:
return GetCoordinates(beacon.Coordinates).ToMap(EntityManager, XformSystem);
case ShuttleExclusionObject exclusion:
return GetCoordinates(exclusion.Coordinates).ToMap(EntityManager, XformSystem);
case GridMapObject grid:
var gridXform = Transform(grid.Entity);
Entity<PhysicsComponent?, TransformComponent?> gridEnt = (grid.Entity, null, gridXform);
return new MapCoordinates(Maps.GetGridPosition(gridEnt), gridXform.MapID);
default:
throw new ArgumentOutOfRangeException();
}
}
}

View File

@@ -0,0 +1,2 @@
<controls1:MapGridControl
xmlns:controls1="clr-namespace:Content.Client.UserInterface.Controls" />

View File

@@ -0,0 +1,324 @@
using Content.Client.UserInterface.Controls;
using Content.Shared.Shuttles.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Threading;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Vector2 = System.Numerics.Vector2;
namespace Content.Client.Shuttles.UI;
/// <summary>
/// Provides common functionality for radar-like displays on shuttle consoles.
/// </summary>
[GenerateTypedNameReferences]
[Virtual]
public partial class BaseShuttleControl : MapGridControl
{
[Dependency] private readonly IParallelManager _parallel = default!;
protected readonly SharedMapSystem Maps;
protected readonly Font Font;
private GridDrawJob _drawJob;
// Cache grid drawing data as it can be expensive to build
public readonly Dictionary<EntityUid, GridDrawData> GridData = new();
// Per-draw caching
private readonly List<Vector2i> _gridTileList = new();
private readonly HashSet<Vector2i> _gridNeighborSet = new();
private readonly List<(Vector2 Start, Vector2 End)> _edges = new();
private Vector2[] _allVertices = Array.Empty<Vector2>();
private (DirectionFlag, Vector2i)[] _neighborDirections;
public BaseShuttleControl() : this(32f, 32f, 32f)
{
}
public BaseShuttleControl(float minRange, float maxRange, float range) : base(minRange, maxRange, range)
{
RobustXamlLoader.Load(this);
Maps = EntManager.System<SharedMapSystem>();
Font = new VectorFont(IoCManager.Resolve<IResourceCache>().GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 12);
_drawJob = new GridDrawJob()
{
ScaledVertices = _allVertices,
};
_neighborDirections = new (DirectionFlag, Vector2i)[4];
for (var i = 0; i < 4; i++)
{
var dir = (DirectionFlag) Math.Pow(2, i);
var dirVec = dir.AsDir().ToIntVec();
_neighborDirections[i] = (dir, dirVec);
}
}
protected void DrawData(DrawingHandleScreen handle, string text)
{
var coordsDimensions = handle.GetDimensions(Font, text, UIScale);
const float coordsMargins = 5f;
handle.DrawString(Font,
new Vector2(coordsMargins, Height) - new Vector2(0f, coordsDimensions.Y + coordsMargins),
text,
Color.FromSrgb(IFFComponent.SelfColor));
}
protected void DrawCircles(DrawingHandleScreen handle)
{
// Equatorial lines
var gridLines = Color.LightGray.WithAlpha(0.01f);
// Each circle is this x distance of the last one.
const float EquatorialMultiplier = 2f;
var minDistance = MathF.Pow(EquatorialMultiplier, EquatorialMultiplier * 1.5f);
var maxDistance = MathF.Pow(2f, EquatorialMultiplier * 6f);
var cornerDistance = MathF.Sqrt(WorldRange * WorldRange + WorldRange * WorldRange);
var origin = ScalePosition(-new Vector2(Offset.X, -Offset.Y));
var distOffset = -24f;
for (var radius = minDistance; radius <= maxDistance; radius *= EquatorialMultiplier)
{
if (radius > cornerDistance)
continue;
var color = Color.ToSrgb(gridLines).WithAlpha(0.05f);
var scaledRadius = MinimapScale * radius;
var text = $"{radius:0}m";
var textDimensions = handle.GetDimensions(Font, text, UIScale);
handle.DrawCircle(origin, scaledRadius, color, false);
handle.DrawString(Font, ScalePosition(new Vector2(0f, -radius)) - new Vector2(0f, textDimensions.Y), text, color);
}
const int gridLinesRadial = 8;
for (var i = 0; i < gridLinesRadial; i++)
{
Angle angle = (Math.PI / gridLinesRadial) * i;
// TODO: Handle distance properly.
var aExtent = angle.ToVec() * ScaledMinimapRadius * 1.42f;
var lineColor = Color.MediumSpringGreen.WithAlpha(0.02f);
handle.DrawLine(origin - aExtent, origin + aExtent, lineColor);
}
}
protected void DrawGrid(DrawingHandleScreen handle, Matrix3 matrix, Entity<MapGridComponent> grid, Color color, float alpha = 0.01f)
{
var rator = Maps.GetAllTilesEnumerator(grid.Owner, grid.Comp);
var minimapScale = MinimapScale;
var midpoint = new Vector2(MidPoint, MidPoint);
var tileSize = grid.Comp.TileSize;
// Check if we even have data
// TODO: Need to prune old grid-data if we don't draw it.
var gridData = GridData.GetOrNew(grid.Owner);
if (gridData.LastBuild < grid.Comp.LastTileModifiedTick)
{
gridData.Vertices.Clear();
_gridTileList.Clear();
_gridNeighborSet.Clear();
// Okay so there's 2 steps to this
// 1. Is that get we get a set of all tiles. This is used to decompose into triangle-strips
// 2. Is that we get a list of all tiles. This is used for edge data to decompose into line-strips.
while (rator.MoveNext(out var tileRef))
{
var index = tileRef.Value.GridIndices;
_gridNeighborSet.Add(index);
_gridTileList.Add(index);
var bl = Maps.TileToVector(grid, index);
var br = bl + new Vector2(tileSize, 0f);
var tr = bl + new Vector2(tileSize, tileSize);
var tl = bl + new Vector2(0f, tileSize);
gridData.Vertices.Add(bl);
gridData.Vertices.Add(br);
gridData.Vertices.Add(tl);
gridData.Vertices.Add(br);
gridData.Vertices.Add(tl);
gridData.Vertices.Add(tr);
}
gridData.EdgeIndex = gridData.Vertices.Count;
_edges.Clear();
foreach (var index in _gridTileList)
{
// We get all of the raw lines up front
// then we decompose them into longer lines in a separate step.
foreach (var (dir, dirVec) in _neighborDirections)
{
var neighbor = index + dirVec;
if (_gridNeighborSet.Contains(neighbor))
continue;
var bl = Maps.TileToVector(grid, index);
var br = bl + new Vector2(tileSize, 0f);
var tr = bl + new Vector2(tileSize, tileSize);
var tl = bl + new Vector2(0f, tileSize);
// Could probably rotate this but this might be faster?
Vector2 actualStart;
Vector2 actualEnd;
switch (dir)
{
case DirectionFlag.South:
actualStart = bl;
actualEnd = br;
break;
case DirectionFlag.East:
actualStart = br;
actualEnd = tr;
break;
case DirectionFlag.North:
actualStart = tr;
actualEnd = tl;
break;
case DirectionFlag.West:
actualStart = tl;
actualEnd = bl;
break;
default:
throw new NotImplementedException();
}
_edges.Add((actualStart, actualEnd));
}
}
// Decompose the edges into longer lines to save data.
// Now we decompose the lines into longer lines (less data to send to the GPU)
var decomposed = true;
while (decomposed)
{
decomposed = false;
for (var i = 0; i < _edges.Count; i++)
{
var (start, end) = _edges[i];
var neighborFound = false;
var neighborIndex = 0;
Vector2 neighborStart;
Vector2 neighborEnd = Vector2.Zero;
// Does our end correspond with another start?
for (var j = i + 1; j < _edges.Count; j++)
{
(neighborStart, neighborEnd) = _edges[j];
if (!end.Equals(neighborStart))
continue;
neighborFound = true;
neighborIndex = j;
break;
}
if (!neighborFound)
continue;
// Check if our start and the neighbor's end are collinear
if (!CollinearSimplifier.IsCollinear(start, end, neighborEnd, 10f * float.Epsilon))
continue;
decomposed = true;
_edges[i] = (start, neighborEnd);
_edges.RemoveAt(neighborIndex);
}
}
gridData.Vertices.EnsureCapacity(_edges.Count * 2);
foreach (var edge in _edges)
{
gridData.Vertices.Add(edge.Start);
gridData.Vertices.Add(edge.End);
}
gridData.LastBuild = grid.Comp.LastTileModifiedTick;
}
var totalData = gridData.Vertices.Count;
var triCount = gridData.EdgeIndex;
var edgeCount = totalData - gridData.EdgeIndex;
Extensions.EnsureLength(ref _allVertices, totalData);
_drawJob.MidPoint = midpoint;
_drawJob.Matrix = matrix;
_drawJob.MinimapScale = minimapScale;
_drawJob.Vertices = gridData.Vertices;
_drawJob.ScaledVertices = _allVertices;
_parallel.ProcessNow(_drawJob, totalData);
const float BatchSize = 3f * 4096;
for (var i = 0; i < Math.Ceiling(triCount / BatchSize); i++)
{
var start = (int) (i * BatchSize);
var end = (int) Math.Min(triCount, start + BatchSize);
var count = end - start;
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleList, new Span<Vector2>(_allVertices, start, count), color.WithAlpha(alpha));
}
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, new Span<Vector2>(_allVertices, gridData.EdgeIndex, edgeCount), color);
}
private record struct GridDrawJob : IParallelRobustJob
{
public int BatchSize => 16;
public float MinimapScale;
public Vector2 MidPoint;
public Matrix3 Matrix;
public List<Vector2> Vertices;
public Vector2[] ScaledVertices;
public void Execute(int index)
{
var vert = Vertices[index];
var adjustedVert = Matrix.Transform(vert);
adjustedVert = adjustedVert with { Y = -adjustedVert.Y };
var scaledVert = ScalePosition(adjustedVert, MinimapScale, MidPoint);
ScaledVertices[index] = scaledVert;
}
}
}
public sealed class GridDrawData
{
/*
* List of lists because we use LineStrip and TriangleStrip respectively (less data to pass to the GPU).
*/
public List<Vector2> Vertices = new();
/// <summary>
/// Vertices index from when edges start.
/// </summary>
public int EdgeIndex;
public GameTick LastBuild;
}

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@@ -0,0 +1,11 @@
<controls:PanelContainer HorizontalExpand="True"
xmlns:controls="https://spacestation14.io"
Margin="0 3">
<controls:BoxContainer Name="Contents" Orientation="Vertical"
Margin="3">
<controls:Label Name="DockedLabel"
HorizontalAlignment="Center"
Margin="3 5"/>
<controls:BoxContainer Orientation="Vertical" Name="DockContainer"/>
</controls:BoxContainer>
</controls:PanelContainer>

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@@ -0,0 +1,61 @@
using System.Text;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Systems;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Map;
namespace Content.Client.Shuttles.UI;
[GenerateTypedNameReferences]
public sealed partial class DockObject : PanelContainer
{
public event Action? UndockPressed;
public event Action? ViewPressed;
public BoxContainer ContentsContainer => Contents;
public DockObject()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
PanelOverride = new StyleBoxFlat(new Color(30, 30, 34));
}
public void AddDock(DockingPortState state, ShuttleDockControl dockControl)
{
var viewButton = new Button()
{
Text = Loc.GetString("shuttle-console-view"),
};
viewButton.OnPressed += args =>
{
dockControl.SetViewedDock(state);
};
var container = new BoxContainer()
{
Orientation = BoxContainer.LayoutOrientation.Vertical,
Children =
{
new Label()
{
Text = state.Name,
HorizontalAlignment = HAlignment.Center,
},
viewButton
}
};
DockContainer.AddChild(container);
}
public void SetName(string value)
{
DockedLabel.Text = value;
}
}

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@@ -1,272 +0,0 @@
using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared.Shuttles.BUIStates;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
namespace Content.Client.Shuttles.UI;
/// <summary>
/// Displays the docking view from a specific docking port
/// </summary>
[Virtual]
public class DockingControl : Control
{
private readonly IEntityManager _entManager;
private readonly IMapManager _mapManager;
private float _range = 8f;
private float _rangeSquared = 0f;
private Vector2 RangeVector => new Vector2(_range, _range);
private const float GridLinesDistance = 32f;
private int MidPoint => SizeFull / 2;
private Vector2 MidPointVector => new Vector2(MidPoint, MidPoint);
private int SizeFull => (int) (MapGridControl.UIDisplayRadius * 2 * UIScale);
private int ScaledMinimapRadius => (int) (MapGridControl.UIDisplayRadius * UIScale);
private float MinimapScale => _range != 0 ? ScaledMinimapRadius / _range : 0f;
public NetEntity? ViewedDock;
public EntityUid? GridEntity;
public EntityCoordinates? Coordinates;
public Angle? Angle;
/// <summary>
/// Stored by GridID then by docks
/// </summary>
public Dictionary<NetEntity, List<DockingInterfaceState>> Docks = new();
private List<Entity<MapGridComponent>> _grids = new();
public DockingControl()
{
_entManager = IoCManager.Resolve<IEntityManager>();
_mapManager = IoCManager.Resolve<IMapManager>();
_rangeSquared = _range * _range;
MinSize = new Vector2(SizeFull, SizeFull);
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
var fakeAA = new Color(0.08f, 0.08f, 0.08f);
handle.DrawCircle(new Vector2(MidPoint, MidPoint), ScaledMinimapRadius + 1, fakeAA);
handle.DrawCircle(new Vector2(MidPoint, MidPoint), ScaledMinimapRadius, Color.Black);
var gridLines = new Color(0.08f, 0.08f, 0.08f);
var gridLinesRadial = 8;
var gridLinesEquatorial = (int) Math.Floor(_range / GridLinesDistance);
for (var i = 1; i < gridLinesEquatorial + 1; i++)
{
handle.DrawCircle(new Vector2(MidPoint, MidPoint), GridLinesDistance * MinimapScale * i, gridLines, false);
}
for (var i = 0; i < gridLinesRadial; i++)
{
Angle angle = (Math.PI / gridLinesRadial) * i;
var aExtent = angle.ToVec() * ScaledMinimapRadius;
handle.DrawLine(new Vector2(MidPoint, MidPoint) - aExtent, new Vector2(MidPoint, MidPoint) + aExtent, gridLines);
}
if (Coordinates == null ||
Angle == null ||
!_entManager.TryGetComponent<TransformComponent>(GridEntity, out var gridXform)) return;
var rotation = Matrix3.CreateRotation(-Angle.Value + Math.PI);
var matrix = Matrix3.CreateTranslation(-Coordinates.Value.Position);
// Draw the fixtures around the dock before drawing it
if (_entManager.TryGetComponent<FixturesComponent>(GridEntity, out var fixtures))
{
foreach (var fixture in fixtures.Fixtures.Values)
{
var poly = (PolygonShape) fixture.Shape;
for (var i = 0; i < poly.VertexCount; i++)
{
var start = matrix.Transform(poly.Vertices[i]);
var end = matrix.Transform(poly.Vertices[(i + 1) % poly.VertexCount]);
var startOut = start.LengthSquared() > _rangeSquared;
var endOut = end.LengthSquared() > _rangeSquared;
// We need to draw to the radar border so we'll cap the range,
// but if none of the verts are in range then just leave it.
if (startOut && endOut)
continue;
start.Y = -start.Y;
end.Y = -end.Y;
// If start is outside we draw capped from end to start
if (startOut)
{
// It's called Jobseeker now.
if (!MathHelper.TryGetIntersecting(start, end, _range, out var newStart))
continue;
start = newStart.Value;
}
// otherwise vice versa
else if (endOut)
{
if (!MathHelper.TryGetIntersecting(end, start, _range, out var newEnd))
continue;
end = newEnd.Value;
}
handle.DrawLine(ScalePosition(start), ScalePosition(end), Color.Goldenrod);
}
}
}
// Draw the dock's collision
handle.DrawRect(new UIBox2(
ScalePosition(rotation.Transform(new Vector2(-0.2f, -0.7f))),
ScalePosition(rotation.Transform(new Vector2(0.2f, -0.5f)))), Color.Aquamarine);
// Draw the dock itself
handle.DrawRect(new UIBox2(
ScalePosition(rotation.Transform(new Vector2(-0.5f, 0.5f))),
ScalePosition(rotation.Transform(new Vector2(0.5f, -0.5f)))), Color.Green);
// Draw nearby grids
var worldPos = gridXform.WorldMatrix.Transform(Coordinates.Value.Position);
var gridInvMatrix = gridXform.InvWorldMatrix;
Matrix3.Multiply(in gridInvMatrix, in matrix, out var invMatrix);
// TODO: Getting some overdraw so need to fix that.
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
_grids.Clear();
_mapManager.FindGridsIntersecting(gridXform.MapID, new Box2(worldPos - RangeVector, worldPos + RangeVector), ref _grids);
foreach (var grid in _grids)
{
if (grid.Owner == GridEntity)
continue;
// Draw the fixtures before drawing any docks in range.
if (!_entManager.TryGetComponent<FixturesComponent>(grid, out var gridFixtures))
continue;
var gridMatrix = xformQuery.GetComponent(grid).WorldMatrix;
Matrix3.Multiply(in gridMatrix, in invMatrix, out var matty);
foreach (var (_, fixture) in gridFixtures.Fixtures)
{
var poly = (PolygonShape) fixture.Shape;
for (var i = 0; i < poly.VertexCount; i++)
{
// This is because the same line might be on different fixtures so we don't want to draw it twice.
var startPos = poly.Vertices[i];
var endPos = poly.Vertices[(i + 1) % poly.VertexCount];
var start = matty.Transform(startPos);
var end = matty.Transform(endPos);
var startOut = start.LengthSquared() > _rangeSquared;
var endOut = end.LengthSquared() > _rangeSquared;
// We need to draw to the radar border so we'll cap the range,
// but if none of the verts are in range then just leave it.
if (startOut && endOut)
continue;
start.Y = -start.Y;
end.Y = -end.Y;
// If start is outside we draw capped from end to start
if (startOut)
{
// It's called Jobseeker now.
if (!MathHelper.TryGetIntersecting(start, end, _range, out var newStart)) continue;
start = newStart.Value;
}
// otherwise vice versa
else if (endOut)
{
if (!MathHelper.TryGetIntersecting(end, start, _range, out var newEnd)) continue;
end = newEnd.Value;
}
handle.DrawLine(ScalePosition(start), ScalePosition(end), Color.Aquamarine);
}
}
// Draw any docks on that grid
if (Docks.TryGetValue(_entManager.GetNetEntity(grid), out var gridDocks))
{
foreach (var dock in gridDocks)
{
var position = matty.Transform(dock.Coordinates.Position);
if (position.Length() > _range - 0.8f)
continue;
var otherDockRotation = Matrix3.CreateRotation(dock.Angle);
// Draw the dock's collision
var verts = new[]
{
matty.Transform(dock.Coordinates.Position +
otherDockRotation.Transform(new Vector2(-0.2f, -0.7f))),
matty.Transform(dock.Coordinates.Position +
otherDockRotation.Transform(new Vector2(0.2f, -0.7f))),
matty.Transform(dock.Coordinates.Position +
otherDockRotation.Transform(new Vector2(0.2f, -0.5f))),
matty.Transform(dock.Coordinates.Position +
otherDockRotation.Transform(new Vector2(-0.2f, -0.5f))),
};
for (var i = 0; i < verts.Length; i++)
{
var vert = verts[i];
vert.Y = -vert.Y;
verts[i] = ScalePosition(vert);
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, Color.Turquoise);
// Draw the dock itself
verts = new[]
{
matty.Transform(dock.Coordinates.Position + new Vector2(-0.5f, -0.5f)),
matty.Transform(dock.Coordinates.Position + new Vector2(0.5f, -0.5f)),
matty.Transform(dock.Coordinates.Position + new Vector2(0.5f, 0.5f)),
matty.Transform(dock.Coordinates.Position + new Vector2(-0.5f, 0.5f)),
};
for (var i = 0; i < verts.Length; i++)
{
var vert = verts[i];
vert.Y = -vert.Y;
verts[i] = ScalePosition(vert);
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, Color.Green);
}
}
}
}
private Vector2 ScalePosition(Vector2 value)
{
return value * MinimapScale + MidPointVector;
}
}

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<controls:BoxContainer Visible="False"
HorizontalExpand="True"
xmlns:controls="https://spacestation14.io"
xmlns:controls1="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:ui="clr-namespace:Content.Client.Shuttles.UI">
<ui:ShuttleDockControl Name="DockingControl"
MouseFilter="Stop"
VerticalAlignment="Stretch"
VerticalExpand="True"
HorizontalExpand="True"
Margin="5 4 10 5"/>
<controls:BoxContainer Name="RightDisplayDock"
VerticalAlignment="Top"
HorizontalAlignment="Right"
MinWidth="256"
MaxWidth="256"
Align="Center"
Margin="5 0 5 5"
Orientation="Vertical">
<controls1:StripeBack MinSize="48 48">
<controls:Label Name="DockingPortsLabel" Text="{controls:Loc 'shuttle-console-docks-label'}" HorizontalAlignment="Center"/>
</controls1:StripeBack>
<controls:ScrollContainer VerticalExpand="True" HScrollEnabled="False"
ReturnMeasure="True">
<controls:BoxContainer Name="DockPorts" Orientation="Vertical"/>
</controls:ScrollContainer>
</controls:BoxContainer>
</controls:BoxContainer>

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using System.Linq;
using System.Numerics;
using System.Text;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Systems;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Utility;
namespace Content.Client.Shuttles.UI;
[GenerateTypedNameReferences]
public sealed partial class DockingScreen : BoxContainer
{
[Dependency] private readonly IEntityManager _entManager = default!;
private readonly SharedShuttleSystem _shuttles;
/// <summary>
/// Stored by GridID then by docks
/// </summary>
public Dictionary<NetEntity, List<DockingPortState>> Docks = new();
/// <summary>
/// Store the dock buttons for the side buttons.
/// </summary>
private readonly Dictionary<NetEntity, Button> _ourDockButtons = new();
public event Action<NetEntity, NetEntity>? DockRequest;
public event Action<NetEntity>? UndockRequest;
public DockingScreen()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_shuttles = _entManager.System<SharedShuttleSystem>();
DockingControl.OnViewDock += OnView;
DockingControl.DockRequest += (entity, netEntity) =>
{
DockRequest?.Invoke(entity, netEntity);
};
DockingControl.UndockRequest += entity =>
{
UndockRequest?.Invoke(entity);
};
}
private void OnView(NetEntity obj)
{
if (_ourDockButtons.TryGetValue(obj, out var viewed))
{
viewed.Pressed = true;
}
}
public void UpdateState(EntityUid? shuttle, DockingInterfaceState state)
{
Docks = state.Docks;
DockingControl.DockState = state;
DockingControl.GridEntity = shuttle;
BuildDocks(shuttle);
}
private void BuildDocks(EntityUid? shuttle)
{
DockingControl.BuildDocks(shuttle);
var currentDock = DockingControl.ViewedDock;
// DockedWith.DisposeAllChildren();
DockPorts.DisposeAllChildren();
_ourDockButtons.Clear();
if (shuttle == null)
{
DockingControl.SetViewedDock(null);
return;
}
var shuttleNent = _entManager.GetNetEntity(shuttle.Value);
if (!Docks.TryGetValue(shuttleNent, out var shuttleDocks) || shuttleDocks.Count <= 0)
return;
var dockText = new StringBuilder();
var buttonGroup = new ButtonGroup();
var idx = 0;
var selected = false;
// Build the dock buttons for our docks.
foreach (var dock in shuttleDocks)
{
idx++;
dockText.Clear();
dockText.Append(dock.Name);
var button = new Button()
{
Text = dockText.ToString(),
ToggleMode = true,
Group = buttonGroup,
Margin = new Thickness(0f, 3f),
};
button.OnMouseEntered += args =>
{
DockingControl.HighlightedDock = dock.Entity;
};
button.OnMouseExited += args =>
{
DockingControl.HighlightedDock = null;
};
button.Label.Margin = new Thickness(3f);
if (currentDock == dock.Entity)
{
selected = true;
button.Pressed = true;
}
button.OnPressed += args =>
{
OnDockPress(dock);
};
_ourDockButtons[dock.Entity] = button;
DockPorts.AddChild(button);
}
// Button group needs one selected so just show the first one.
if (!selected)
{
var buttonOne = shuttleDocks[0];
OnDockPress(buttonOne);
}
var shuttleContainers = new Dictionary<NetEntity, DockObject>();
foreach (var dock in shuttleDocks.OrderBy(x => x.GridDockedWith))
{
if (dock.GridDockedWith == null)
continue;
DockObject? dockContainer;
if (!shuttleContainers.TryGetValue(dock.GridDockedWith.Value, out dockContainer))
{
dockContainer = new DockObject();
shuttleContainers[dock.GridDockedWith.Value] = dockContainer;
var dockGrid = _entManager.GetEntity(dock.GridDockedWith);
string? iffLabel = null;
if (_entManager.EntityExists(dockGrid))
{
iffLabel = _shuttles.GetIFFLabel(dockGrid.Value);
}
iffLabel ??= Loc.GetString("shuttle-console-unknown");
dockContainer.SetName(iffLabel);
// DockedWith.AddChild(dockContainer);
}
dockContainer.AddDock(dock, DockingControl);
dockContainer.ViewPressed += () =>
{
OnDockPress(dock);
};
dockContainer.UndockPressed += () =>
{
UndockRequest?.Invoke(dock.Entity);
};
}
}
private void OnDockPress(DockingPortState state)
{
DockingControl.SetViewedDock(state);
}
}

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<controls:BoxContainer Visible="False"
HorizontalExpand="True"
xmlns:controls="https://spacestation14.io"
xmlns:controls1="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:ui="clr-namespace:Content.Client.Shuttles.UI">
<ui:ShuttleMapControl Name="MapRadar"
MouseFilter="Stop"
Margin="5 4 10 5"
HorizontalExpand="True"
VerticalExpand="True"
VerticalAlignment="Stretch"/>
<controls:BoxContainer Name="RightDisplayMap"
VerticalAlignment="Top"
HorizontalAlignment="Right"
MinWidth="256"
MaxWidth="256"
Margin="5 0 5 5"
Orientation="Vertical"
VerticalExpand="True">
<controls1:StripeBack
MinSize="48 48">
<controls:Label Name="MapDisplayLabel" Text="{controls:Loc 'shuttle-console-ftl-label'}"
VerticalExpand="True"
HorizontalAlignment="Center"/>
</controls1:StripeBack>
<controls:Label Name="MapFTLState"
Text="{controls:Loc 'shuttle-console-ftl-state-Available'}"
VerticalAlignment="Stretch"
HorizontalAlignment="Center"/>
<controls:ProgressBar Name="FTLBar" HorizontalExpand="True"
Margin="5"
MinValue="0.0"
MaxValue="1.0"
Value="1.0"/>
<controls:BoxContainer Orientation="Vertical">
<!-- Normal buttons -->
<controls1:StripeBack MinSize="48 48">
<controls:Label Name="SettingsLabel" Text="{controls:Loc 'shuttle-console-map-settings'}"
HorizontalAlignment="Center"/>
</controls1:StripeBack>
<controls:Button Name="MapBeaconsButton"
Text="{controls:Loc 'shuttle-console-map-beacons'}"
TextAlign="Center"
ToggleMode="True"
Pressed="True"/>
<controls:Button Name="MapFTLButton"
ToggleMode="True"
Text="{controls:Loc 'shuttle-console-ftl-button'}"
TextAlign="Center"/>
<controls:Button Name="MapRebuildButton"
Text="{controls:Loc 'shuttle-console-map-rebuild'}"
TextAlign="Center"/>
<!-- Map objects -->
<controls1:StripeBack MinSize="48 48">
<controls:Label Name="HyperspaceLabel" Text="{controls:Loc 'shuttle-console-map-objects'}"
HorizontalAlignment="Center"/>
</controls1:StripeBack>
<controls:ScrollContainer VerticalExpand="True" HScrollEnabled="False"
ReturnMeasure="True">
<controls:BoxContainer Name="HyperspaceDestinations"
Orientation="Vertical"
VerticalExpand="True"/>
</controls:ScrollContainer>
</controls:BoxContainer>
</controls:BoxContainer>
</controls:BoxContainer>

View File

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using System.Linq;
using System.Numerics;
using Content.Client.Shuttles.Systems;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Systems;
using Content.Shared.Shuttles.UI.MapObjects;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.Shuttles.UI;
[GenerateTypedNameReferences]
public sealed partial class MapScreen : BoxContainer
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
private readonly SharedAudioSystem _audio;
private readonly SharedMapSystem _maps;
private readonly ShuttleSystem _shuttles;
private readonly SharedTransformSystem _xformSystem;
private EntityUid? _console;
private EntityUid? _shuttleEntity;
private FTLState _state;
private float _ftlDuration;
private List<ShuttleBeaconObject> _beacons = new();
private List<ShuttleExclusionObject> _exclusions = new();
/// <summary>
/// When the next FTL state change happens.
/// </summary>
private TimeSpan _nextFtlTime;
private TimeSpan _nextPing;
private TimeSpan _pingCooldown = TimeSpan.FromSeconds(3);
private TimeSpan _nextMapDequeue;
private float _minMapDequeue = 0.05f;
private float _maxMapDequeue = 0.25f;
private StyleBoxFlat _ftlStyle;
public event Action<MapCoordinates, Angle>? RequestFTL;
public event Action<NetEntity, Angle>? RequestBeaconFTL;
private readonly Dictionary<MapId, BoxContainer> _mapHeadings = new();
private readonly Dictionary<MapId, List<IMapObject>> _mapObjects = new();
private readonly List<(MapId mapId, IMapObject mapobj)> _pendingMapObjects = new();
/// <summary>
/// Store the names of map object controls for re-sorting later.
/// </summary>
private Dictionary<Control, string> _mapObjectControls = new();
private List<Control> _sortChildren = new();
public MapScreen()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_audio = _entManager.System<SharedAudioSystem>();
_maps = _entManager.System<SharedMapSystem>();
_shuttles = _entManager.System<ShuttleSystem>();
_xformSystem = _entManager.System<SharedTransformSystem>();
MapRebuildButton.OnPressed += MapRebuildPressed;
OnVisibilityChanged += OnVisChange;
MapFTLButton.OnToggled += FtlPreviewToggled;
_ftlStyle = new StyleBoxFlat(Color.LimeGreen);
FTLBar.ForegroundStyleBoxOverride = _ftlStyle;
// Just pass it on up.
MapRadar.RequestFTL += (coords, angle) =>
{
RequestFTL?.Invoke(coords, angle);
};
MapRadar.RequestBeaconFTL += (ent, angle) =>
{
RequestBeaconFTL?.Invoke(ent, angle);
};
MapBeaconsButton.OnToggled += args =>
{
MapRadar.ShowBeacons = args.Pressed;
};
}
public void UpdateState(ShuttleMapInterfaceState state)
{
// Only network the accumulator due to ping making the thing fonky.
// This should work better with predicting network states as they come in.
_beacons = state.Destinations;
_exclusions = state.Exclusions;
_state = state.FTLState;
_ftlDuration = state.FTLDuration;
_nextFtlTime = _timing.CurTime + TimeSpan.FromSeconds(_ftlDuration);
MapRadar.InFtl = true;
MapFTLState.Text = Loc.GetString($"shuttle-console-ftl-state-{_state.ToString()}");
switch (_state)
{
case FTLState.Available:
SetFTLAllowed(true);
_ftlStyle.BackgroundColor = Color.FromHex("#80C71F");
MapRadar.InFtl = false;
break;
case FTLState.Starting:
SetFTLAllowed(false);
_ftlStyle.BackgroundColor = Color.FromHex("#169C9C");
break;
case FTLState.Travelling:
SetFTLAllowed(false);
_ftlStyle.BackgroundColor = Color.FromHex("#8932B8");
break;
case FTLState.Arriving:
SetFTLAllowed(false);
_ftlStyle.BackgroundColor = Color.FromHex("#F9801D");
break;
case FTLState.Cooldown:
SetFTLAllowed(false);
// Scroll to the FTL spot
if (_entManager.TryGetComponent(_shuttleEntity, out TransformComponent? shuttleXform))
{
var targetOffset = _maps.GetGridPosition(_shuttleEntity.Value);
MapRadar.SetMap(shuttleXform.MapID, targetOffset, recentering: true);
}
_ftlStyle.BackgroundColor = Color.FromHex("#B02E26");
MapRadar.InFtl = false;
break;
default:
throw new NotImplementedException();
}
if (IsFTLBlocked())
{
MapRebuildButton.Disabled = true;
ClearMapObjects();
}
}
private void SetFTLAllowed(bool value)
{
if (value)
{
MapFTLButton.Disabled = false;
}
else
{
// Unselect FTL
MapFTLButton.Pressed = false;
MapRadar.FtlMode = false;
MapFTLButton.Disabled = true;
}
}
private void FtlPreviewToggled(BaseButton.ButtonToggledEventArgs obj)
{
MapRadar.FtlMode = obj.Pressed;
}
public void SetConsole(EntityUid? console)
{
_console = console;
}
public void SetShuttle(EntityUid? shuttle)
{
_shuttleEntity = shuttle;
MapRadar.SetShuttle(shuttle);
}
private void OnVisChange(Control obj)
{
if (!obj.Visible)
return;
// Centre map screen to the shuttle.
if (_shuttleEntity != null)
{
var mapPos = _xformSystem.GetMapCoordinates(_shuttleEntity.Value);
MapRadar.SetMap(mapPos.MapId, mapPos.Position);
}
}
/// <summary>
/// Does a sonar-like effect on the map.
/// </summary>
public void PingMap()
{
if (_console != null)
{
_audio.PlayEntity(new SoundPathSpecifier("/Audio/Effects/Shuttle/radar_ping.ogg"), Filter.Local(), _console.Value, true);
}
RebuildMapObjects();
BumpMapDequeue();
_nextPing = _timing.CurTime + _pingCooldown;
MapRebuildButton.Disabled = true;
}
private void BumpMapDequeue()
{
_nextMapDequeue = _timing.CurTime + TimeSpan.FromSeconds(_random.NextFloat(_minMapDequeue, _maxMapDequeue));
}
private void MapRebuildPressed(BaseButton.ButtonEventArgs obj)
{
PingMap();
}
/// <summary>
/// Clears all sector objects across all maps (e.g. if we start FTLing or need to re-ping).
/// </summary>
private void ClearMapObjects()
{
_mapObjectControls.Clear();
HyperspaceDestinations.DisposeAllChildren();
_pendingMapObjects.Clear();
_mapObjects.Clear();
_mapHeadings.Clear();
}
/// <summary>
/// Gets all map objects at time of ping and adds them to pending to be added over time.
/// </summary>
private void RebuildMapObjects()
{
ClearMapObjects();
if (_shuttleEntity == null)
return;
var mapComps = _entManager.AllEntityQueryEnumerator<MapComponent, TransformComponent, MetaDataComponent>();
MapId ourMap = MapId.Nullspace;
if (_entManager.TryGetComponent(_shuttleEntity, out TransformComponent? shuttleXform))
{
ourMap = shuttleXform.MapID;
}
while (mapComps.MoveNext(out var mapComp, out var mapXform, out var mapMetadata))
{
if (!_shuttles.CanFTLTo(_shuttleEntity.Value, mapComp.MapId))
continue;
var mapName = mapMetadata.EntityName;
if (string.IsNullOrEmpty(mapName))
{
mapName = Loc.GetString("shuttle-console-unknown");
}
var heading = new CollapsibleHeading(mapName);
heading.MinHeight = 32f;
heading.AddStyleClass(ContainerButton.StyleClassButton);
heading.HorizontalAlignment = HAlignment.Stretch;
heading.Label.HorizontalAlignment = HAlignment.Center;
heading.Label.HorizontalExpand = true;
heading.HorizontalExpand = true;
var gridContents = new BoxContainer()
{
Orientation = LayoutOrientation.Vertical,
VerticalExpand = true,
};
var body = new CollapsibleBody()
{
HorizontalAlignment = HAlignment.Stretch,
VerticalAlignment = VAlignment.Top,
HorizontalExpand = true,
Children =
{
gridContents
}
};
var mapButton = new Collapsible(heading, body);
heading.OnToggled += args =>
{
if (args.Pressed)
{
HideOtherCollapsibles(mapButton);
}
};
_mapHeadings.Add(mapComp.MapId, gridContents);
foreach (var grid in _mapManager.GetAllMapGrids(mapComp.MapId))
{
var gridObj = new GridMapObject()
{
Name = _entManager.GetComponent<MetaDataComponent>(grid.Owner).EntityName,
Entity = grid.Owner
};
// Always show our shuttle immediately
if (grid.Owner == _shuttleEntity)
{
AddMapObject(mapComp.MapId, gridObj);
}
else
{
_pendingMapObjects.Add((mapComp.MapId, gridObj));
}
}
foreach (var (beacon, _) in _shuttles.GetExclusions(mapComp.MapId, _exclusions))
{
_pendingMapObjects.Add((mapComp.MapId, beacon));
}
foreach (var (beacon, _) in _shuttles.GetBeacons(mapComp.MapId, _beacons))
{
_pendingMapObjects.Add((mapComp.MapId, beacon));
}
HyperspaceDestinations.AddChild(mapButton);
// Zoom in to our map
if (mapComp.MapId == MapRadar.ViewingMap)
{
mapButton.BodyVisible = true;
}
}
// Need to sort from furthest way to nearest (as we will pop from the end of the list first).
// Also prioritise those on our map first.
var shuttlePos = _xformSystem.GetWorldPosition(_shuttleEntity.Value);
_pendingMapObjects.Sort((x, y) =>
{
if (x.mapId == ourMap && y.mapId != ourMap)
return 1;
if (y.mapId == ourMap && x.mapId != ourMap)
return -1;
var yMapPos = _shuttles.GetMapCoordinates(y.mapobj);
var xMapPos = _shuttles.GetMapCoordinates(x.mapobj);
return (yMapPos.Position - shuttlePos).Length().CompareTo((xMapPos.Position - shuttlePos).Length());
});
}
/// <summary>
/// Hides other maps upon the specified collapsible being selected (AKA hacky collapsible groups).
/// </summary>
private void HideOtherCollapsibles(Collapsible collapsible)
{
foreach (var child in HyperspaceDestinations.Children)
{
if (child is not Collapsible childCollapse || childCollapse == collapsible)
continue;
childCollapse.BodyVisible = false;
}
}
/// <summary>
/// Returns true if we shouldn't be able to select the FTL button.
/// </summary>
private bool IsFTLBlocked()
{
switch (_state)
{
case FTLState.Available:
return false;
default:
return true;
}
}
private void OnMapObjectPress(IMapObject mapObject)
{
if (IsFTLBlocked())
return;
var coordinates = _shuttles.GetMapCoordinates(mapObject);
// If it's our map then scroll, otherwise just set position there.
MapRadar.SetMap(coordinates.MapId, coordinates.Position, recentering: true);
}
public void SetMap(MapId mapId, Vector2 position)
{
MapRadar.SetMap(mapId, position);
MapRadar.Offset = position;
}
/// <summary>
/// Adds a map object to the specified sector map.
/// </summary>
private void AddMapObject(MapId mapId, IMapObject mapObj)
{
var gridContents = _mapHeadings[mapId];
var existing = _mapObjects.GetOrNew(mapId);
existing.Add(mapObj);
var gridButton = new Button()
{
Text = mapObj.Name,
HorizontalExpand = true,
};
var gridContainer = new BoxContainer()
{
Children =
{
new Control()
{
MinWidth = 32f,
},
gridButton
}
};
_mapObjectControls.Add(gridContainer, mapObj.Name);
gridContents.AddChild(gridContainer);
gridButton.OnPressed += args =>
{
OnMapObjectPress(mapObj);
};
if (gridContents.ChildCount > 1)
{
// Re-sort the children
_sortChildren.Clear();
foreach (var child in gridContents.Children)
{
DebugTools.Assert(_mapObjectControls.ContainsKey(child));
_sortChildren.Add(child);
}
foreach (var child in _sortChildren)
{
child.Orphan();
}
_sortChildren.Sort((x, y) =>
{
var xText = _mapObjectControls[x];
var yText = _mapObjectControls[y];
return string.Compare(xText, yText, StringComparison.CurrentCultureIgnoreCase);
});
foreach (var control in _sortChildren)
{
gridContents.AddChild(control);
}
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
var curTime = _timing.CurTime;
if (_nextMapDequeue < curTime && _pendingMapObjects.Count > 0)
{
var mapObj = _pendingMapObjects[^1];
_pendingMapObjects.RemoveAt(_pendingMapObjects.Count - 1);
AddMapObject(mapObj.mapId, mapObj.mapobj);
BumpMapDequeue();
}
if (!IsFTLBlocked() && _nextPing < curTime)
{
MapRebuildButton.Disabled = false;
}
var ftlDiff = (float) (_nextFtlTime - _timing.CurTime).TotalSeconds;
float ftlRatio;
if (_ftlDuration.Equals(0f))
{
ftlRatio = 1f;
}
else
{
ftlRatio = Math.Clamp(1f - (ftlDiff / _ftlDuration), 0f, 1f);
}
FTLBar.Value = ftlRatio;
}
protected override void Draw(DrawingHandleScreen handle)
{
MapRadar.SetMapObjects(_mapObjects);
base.Draw(handle);
}
public void Startup()
{
if (_entManager.TryGetComponent(_shuttleEntity, out TransformComponent? shuttleXform))
{
SetMap(shuttleXform.MapID, _maps.GetGridPosition((_shuttleEntity.Value, null, shuttleXform)));
}
}
}

View File

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<controls:BoxContainer Visible="False"
HorizontalExpand="True"
xmlns:controls="https://spacestation14.io"
xmlns:ui="clr-namespace:Content.Client.Shuttles.UI"
xmlns:controls1="clr-namespace:Content.Client.UserInterface.Controls">
<ui:ShuttleNavControl Name="NavRadar"
MouseFilter="Stop"
VerticalAlignment="Stretch"
VerticalExpand="True"
HorizontalExpand="True"
Margin="5 4 10 5"/>
<!-- Nav controls -->
<controls:BoxContainer Name="RightDisplayNav"
VerticalAlignment="Top"
HorizontalAlignment="Right"
VerticalExpand="True"
MinWidth="256"
MaxWidth="256"
Margin="5 0 5 5"
Orientation="Vertical">
<controls1:StripeBack
MinSize="48 48">
<controls:Label Name="NavDisplayLabel" Text="{controls:Loc 'shuttle-console-display-label'}"
VerticalExpand="True"
HorizontalAlignment="Center"/>
</controls1:StripeBack>
<controls:GridContainer Columns="2"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
HorizontalExpand="True"
Margin="3"
Name="ReadonlyDisplay">
<controls:Label Text="{controls:Loc 'shuttle-console-position'}"/>
<controls:Label Name="GridPosition"
Text="0.0, 0.0"
HorizontalExpand="True"
Align="Right"/>
<controls:Label Text="{controls:Loc 'shuttle-console-orientation'}"/>
<controls:Label Name="GridOrientation"
Text="0.0"
HorizontalExpand="True"
Align="Right"/>
<controls:Label Text="{controls:Loc 'shuttle-console-linear-velocity'}"/>
<controls:Label Name="GridLinearVelocity"
Text="0.0, 0.0"
HorizontalExpand="True"
Align="Right"/>
<controls:Label Text="{controls:Loc 'shuttle-console-angular-velocity'}"/>
<controls:Label Name="GridAngularVelocity"
Text="0.0"
HorizontalExpand="True"
Align="Right"/>
</controls:GridContainer>
<controls1:StripeBack
MinSize="48 48">
<controls:Label Name="NavSettingsLabel" Text="{controls:Loc 'shuttle-console-nav-settings'}"
VerticalExpand="True"
HorizontalAlignment="Center"/>
</controls1:StripeBack>
<controls:Button Name="IFFToggle"
Text="{controls:Loc 'shuttle-console-iff-toggle'}"
TextAlign="Center"
ToggleMode="True"/>
<controls:Button Name="DockToggle"
Text="{controls:Loc 'shuttle-console-dock-toggle'}"
TextAlign="Center"
ToggleMode="True"/>
</controls:BoxContainer>
</controls:BoxContainer>

View File

@@ -0,0 +1,85 @@
using Content.Shared.Shuttles.BUIStates;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
namespace Content.Client.Shuttles.UI;
[GenerateTypedNameReferences]
public sealed partial class NavScreen : BoxContainer
{
[Dependency] private readonly IEntityManager _entManager = default!;
private SharedTransformSystem _xformSystem;
private EntityUid? _shuttleEntity;
public NavScreen()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_xformSystem = _entManager.System<SharedTransformSystem>();
IFFToggle.OnToggled += OnIFFTogglePressed;
IFFToggle.Pressed = NavRadar.ShowIFF;
DockToggle.OnToggled += OnDockTogglePressed;
DockToggle.Pressed = NavRadar.ShowDocks;
}
public void SetShuttle(EntityUid? shuttle)
{
_shuttleEntity = shuttle;
}
private void OnIFFTogglePressed(BaseButton.ButtonEventArgs args)
{
NavRadar.ShowIFF ^= true;
args.Button.Pressed = NavRadar.ShowIFF;
}
private void OnDockTogglePressed(BaseButton.ButtonEventArgs args)
{
NavRadar.ShowDocks ^= true;
args.Button.Pressed = NavRadar.ShowDocks;
}
public void UpdateState(NavInterfaceState scc)
{
NavRadar.UpdateState(scc);
}
public void SetMatrix(EntityCoordinates? coordinates, Angle? angle)
{
_shuttleEntity = coordinates?.EntityId;
NavRadar.SetMatrix(coordinates, angle);
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
if (!_entManager.TryGetComponent(_shuttleEntity, out TransformComponent? gridXform) ||
!_entManager.TryGetComponent(_shuttleEntity, out PhysicsComponent? gridBody))
{
return;
}
var (_, worldRot, worldMatrix) = _xformSystem.GetWorldPositionRotationMatrix(gridXform);
var worldPos = worldMatrix.Transform(gridBody.LocalCenter);
// Get the positive reduced angle.
var displayRot = -worldRot.Reduced();
GridPosition.Text = $"{worldPos.X:0.0}, {worldPos.Y:0.0}";
GridOrientation.Text = $"{displayRot.Degrees:0.0}";
var gridVelocity = gridBody.LinearVelocity;
gridVelocity = displayRot.RotateVec(gridVelocity);
// Get linear velocity relative to the console entity
GridLinearVelocity.Text = $"{gridVelocity.X + 10f * float.Epsilon:0.0}, {gridVelocity.Y + 10f * float.Epsilon:0.0}";
GridAngularVelocity.Text = $"{-gridBody.AngularVelocity + 10f * float.Epsilon:0.0}";
}
}

View File

@@ -4,7 +4,7 @@
Title="{Loc 'radar-console-window-title'}"
SetSize="648 648"
MinSize="256 256">
<ui:RadarControl Name="RadarScreen"
<ui:ShuttleNavControl Name="RadarScreen"
Margin="4"
HorizontalExpand = "True"
VerticalExpand = "True"/>

View File

@@ -9,20 +9,15 @@ namespace Content.Client.Shuttles.UI;
[GenerateTypedNameReferences]
public sealed partial class RadarConsoleWindow : FancyWindow,
IComputerWindow<RadarConsoleBoundInterfaceState>
IComputerWindow<NavInterfaceState>
{
public RadarConsoleWindow()
{
RobustXamlLoader.Load(this);
}
public void UpdateState(RadarConsoleBoundInterfaceState scc)
public void UpdateState(NavInterfaceState scc)
{
RadarScreen.UpdateState(scc);
}
public void SetMatrix(EntityCoordinates? coordinates, Angle? angle)
{
RadarScreen.SetMatrix(coordinates, angle);
}
}

View File

@@ -1,433 +0,0 @@
using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Collections;
using Robust.Shared.Input;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Utility;
namespace Content.Client.Shuttles.UI;
/// <summary>
/// Displays nearby grids inside of a control.
/// </summary>
public sealed class RadarControl : MapGridControl
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private SharedTransformSystem _transform;
private const float GridLinesDistance = 32f;
/// <summary>
/// Used to transform all of the radar objects. Typically is a shuttle console parented to a grid.
/// </summary>
private EntityCoordinates? _coordinates;
private Angle? _rotation;
/// <summary>
/// Shows a label on each radar object.
/// </summary>
private Dictionary<EntityUid, Control> _iffControls = new();
private Dictionary<EntityUid, List<DockingInterfaceState>> _docks = new();
public bool ShowIFF { get; set; } = true;
public bool ShowDocks { get; set; } = true;
/// <summary>
/// Currently hovered docked to show on the map.
/// </summary>
public NetEntity? HighlightedDock;
/// <summary>
/// Raised if the user left-clicks on the radar control with the relevant entitycoordinates.
/// </summary>
public Action<EntityCoordinates>? OnRadarClick;
private List<Entity<MapGridComponent>> _grids = new();
public RadarControl() : base(64f, 256f, 256f)
{
_transform = _entManager.System<SharedTransformSystem>();
}
public void SetMatrix(EntityCoordinates? coordinates, Angle? angle)
{
_coordinates = coordinates;
_rotation = angle;
}
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
{
base.KeyBindUp(args);
if (_coordinates == null || _rotation == null || args.Function != EngineKeyFunctions.UIClick ||
OnRadarClick == null)
{
return;
}
var a = InverseScalePosition(args.RelativePosition);
var relativeWorldPos = new Vector2(a.X, -a.Y);
relativeWorldPos = _rotation.Value.RotateVec(relativeWorldPos);
var coords = _coordinates.Value.Offset(relativeWorldPos);
OnRadarClick?.Invoke(coords);
}
/// <summary>
/// Gets the entitycoordinates of where the mouseposition is, relative to the control.
/// </summary>
[PublicAPI]
public EntityCoordinates GetMouseCoordinates(ScreenCoordinates screen)
{
if (_coordinates == null || _rotation == null)
{
return EntityCoordinates.Invalid;
}
var pos = screen.Position / UIScale - GlobalPosition;
var a = InverseScalePosition(pos);
var relativeWorldPos = new Vector2(a.X, -a.Y);
relativeWorldPos = _rotation.Value.RotateVec(relativeWorldPos);
var coords = _coordinates.Value.Offset(relativeWorldPos);
return coords;
}
public void UpdateState(RadarConsoleBoundInterfaceState ls)
{
WorldMaxRange = ls.MaxRange;
if (WorldMaxRange < WorldRange)
{
ActualRadarRange = WorldMaxRange;
}
if (WorldMaxRange < WorldMinRange)
WorldMinRange = WorldMaxRange;
ActualRadarRange = Math.Clamp(ActualRadarRange, WorldMinRange, WorldMaxRange);
_docks.Clear();
foreach (var state in ls.Docks)
{
var coordinates = state.Coordinates;
var grid = _docks.GetOrNew(_entManager.GetEntity(coordinates.NetEntity));
grid.Add(state);
}
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
var fakeAA = new Color(0.08f, 0.08f, 0.08f);
handle.DrawCircle(new Vector2(MidPoint, MidPoint), ScaledMinimapRadius + 1, fakeAA);
handle.DrawCircle(new Vector2(MidPoint, MidPoint), ScaledMinimapRadius, Color.Black);
// No data
if (_coordinates == null || _rotation == null)
{
Clear();
return;
}
var gridLines = new Color(0.08f, 0.08f, 0.08f);
var gridLinesRadial = 8;
var gridLinesEquatorial = (int) Math.Floor(WorldRange / GridLinesDistance);
for (var i = 1; i < gridLinesEquatorial + 1; i++)
{
handle.DrawCircle(new Vector2(MidPoint, MidPoint), GridLinesDistance * MinimapScale * i, gridLines, false);
}
for (var i = 0; i < gridLinesRadial; i++)
{
Angle angle = (Math.PI / gridLinesRadial) * i;
var aExtent = angle.ToVec() * ScaledMinimapRadius;
handle.DrawLine(new Vector2(MidPoint, MidPoint) - aExtent, new Vector2(MidPoint, MidPoint) + aExtent, gridLines);
}
var metaQuery = _entManager.GetEntityQuery<MetaDataComponent>();
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
var fixturesQuery = _entManager.GetEntityQuery<FixturesComponent>();
var bodyQuery = _entManager.GetEntityQuery<PhysicsComponent>();
if (!xformQuery.TryGetComponent(_coordinates.Value.EntityId, out var xform)
|| xform.MapID == MapId.Nullspace)
{
Clear();
return;
}
var (pos, rot) = _transform.GetWorldPositionRotation(xform);
var offset = _coordinates.Value.Position;
var offsetMatrix = Matrix3.CreateInverseTransform(pos, rot + _rotation.Value);
// Draw our grid in detail
var ourGridId = xform.GridUid;
if (_entManager.TryGetComponent<MapGridComponent>(ourGridId, out var ourGrid) &&
fixturesQuery.HasComponent(ourGridId.Value))
{
var ourGridMatrix = _transform.GetWorldMatrix(ourGridId.Value);
Matrix3.Multiply(in ourGridMatrix, in offsetMatrix, out var matrix);
DrawGrid(handle, matrix, ourGrid, Color.MediumSpringGreen, true);
DrawDocks(handle, ourGridId.Value, matrix);
}
var invertedPosition = _coordinates.Value.Position - offset;
invertedPosition.Y = -invertedPosition.Y;
// Don't need to transform the InvWorldMatrix again as it's already offset to its position.
// Draw radar position on the station
handle.DrawCircle(ScalePosition(invertedPosition), 5f, Color.Lime);
var shown = new HashSet<EntityUid>();
_grids.Clear();
_mapManager.FindGridsIntersecting(xform.MapID, new Box2(pos - MaxRadarRangeVector, pos + MaxRadarRangeVector), ref _grids, approx: true, includeMap: false);
// Draw other grids... differently
foreach (var grid in _grids)
{
var gUid = grid.Owner;
if (gUid == ourGridId || !fixturesQuery.HasComponent(gUid))
continue;
var gridBody = bodyQuery.GetComponent(gUid);
if (gridBody.Mass < 10f)
{
ClearLabel(gUid);
continue;
}
_entManager.TryGetComponent<IFFComponent>(gUid, out var iff);
// Hide it entirely.
if (iff != null &&
(iff.Flags & IFFFlags.Hide) != 0x0)
{
continue;
}
shown.Add(gUid);
var name = metaQuery.GetComponent(gUid).EntityName;
if (name == string.Empty)
name = Loc.GetString("shuttle-console-unknown");
var gridMatrix = _transform.GetWorldMatrix(gUid);
Matrix3.Multiply(in gridMatrix, in offsetMatrix, out var matty);
var color = iff?.Color ?? Color.Gold;
// Others default:
// Color.FromHex("#FFC000FF")
// Hostile default: Color.Firebrick
if (ShowIFF &&
(iff == null && IFFComponent.ShowIFFDefault ||
(iff.Flags & IFFFlags.HideLabel) == 0x0))
{
var gridBounds = grid.Comp.LocalAABB;
Label label;
if (!_iffControls.TryGetValue(gUid, out var control))
{
label = new Label()
{
HorizontalAlignment = HAlignment.Left,
};
_iffControls[gUid] = label;
AddChild(label);
}
else
{
label = (Label) control;
}
label.FontColorOverride = color;
var gridCentre = matty.Transform(gridBody.LocalCenter);
gridCentre.Y = -gridCentre.Y;
var distance = gridCentre.Length();
// y-offset the control to always render below the grid (vertically)
var yOffset = Math.Max(gridBounds.Height, gridBounds.Width) * MinimapScale / 1.8f / UIScale;
// The actual position in the UI. We offset the matrix position to render it off by half its width
// plus by the offset.
var uiPosition = ScalePosition(gridCentre) / UIScale - new Vector2(label.Width / 2f, -yOffset);
// Look this is uggo so feel free to cleanup. We just need to clamp the UI position to within the viewport.
uiPosition = new Vector2(Math.Clamp(uiPosition.X, 0f, Width - label.Width),
Math.Clamp(uiPosition.Y, 10f, Height - label.Height));
label.Visible = true;
label.Text = Loc.GetString("shuttle-console-iff-label", ("name", name), ("distance", $"{distance:0.0}"));
LayoutContainer.SetPosition(label, uiPosition);
}
else
{
ClearLabel(gUid);
}
// Detailed view
DrawGrid(handle, matty, grid, color, true);
DrawDocks(handle, gUid, matty);
}
foreach (var (ent, _) in _iffControls)
{
if (shown.Contains(ent)) continue;
ClearLabel(ent);
}
}
private void Clear()
{
foreach (var (_, label) in _iffControls)
{
label.Dispose();
}
_iffControls.Clear();
}
private void ClearLabel(EntityUid uid)
{
if (!_iffControls.TryGetValue(uid, out var label)) return;
label.Dispose();
_iffControls.Remove(uid);
}
private void DrawDocks(DrawingHandleScreen handle, EntityUid uid, Matrix3 matrix)
{
if (!ShowDocks)
return;
const float DockScale = 1f;
if (_docks.TryGetValue(uid, out var docks))
{
foreach (var state in docks)
{
var position = state.Coordinates.Position;
var uiPosition = matrix.Transform(position);
if (uiPosition.Length() > WorldRange - DockScale)
continue;
var color = HighlightedDock == state.Entity ? state.HighlightedColor : state.Color;
uiPosition.Y = -uiPosition.Y;
var verts = new[]
{
matrix.Transform(position + new Vector2(-DockScale, -DockScale)),
matrix.Transform(position + new Vector2(DockScale, -DockScale)),
matrix.Transform(position + new Vector2(DockScale, DockScale)),
matrix.Transform(position + new Vector2(-DockScale, DockScale)),
};
for (var i = 0; i < verts.Length; i++)
{
var vert = verts[i];
vert.Y = -vert.Y;
verts[i] = ScalePosition(vert);
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, color.WithAlpha(0.8f));
handle.DrawPrimitives(DrawPrimitiveTopology.LineStrip, verts, color);
}
}
}
private void DrawGrid(DrawingHandleScreen handle, Matrix3 matrix, MapGridComponent grid, Color color, bool drawInterior)
{
var rator = grid.GetAllTilesEnumerator();
var edges = new ValueList<Vector2>();
while (rator.MoveNext(out var tileRef))
{
// TODO: Short-circuit interior chunk nodes
// This can be optimised a lot more if required.
Vector2? tileVec = null;
// Iterate edges and see which we can draw
for (var i = 0; i < 4; i++)
{
var dir = (DirectionFlag) Math.Pow(2, i);
var dirVec = dir.AsDir().ToIntVec();
if (!grid.GetTileRef(tileRef.Value.GridIndices + dirVec).Tile.IsEmpty)
continue;
Vector2 start;
Vector2 end;
tileVec ??= (Vector2) tileRef.Value.GridIndices * grid.TileSize;
// Draw line
// Could probably rotate this but this might be faster?
switch (dir)
{
case DirectionFlag.South:
start = tileVec.Value;
end = tileVec.Value + new Vector2(grid.TileSize, 0f);
break;
case DirectionFlag.East:
start = tileVec.Value + new Vector2(grid.TileSize, 0f);
end = tileVec.Value + new Vector2(grid.TileSize, grid.TileSize);
break;
case DirectionFlag.North:
start = tileVec.Value + new Vector2(grid.TileSize, grid.TileSize);
end = tileVec.Value + new Vector2(0f, grid.TileSize);
break;
case DirectionFlag.West:
start = tileVec.Value + new Vector2(0f, grid.TileSize);
end = tileVec.Value;
break;
default:
throw new NotImplementedException();
}
var adjustedStart = matrix.Transform(start);
var adjustedEnd = matrix.Transform(end);
if (adjustedStart.Length() > ActualRadarRange || adjustedEnd.Length() > ActualRadarRange)
continue;
start = ScalePosition(new Vector2(adjustedStart.X, -adjustedStart.Y));
end = ScalePosition(new Vector2(adjustedEnd.X, -adjustedEnd.Y));
edges.Add(start);
edges.Add(end);
}
}
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, edges.Span, color);
}
private Vector2 ScalePosition(Vector2 value)
{
return value * MinimapScale + MidpointVector;
}
private Vector2 InverseScalePosition(Vector2 value)
{
return (value - MidpointVector) / MinimapScale;
}
}

View File

@@ -2,109 +2,42 @@
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:ui="clr-namespace:Content.Client.Shuttles.UI"
Title="{Loc 'shuttle-console-window-title'}"
SetSize="1180 648"
MinSize="788 320">
<GridContainer Columns="3"
HorizontalAlignment="Stretch"
Margin="5 5 5 5">
<BoxContainer Name="LeftDisplay"
VerticalAlignment="Top"
HorizontalAlignment="Left"
MinWidth="256"
MaxWidth="256"
Align="Center"
Orientation="Vertical">
<BoxContainer Orientation="Vertical">
<controls:StripeBack>
<Label Name="DockingPortsLabel" Text="{Loc 'shuttle-console-dock-label'}" HorizontalAlignment="Center"/>
</controls:StripeBack>
<BoxContainer Name="DockPorts"
Orientation="Vertical"/>
</BoxContainer>
<BoxContainer Orientation="Vertical">
<controls:StripeBack>
<Label Name="HyperspaceLabel" Text="{Loc 'shuttle-console-hyperspace-label'}" HorizontalAlignment="Center"/>
</controls:StripeBack>
<BoxContainer Name="HyperspaceDestinations"
Orientation="Vertical"/>
</BoxContainer>
SetSize="960 762"
MinSize="960 762">
<BoxContainer Orientation="Vertical">
<!-- Top row mode buttons -->
<BoxContainer Name="ModeButtons"
Orientation="Horizontal"
HorizontalAlignment="Stretch"
MinSize="52 52"
Margin="5">
<Button Name="NavModeButton"
ToggleMode="True"
HorizontalExpand="True"
VerticalExpand="True"
Text="NAV"
Margin="5"/>
<Button Name="MapModeButton"
ToggleMode="True"
HorizontalExpand="True"
VerticalExpand="True"
Text="MAP"
Margin="5"/>
<Button Name="DockModeButton"
ToggleMode="True"
HorizontalExpand="True"
VerticalExpand="True"
Text="DOCK"
Margin="5"/>
</BoxContainer>
<PanelContainer MinSize="256 256"
HorizontalAlignment = "Stretch"
HorizontalExpand = "True"
VerticalExpand = "True">
<ui:RadarControl Name="RadarScreen"
MouseFilter="Stop"
Margin="4"
HorizontalExpand = "True"
VerticalExpand = "True"/>
<ui:DockingControl Name="DockingScreen"
Visible="False"
MouseFilter="Stop"
Margin="4"
HorizontalExpand = "True"
VerticalExpand = "True"/>
</PanelContainer>
<BoxContainer Name="RightDisplay"
VerticalAlignment="Top"
HorizontalAlignment="Right"
MinWidth="256"
MaxWidth="256"
Align="Center"
Orientation="Vertical">
<controls:StripeBack>
<Label Name="DisplayLabel" Text="{Loc 'shuttle-console-display-label'}" HorizontalAlignment="Center"/>
</controls:StripeBack>
<BoxContainer Name="ReadonlyDisplay">
<GridContainer Columns="2"
HorizontalAlignment="Stretch"
VerticalAlignment="Top">
<Label Text="{Loc 'shuttle-console-ftl-state'}"/>
<Label Name="FTLState"
Text="{Loc 'ftl-shuttle-console-available'}"
HorizontalAlignment="Right"/>
<Label Text="{Loc 'shuttle-console-ftl-timer'}"/>
<Label Name="FTLTimer"
Text="0.0"
HorizontalAlignment="Right"/>
<Label Text="{Loc 'shuttle-console-max-radar'}"/>
<Label Name="MaxRadarRange"
Text="0.0"
HorizontalAlignment="Right"/>
<Label Text="{Loc 'shuttle-console-radar'}"/>
<Label Name="RadarRange"
Text="0.0"
HorizontalAlignment="Right"/>
<Label Text="{Loc 'shuttle-console-position'}"/>
<Label Name="GridPosition"
Text="0.0, 0.0"
Align="Right"/>
<Label Text="{Loc 'shuttle-console-orientation'}"/>
<Label Name="GridOrientation"
Text="0.0"
Align="Right"/>
<Label Text="{Loc 'shuttle-console-linear-velocity'}"/>
<Label Name="GridLinearVelocity"
Text="0.0, 0.0"
Align="Right"/>
<Label Text="{Loc 'shuttle-console-angular-velocity'}"/>
<Label Name="GridAngularVelocity"
Text="0.0"
Align="Right"/>
</GridContainer>
</BoxContainer>
<Button Name="IFFToggle"
Text="{Loc 'shuttle-console-iff-toggle'}"
TextAlign="Center"
ToggleMode="True"/>
<Button Name="DockToggle"
Text="{Loc 'shuttle-console-dock-toggle'}"
TextAlign="Center"
ToggleMode="True"/>
<Button Name="UndockButton"
Text="{Loc 'shuttle-console-undock'}"
TextAlign="Center"
Disabled="True"/>
<!-- Contents box -->
<BoxContainer Name="Contents"
HorizontalAlignment="Stretch"
VerticalExpand="True"
Margin="5">
<ui:NavScreen Name="NavContainer" Visible="False"/>
<ui:MapScreen Name="MapContainer" Visible="False"/>
<ui:DockingScreen Name="DockContainer" Visible="False"/>
</BoxContainer>
</GridContainer>
</BoxContainer>
</controls:FancyWindow>

View File

@@ -1,340 +1,148 @@
using System.Numerics;
using Content.Client.Computer;
using Content.Client.UserInterface.Controls;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Systems;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.Shuttles.UI;
[GenerateTypedNameReferences]
public sealed partial class ShuttleConsoleWindow : FancyWindow,
IComputerWindow<ShuttleConsoleBoundInterfaceState>
IComputerWindow<ShuttleBoundUserInterfaceState>
{
private readonly IEntityManager _entManager;
private readonly IGameTiming _timing;
[Dependency] private readonly IEntityManager _entManager = default!;
private EntityUid? _shuttleEntity;
private ShuttleConsoleMode _mode = ShuttleConsoleMode.Nav;
/// <summary>
/// Currently selected dock button for camera.
/// </summary>
private BaseButton? _selectedDock;
public event Action<MapCoordinates, Angle>? RequestFTL;
public event Action<NetEntity, Angle>? RequestBeaconFTL;
/// <summary>
/// Stored by grid entityid then by states
/// </summary>
private readonly Dictionary<NetEntity, List<DockingInterfaceState>> _docks = new();
private readonly Dictionary<BaseButton, NetEntity> _destinations = new();
/// <summary>
/// Next FTL state change.
/// </summary>
public TimeSpan FTLTime;
public Action<NetEntity>? UndockPressed;
public Action<NetEntity>? StartAutodockPressed;
public Action<NetEntity>? StopAutodockPressed;
public Action<NetEntity>? DestinationPressed;
public event Action<NetEntity, NetEntity>? DockRequest;
public event Action<NetEntity>? UndockRequest;
public ShuttleConsoleWindow()
{
RobustXamlLoader.Load(this);
_entManager = IoCManager.Resolve<IEntityManager>();
_timing = IoCManager.Resolve<IGameTiming>();
IoCManager.InjectDependencies(this);
WorldRangeChange(RadarScreen.WorldRange);
RadarScreen.WorldRangeChanged += WorldRangeChange;
// Mode switching
NavModeButton.OnPressed += NavPressed;
MapModeButton.OnPressed += MapPressed;
DockModeButton.OnPressed += DockPressed;
IFFToggle.OnToggled += OnIFFTogglePressed;
IFFToggle.Pressed = RadarScreen.ShowIFF;
// Modes are exclusive
var group = new ButtonGroup();
DockToggle.OnToggled += OnDockTogglePressed;
DockToggle.Pressed = RadarScreen.ShowDocks;
NavModeButton.Group = group;
MapModeButton.Group = group;
DockModeButton.Group = group;
UndockButton.OnPressed += OnUndockPressed;
}
NavModeButton.Pressed = true;
SetupMode(_mode);
private void WorldRangeChange(float value)
{
RadarRange.Text = $"{value:0}";
}
private void OnIFFTogglePressed(BaseButton.ButtonEventArgs args)
{
RadarScreen.ShowIFF ^= true;
args.Button.Pressed = RadarScreen.ShowIFF;
}
private void OnDockTogglePressed(BaseButton.ButtonEventArgs args)
{
RadarScreen.ShowDocks ^= true;
args.Button.Pressed = RadarScreen.ShowDocks;
}
private void OnUndockPressed(BaseButton.ButtonEventArgs args)
{
if (DockingScreen.ViewedDock == null) return;
UndockPressed?.Invoke(DockingScreen.ViewedDock.Value);
}
public void SetMatrix(EntityCoordinates? coordinates, Angle? angle)
{
_shuttleEntity = coordinates?.EntityId;
RadarScreen.SetMatrix(coordinates, angle);
}
public void UpdateState(ShuttleConsoleBoundInterfaceState scc)
{
UpdateDocks(scc.Docks);
UpdateFTL(scc.Destinations, scc.FTLState, scc.FTLTime);
RadarScreen.UpdateState(scc);
MaxRadarRange.Text = $"{scc.MaxRange:0}";
}
private void UpdateFTL(List<(NetEntity Entity, string Destination, bool Enabled)> destinations, FTLState state, TimeSpan time)
{
HyperspaceDestinations.DisposeAllChildren();
_destinations.Clear();
if (destinations.Count == 0)
MapContainer.RequestFTL += (coords, angle) =>
{
HyperspaceDestinations.AddChild(new Label()
{
Text = Loc.GetString("shuttle-console-hyperspace-none"),
HorizontalAlignment = HAlignment.Center,
});
}
else
RequestFTL?.Invoke(coords, angle);
};
MapContainer.RequestBeaconFTL += (ent, angle) =>
{
destinations.Sort((x, y) => string.Compare(x.Destination, y.Destination, StringComparison.Ordinal));
RequestBeaconFTL?.Invoke(ent, angle);
};
foreach (var destination in destinations)
{
var button = new Button()
{
Disabled = !destination.Enabled,
Text = destination.Destination,
};
DockContainer.DockRequest += (entity, netEntity) =>
{
DockRequest?.Invoke(entity, netEntity);
};
_destinations[button] = destination.Entity;
button.OnPressed += OnHyperspacePressed;
HyperspaceDestinations.AddChild(button);
}
DockContainer.UndockRequest += entity =>
{
UndockRequest?.Invoke(entity);
};
}
private void ClearModes(ShuttleConsoleMode mode)
{
if (mode != ShuttleConsoleMode.Nav)
{
NavContainer.Visible = false;
}
string stateText;
switch (state)
if (mode != ShuttleConsoleMode.Map)
{
case Shared.Shuttles.Systems.FTLState.Available:
stateText = Loc.GetString("shuttle-console-ftl-available");
MapContainer.Visible = false;
MapContainer.SetMap(MapId.Nullspace, Vector2.Zero);
}
if (mode != ShuttleConsoleMode.Dock)
{
DockContainer.Visible = false;
}
}
private void NavPressed(BaseButton.ButtonEventArgs obj)
{
SwitchMode(ShuttleConsoleMode.Nav);
}
private void MapPressed(BaseButton.ButtonEventArgs obj)
{
SwitchMode(ShuttleConsoleMode.Map);
}
private void DockPressed(BaseButton.ButtonEventArgs obj)
{
SwitchMode(ShuttleConsoleMode.Dock);
}
private void SetupMode(ShuttleConsoleMode mode)
{
switch (mode)
{
case ShuttleConsoleMode.Nav:
NavContainer.Visible = true;
break;
case Shared.Shuttles.Systems.FTLState.Starting:
stateText = Loc.GetString("shuttle-console-ftl-starting");
case ShuttleConsoleMode.Map:
MapContainer.Visible = true;
MapContainer.Startup();
break;
case Shared.Shuttles.Systems.FTLState.Travelling:
stateText = Loc.GetString("shuttle-console-ftl-travelling");
break;
case Shared.Shuttles.Systems.FTLState.Cooldown:
stateText = Loc.GetString("shuttle-console-ftl-cooldown");
break;
case Shared.Shuttles.Systems.FTLState.Arriving:
stateText = Loc.GetString("shuttle-console-ftl-arriving");
case ShuttleConsoleMode.Dock:
DockContainer.Visible = true;
break;
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}
FTLState.Text = stateText;
// Add a buffer due to lag or whatever
time += TimeSpan.FromSeconds(0.3);
FTLTime = time;
FTLTimer.Text = GetFTLText();
}
private string GetFTLText()
{
return $"{Math.Max(0, (FTLTime - _timing.CurTime).TotalSeconds):0.0}";
}
private void OnHyperspacePressed(BaseButton.ButtonEventArgs obj)
{
var ent = _destinations[obj.Button];
DestinationPressed?.Invoke(ent);
}
#region Docking
private void UpdateDocks(List<DockingInterfaceState> docks)
{
// TODO: We should check for changes so any existing highlighted doesn't delete.
// We also need to make up some pseudonumber as well for these.
_docks.Clear();
foreach (var dock in docks)
{
var grid = _docks.GetOrNew(dock.Coordinates.NetEntity);
grid.Add(dock);
}
DockPorts.DisposeAllChildren();
DockingScreen.Docks = _docks;
var shuttleNetEntity = _entManager.GetNetEntity(_shuttleEntity);
if (shuttleNetEntity != null && _docks.TryGetValue(shuttleNetEntity.Value, out var gridDocks))
{
var index = 1;
foreach (var state in gridDocks)
{
var pressed = state.Entity == DockingScreen.ViewedDock;
string suffix;
if (state.Connected)
{
suffix = Loc.GetString("shuttle-console-docked", ("index", index));
}
else
{
suffix = $"{index}";
}
var button = new Button()
{
Text = Loc.GetString("shuttle-console-dock-button", ("suffix", suffix)),
ToggleMode = true,
Pressed = pressed,
Margin = new Thickness(0f, 1f),
};
if (pressed)
{
_selectedDock = button;
}
button.OnMouseEntered += args => OnDockMouseEntered(args, state);
button.OnMouseExited += args => OnDockMouseExited(args, state);
button.OnToggled += args => OnDockToggled(args, state);
DockPorts.AddChild(button);
index++;
}
throw new NotImplementedException();
}
}
private void OnDockMouseEntered(GUIMouseHoverEventArgs obj, DockingInterfaceState state)
public void SwitchMode(ShuttleConsoleMode mode)
{
RadarScreen.HighlightedDock = state.Entity;
}
private void OnDockMouseExited(GUIMouseHoverEventArgs obj, DockingInterfaceState state)
{
RadarScreen.HighlightedDock = null;
}
/// <summary>
/// Shows a docking camera instead of radar screen.
/// </summary>
private void OnDockToggled(BaseButton.ButtonEventArgs obj, DockingInterfaceState state)
{
if (_selectedDock != null)
{
// If it got untoggled via other means then we'll stop viewing the old dock.
if (DockingScreen.ViewedDock != null && DockingScreen.ViewedDock != state.Entity)
{
StopAutodockPressed?.Invoke(DockingScreen.ViewedDock.Value);
}
_selectedDock.Pressed = false;
_selectedDock = null;
}
if (!obj.Button.Pressed)
{
if (DockingScreen.ViewedDock != null)
{
StopAutodockPressed?.Invoke(DockingScreen.ViewedDock.Value);
DockingScreen.ViewedDock = null;
}
UndockButton.Disabled = true;
DockingScreen.Visible = false;
RadarScreen.Visible = true;
}
else
{
if (_shuttleEntity != null)
{
DockingScreen.Coordinates = _entManager.GetCoordinates(state.Coordinates);
DockingScreen.Angle = state.Angle;
}
else
{
DockingScreen.Coordinates = null;
DockingScreen.Angle = null;
}
UndockButton.Disabled = false;
RadarScreen.Visible = false;
DockingScreen.Visible = true;
DockingScreen.ViewedDock = state.Entity;
StartAutodockPressed?.Invoke(state.Entity);
DockingScreen.GridEntity = _shuttleEntity;
_selectedDock = obj.Button;
}
}
public override void Close()
{
base.Close();
if (DockingScreen.ViewedDock != null)
{
StopAutodockPressed?.Invoke(DockingScreen.ViewedDock.Value);
}
}
#endregion
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
if (!_entManager.TryGetComponent<PhysicsComponent>(_shuttleEntity, out var gridBody) ||
!_entManager.TryGetComponent<TransformComponent>(_shuttleEntity, out var gridXform))
{
if (_mode == mode)
return;
}
if (_entManager.TryGetComponent<MetaDataComponent>(_shuttleEntity, out var metadata) && metadata.EntityPaused)
{
FTLTime += _timing.FrameTime;
}
_mode = mode;
ClearModes(mode);
SetupMode(_mode);
}
FTLTimer.Text = GetFTLText();
public enum ShuttleConsoleMode : byte
{
Nav,
Map,
Dock,
}
var (_, worldRot, worldMatrix) = gridXform.GetWorldPositionRotationMatrix();
var worldPos = worldMatrix.Transform(gridBody.LocalCenter);
public void UpdateState(EntityUid owner, ShuttleBoundUserInterfaceState cState)
{
var coordinates = _entManager.GetCoordinates(cState.NavState.Coordinates);
NavContainer.SetShuttle(coordinates?.EntityId);
MapContainer.SetShuttle(coordinates?.EntityId);
MapContainer.SetConsole(owner);
// Get the positive reduced angle.
var displayRot = -worldRot.Reduced();
GridPosition.Text = $"{worldPos.X:0.0}, {worldPos.Y:0.0}";
GridOrientation.Text = $"{displayRot.Degrees:0.0}";
var gridVelocity = gridBody.LinearVelocity;
gridVelocity = displayRot.RotateVec(gridVelocity);
// Get linear velocity relative to the console entity
GridLinearVelocity.Text = $"{gridVelocity.X:0.0}, {gridVelocity.Y:0.0}";
GridAngularVelocity.Text = $"{-gridBody.AngularVelocity:0.0}";
NavContainer.UpdateState(cState.NavState);
MapContainer.UpdateState(cState.MapState);
DockContainer.UpdateState(coordinates?.EntityId, cState.DockState);
}
}

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<ui:BaseShuttleControl xmlns:ui="clr-namespace:Content.Client.Shuttles.UI"/>

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using System.Numerics;
using Content.Client.Shuttles.Systems;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Systems;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Timing;
namespace Content.Client.Shuttles.UI;
[GenerateTypedNameReferences]
public sealed partial class ShuttleDockControl : BaseShuttleControl
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private readonly DockingSystem _dockSystem;
private readonly SharedShuttleSystem _shuttles;
private readonly SharedTransformSystem _xformSystem;
public NetEntity? HighlightedDock;
public NetEntity? ViewedDock => _viewedState?.Entity;
private DockingPortState? _viewedState;
public EntityUid? GridEntity;
private EntityCoordinates? _coordinates;
private Angle? _angle;
public DockingInterfaceState? DockState = null;
private List<Entity<MapGridComponent>> _grids = new();
private readonly HashSet<DockingPortState> _drawnDocks = new();
private readonly Dictionary<DockingPortState, Button> _dockButtons = new();
/// <summary>
/// Store buttons for every other dock
/// </summary>
private readonly Dictionary<DockingPortState, Control> _dockContainers = new();
private static readonly TimeSpan DockChangeCooldown = TimeSpan.FromSeconds(0.5);
/// <summary>
/// Rate-limiting for docking changes
/// </summary>
private TimeSpan _nextDockChange;
public event Action<NetEntity>? OnViewDock;
public event Action<NetEntity, NetEntity>? DockRequest;
public event Action<NetEntity>? UndockRequest;
public ShuttleDockControl() : base(2f, 32f, 8f)
{
RobustXamlLoader.Load(this);
_dockSystem = EntManager.System<DockingSystem>();
_shuttles = EntManager.System<SharedShuttleSystem>();
_xformSystem = EntManager.System<SharedTransformSystem>();
MinSize = new Vector2(SizeFull, SizeFull);
}
public void SetViewedDock(DockingPortState? dockState)
{
_viewedState = dockState;
if (dockState != null)
{
_coordinates = EntManager.GetCoordinates(dockState.Coordinates);
_angle = dockState.Angle;
OnViewDock?.Invoke(dockState.Entity);
}
else
{
_coordinates = null;
_angle = null;
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
HideDocks();
_drawnDocks.Clear();
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
DrawBacking(handle);
if (_coordinates == null ||
_angle == null ||
DockState == null ||
!EntManager.TryGetComponent<TransformComponent>(GridEntity, out var gridXform))
{
DrawNoSignal(handle);
return;
}
DrawCircles(handle);
var gridNent = EntManager.GetNetEntity(GridEntity);
var mapPos = _xformSystem.ToMapCoordinates(_coordinates.Value);
var ourGridMatrix = _xformSystem.GetWorldMatrix(gridXform.Owner);
var dockMatrix = Matrix3.CreateTransform(_coordinates.Value.Position, Angle.Zero);
Matrix3.Multiply(dockMatrix, ourGridMatrix, out var offsetMatrix);
offsetMatrix = offsetMatrix.Invert();
// Draw nearby grids
var controlBounds = SizeBox.Scale(1.25f);
_grids.Clear();
_mapManager.FindGridsIntersecting(gridXform.MapID, new Box2(mapPos.Position - WorldRangeVector, mapPos.Position + WorldRangeVector), ref _grids);
// offset the dotted-line position to the bounds.
Vector2? viewedDockPos = _viewedState != null ? MidPointVector : null;
if (viewedDockPos != null)
{
viewedDockPos = viewedDockPos.Value + _angle.Value.RotateVec(new Vector2(0f,-0.6f) * MinimapScale);
}
var canDockChange = _timing.CurTime > _nextDockChange;
var lineOffset = (float) _timing.RealTime.TotalSeconds * 30f;
foreach (var grid in _grids)
{
EntManager.TryGetComponent(grid.Owner, out IFFComponent? iffComp);
if (grid.Owner != GridEntity && !_shuttles.CanDraw(grid.Owner, iffComp: iffComp))
continue;
var gridMatrix = _xformSystem.GetWorldMatrix(grid.Owner);
Matrix3.Multiply(in gridMatrix, in offsetMatrix, out var matty);
var color = _shuttles.GetIFFColor(grid.Owner, grid.Owner == GridEntity, component: iffComp);
DrawGrid(handle, matty, grid, color);
// Draw any docks on that grid
if (!DockState.Docks.TryGetValue(EntManager.GetNetEntity(grid), out var gridDocks))
continue;
foreach (var dock in gridDocks)
{
if (ViewedDock == dock.Entity)
continue;
var position = matty.Transform(dock.Coordinates.Position);
var otherDockRotation = Matrix3.CreateRotation(dock.Angle);
var scaledPos = ScalePosition(position with {Y = -position.Y});
if (!controlBounds.Contains(scaledPos.Floored()))
continue;
// Draw the dock's collision
var collisionBL = matty.Transform(dock.Coordinates.Position +
otherDockRotation.Transform(new Vector2(-0.2f, -0.7f)));
var collisionBR = matty.Transform(dock.Coordinates.Position +
otherDockRotation.Transform(new Vector2(0.2f, -0.7f)));
var collisionTR = matty.Transform(dock.Coordinates.Position +
otherDockRotation.Transform(new Vector2(0.2f, -0.5f)));
var collisionTL = matty.Transform(dock.Coordinates.Position +
otherDockRotation.Transform(new Vector2(-0.2f, -0.5f)));
var verts = new[]
{
collisionBL,
collisionBR,
collisionBR,
collisionTR,
collisionTR,
collisionTL,
collisionTL,
collisionBL,
};
for (var i = 0; i < verts.Length; i++)
{
var vert = verts[i];
vert.Y = -vert.Y;
verts[i] = ScalePosition(vert);
}
var collisionCenter = verts[0] + verts[1] + verts[3] + verts[5];
var otherDockConnection = Color.ToSrgb(Color.Pink);
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, otherDockConnection.WithAlpha(0.2f));
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, verts, otherDockConnection);
// Draw the dock itself
var dockBL = matty.Transform(dock.Coordinates.Position + new Vector2(-0.5f, -0.5f));
var dockBR = matty.Transform(dock.Coordinates.Position + new Vector2(0.5f, -0.5f));
var dockTR = matty.Transform(dock.Coordinates.Position + new Vector2(0.5f, 0.5f));
var dockTL = matty.Transform(dock.Coordinates.Position + new Vector2(-0.5f, 0.5f));
verts = new[]
{
dockBL,
dockBR,
dockBR,
dockTR,
dockTR,
dockTL,
dockTL,
dockBL
};
for (var i = 0; i < verts.Length; i++)
{
var vert = verts[i];
vert.Y = -vert.Y;
verts[i] = ScalePosition(vert);
}
Color otherDockColor;
if (HighlightedDock == dock.Entity)
{
otherDockColor = Color.ToSrgb(Color.Magenta);
}
else
{
otherDockColor = Color.ToSrgb(Color.Purple);
}
/*
* Can draw in these conditions:
* 1. Same grid
* 2. It's in range
*
* We don't want to draw stuff far away that's docked because it will just overlap our buttons
*/
var canDraw = grid.Owner == GridEntity;
_dockButtons.TryGetValue(dock, out var dockButton);
// Rate limit
if (dockButton != null && dock.GridDockedWith != null)
{
dockButton.Disabled = !canDockChange;
}
// If the dock is in range then also do highlighting
if (viewedDockPos != null && dock.Coordinates.NetEntity != gridNent)
{
collisionCenter /= 4;
var range = viewedDockPos.Value - collisionCenter;
if (range.Length() < SharedDockingSystem.DockingHiglightRange * MinimapScale)
{
if (_viewedState?.GridDockedWith == null)
{
var coordsOne = EntManager.GetCoordinates(_viewedState!.Coordinates);
var coordsTwo = EntManager.GetCoordinates(dock.Coordinates);
var mapOne = _xformSystem.ToMapCoordinates(coordsOne);
var mapTwo = _xformSystem.ToMapCoordinates(coordsTwo);
var rotA = _xformSystem.GetWorldRotation(coordsOne.EntityId) + _viewedState!.Angle;
var rotB = _xformSystem.GetWorldRotation(coordsTwo.EntityId) + dock.Angle;
var distance = (mapOne.Position - mapTwo.Position).Length();
var inAlignment = _dockSystem.InAlignment(mapOne, rotA, mapTwo, rotB);
var canDock = distance < SharedDockingSystem.DockRange && inAlignment;
if (dockButton != null)
dockButton.Disabled = !canDock || !canDockChange;
var lineColor = inAlignment ? Color.Lime : Color.Red;
handle.DrawDottedLine(viewedDockPos.Value, collisionCenter, lineColor, offset: lineOffset);
}
canDraw = true;
}
else
{
if (dockButton != null)
dockButton.Disabled = true;
}
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, otherDockColor.WithAlpha(0.2f));
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, verts, otherDockColor);
// Position the dock control above it
var container = _dockContainers[dock];
container.Visible = canDraw;
if (canDraw)
{
// Because it's being layed out top-down we have to arrange for first frame.
container.Arrange(PixelRect);
var containerPos = scaledPos - container.DesiredSize / 2 - new Vector2(0f, 0.75f) * MinimapScale;
SetPosition(container, containerPos);
}
_drawnDocks.Add(dock);
}
}
// Draw the dock's collision
var invertedPosition = Vector2.Zero;
invertedPosition.Y = -invertedPosition.Y;
var rotation = Matrix3.CreateRotation(-_angle.Value + MathF.PI);
var ourDockConnection = new UIBox2(
ScalePosition(rotation.Transform(new Vector2(-0.2f, -0.7f))),
ScalePosition(rotation.Transform(new Vector2(0.2f, -0.5f))));
var ourDock = new UIBox2(
ScalePosition(rotation.Transform(new Vector2(-0.5f, 0.5f))),
ScalePosition(rotation.Transform(new Vector2(0.5f, -0.5f))));
var dockColor = Color.Magenta;
var connectionColor = Color.Pink;
handle.DrawRect(ourDockConnection, connectionColor.WithAlpha(0.2f));
handle.DrawRect(ourDockConnection, connectionColor, filled: false);
// Draw the dock itself
handle.DrawRect(ourDock, dockColor.WithAlpha(0.2f));
handle.DrawRect(ourDock, dockColor, filled: false);
}
private void HideDocks()
{
foreach (var (dock, control) in _dockContainers)
{
if (_drawnDocks.Contains(dock))
continue;
control.Visible = false;
}
}
public void BuildDocks(EntityUid? shuttle)
{
var viewedEnt = ViewedDock;
_viewedState = null;
foreach (var btn in _dockButtons.Values)
{
btn.Dispose();
}
foreach (var container in _dockContainers.Values)
{
container.Dispose();
}
_dockButtons.Clear();
_dockContainers.Clear();
if (DockState == null)
return;
var gridNent = EntManager.GetNetEntity(GridEntity);
foreach (var (otherShuttle, docks) in DockState.Docks)
{
// If it's our shuttle we add a view button
foreach (var dock in docks)
{
if (dock.Entity == viewedEnt)
{
_viewedState = dock;
}
var container = new BoxContainer()
{
Orientation = BoxContainer.LayoutOrientation.Vertical,
Margin = new Thickness(3),
};
var panel = new PanelContainer()
{
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
PanelOverride = new StyleBoxFlat(new Color(30, 30, 34, 200)),
Children =
{
container,
}
};
Button button;
if (otherShuttle == gridNent)
{
button = new Button()
{
Text = Loc.GetString("shuttle-console-view"),
};
button.OnPressed += args =>
{
SetViewedDock(dock);
};
}
else
{
if (dock.Connected)
{
button = new Button()
{
Text = Loc.GetString("shuttle-console-undock"),
};
button.OnPressed += args =>
{
_nextDockChange = _timing.CurTime + DockChangeCooldown;
UndockRequest?.Invoke(dock.Entity);
};
}
else
{
button = new Button()
{
Text = Loc.GetString("shuttle-console-dock"),
Disabled = true,
};
button.OnPressed += args =>
{
if (ViewedDock == null)
return;
_nextDockChange = _timing.CurTime + DockChangeCooldown;
DockRequest?.Invoke(ViewedDock.Value, dock.Entity);
};
}
_dockButtons.Add(dock, button);
}
container.AddChild(new Label()
{
Text = dock.Name,
HorizontalAlignment = HAlignment.Center,
});
button.HorizontalAlignment = HAlignment.Center;
container.AddChild(button);
AddChild(panel);
panel.Measure(Vector2Helpers.Infinity);
_dockContainers[dock] = panel;
}
}
}
}

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<ui:ShuttleMapControl xmlns:ui="clr-namespace:Content.Client.Shuttles.UI" />

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using System.Buffers;
using System.Numerics;
using Content.Client.Shuttles.Systems;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.UI.MapObjects;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Collections;
using Robust.Shared.Input;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.Shuttles.UI;
[GenerateTypedNameReferences]
public sealed partial class ShuttleMapControl : BaseShuttleControl
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IInputManager _inputs = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private readonly ShuttleSystem _shuttles;
private readonly SharedTransformSystem _xformSystem;
protected override bool Draggable => true;
public bool ShowBeacons = true;
public MapId ViewingMap = MapId.Nullspace;
private EntityUid? _shuttleEntity;
private readonly Font _font;
private readonly EntityQuery<PhysicsComponent> _physicsQuery;
/// <summary>
/// Toggles FTL mode on. This shows a pre-vis for FTLing a grid.
/// </summary>
public bool FtlMode;
private Angle _ftlAngle;
/// <summary>
/// Are we currently in FTL.
/// </summary>
public bool InFtl;
/// <summary>
/// Raised when a request to FTL to a particular spot is raised.
/// </summary>
public event Action<MapCoordinates, Angle>? RequestFTL;
public event Action<NetEntity, Angle>? RequestBeaconFTL;
/// <summary>
/// Set every draw to determine the beacons that are clickable for mouse events
/// </summary>
private List<IMapObject> _beacons = new();
// Per frame data to avoid re-allocating
private readonly List<IMapObject> _mapObjects = new();
private readonly Dictionary<Color, List<Vector2>> _verts = new();
private readonly Dictionary<Color, List<Vector2>> _edges = new();
private readonly Dictionary<Color, List<(Vector2, string)>> _strings = new();
private readonly List<ShuttleExclusionObject> _viewportExclusions = new();
public ShuttleMapControl() : base(256f, 512f, 512f)
{
RobustXamlLoader.Load(this);
_shuttles = EntManager.System<ShuttleSystem>();
_xformSystem = EntManager.System<SharedTransformSystem>();
var cache = IoCManager.Resolve<IResourceCache>();
_physicsQuery = EntManager.GetEntityQuery<PhysicsComponent>();
_font = new VectorFont(cache.GetResource<FontResource>("/EngineFonts/NotoSans/NotoSans-Regular.ttf"), 10);
}
public void SetMap(MapId mapId, Vector2 offset, bool recentering = false)
{
ViewingMap = mapId;
TargetOffset = offset;
Recentering = recentering;
}
public void SetShuttle(EntityUid? entity)
{
_shuttleEntity = entity;
}
protected override void MouseMove(GUIMouseMoveEventArgs args)
{
// No move for you.
if (FtlMode)
return;
base.MouseMove(args);
}
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
{
if (FtlMode && ViewingMap != MapId.Nullspace)
{
if (args.Function == EngineKeyFunctions.UIClick)
{
var mapUid = _mapManager.GetMapEntityId(ViewingMap);
var beaconsOnly = EntManager.TryGetComponent(mapUid, out FTLDestinationComponent? destComp) &&
destComp.BeaconsOnly;
var mapTransform = Matrix3.CreateInverseTransform(Offset, Angle.Zero);
if (beaconsOnly && TryGetBeacon(_beacons, mapTransform, args.RelativePosition, PixelRect, out var foundBeacon, out _))
{
RequestBeaconFTL?.Invoke(foundBeacon.Entity, _ftlAngle);
}
else
{
// We'll send the "adjusted" position and server will adjust it back when relevant.
var mapCoords = new MapCoordinates(InverseMapPosition(args.RelativePosition), ViewingMap);
RequestFTL?.Invoke(mapCoords, _ftlAngle);
}
}
}
base.KeyBindUp(args);
}
protected override void MouseWheel(GUIMouseWheelEventArgs args)
{
// Scroll handles FTL rotation if you're in FTL mode.
if (FtlMode)
{
_ftlAngle += Angle.FromDegrees(15f) * args.Delta.Y;
_ftlAngle = _ftlAngle.Reduced();
return;
}
base.MouseWheel(args);
}
private void DrawParallax(DrawingHandleScreen handle)
{
if (!EntManager.TryGetComponent(_shuttleEntity, out TransformComponent? shuttleXform) || shuttleXform.MapUid == null)
return;
// TODO: Figure out how the fuck to make this common between the 3 slightly different parallax methods and move to parallaxsystem.
// Draw background texture
var tex = _shuttles.GetTexture(shuttleXform.MapUid.Value);
// Size of the texture in world units.
var size = tex.Size * MinimapScale * 1f;
var position = ScalePosition(new Vector2(-Offset.X, Offset.Y));
var slowness = 1f;
// The "home" position is the effective origin of this layer.
// Parallax shifting is relative to the home, and shifts away from the home and towards the Eye centre.
// The effects of this are such that a slowness of 1 anchors the layer to the centre of the screen, while a slowness of 0 anchors the layer to the world.
// (For values 0.0 to 1.0 this is in effect a lerp, but it's deliberately unclamped.)
// The ParallaxAnchor adapts the parallax for station positioning and possibly map-specific tweaks.
var home = Vector2.Zero;
var scrolled = Vector2.Zero;
// Origin - start with the parallax shift itself.
var originBL = (position - home) * slowness + scrolled;
// Place at the home.
originBL += home;
// Centre the image.
originBL -= size / 2;
// Remove offset so we can floor.
var botLeft = new Vector2(0f, 0f);
var topRight = botLeft + Size;
var flooredBL = botLeft - originBL;
// Floor to background size.
flooredBL = (flooredBL / size).Floored() * size;
// Re-offset.
flooredBL += originBL;
for (var x = flooredBL.X; x < topRight.X; x += size.X)
{
for (var y = flooredBL.Y; y < topRight.Y; y += size.Y)
{
handle.DrawTextureRect(tex, new UIBox2(x, y, x + size.X, y + size.Y));
}
}
}
/// <summary>
/// Gets the map objects that intersect the viewport.
/// </summary>
/// <param name="mapObjects"></param>
/// <returns></returns>
private List<IMapObject> GetViewportMapObjects(Matrix3 matty, List<IMapObject> mapObjects)
{
var results = new List<IMapObject>();
var viewBox = SizeBox.Scale(1.2f);
foreach (var mapObj in mapObjects)
{
var mapCoords = _shuttles.GetMapCoordinates(mapObj);
var relativePos = matty.Transform(mapCoords.Position);
relativePos = relativePos with { Y = -relativePos.Y };
var uiPosition = ScalePosition(relativePos);
if (!viewBox.Contains(uiPosition.Floored()))
continue;
results.Add(mapObj);
}
return results;
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
if (ViewingMap == MapId.Nullspace)
return;
var mapObjects = _mapObjects;
DrawRecenter();
if (InFtl || mapObjects.Count == 0)
{
DrawBacking(handle);
DrawNoSignal(handle);
return;
}
DrawParallax(handle);
var viewedMapUid = _mapManager.GetMapEntityId(ViewingMap);
var matty = Matrix3.CreateInverseTransform(Offset, Angle.Zero);
var realTime = _timing.RealTime;
var viewBox = new Box2(Offset - WorldRangeVector, Offset + WorldRangeVector);
var viewportObjects = GetViewportMapObjects(matty, mapObjects);
_viewportExclusions.Clear();
// Draw our FTL range + no FTL zones
// Do it up here because we want this layered below most things.
if (FtlMode)
{
if (EntManager.TryGetComponent<TransformComponent>(_shuttleEntity, out var shuttleXform))
{
var gridUid = _shuttleEntity.Value;
var gridPhysics = _physicsQuery.GetComponent(gridUid);
var (gridPos, gridRot) = _xformSystem.GetWorldPositionRotation(shuttleXform);
gridPos = Maps.GetGridPosition((gridUid, gridPhysics), gridPos, gridRot);
var gridRelativePos = matty.Transform(gridPos);
gridRelativePos = gridRelativePos with { Y = -gridRelativePos.Y };
var gridUiPos = ScalePosition(gridRelativePos);
var range = _shuttles.GetFTLRange(gridUid);
range *= MinimapScale;
handle.DrawCircle(gridUiPos, range, Color.Gold, filled: false);
}
}
var exclusionColor = Color.Red;
// Exclusions need a bumped range so we check all the ones on the map.
foreach (var mapObj in mapObjects)
{
if (mapObj is not ShuttleExclusionObject exclusion)
continue;
// Check if it even intersects the viewport.
var coords = EntManager.GetCoordinates(exclusion.Coordinates);
var mapCoords = _xformSystem.ToMapCoordinates(coords);
var enlargedBounds = viewBox.Enlarged(exclusion.Range);
if (mapCoords.MapId != ViewingMap ||
!enlargedBounds.Contains(mapCoords.Position))
{
continue;
}
var adjustedPos = matty.Transform(mapCoords.Position);
var localPos = ScalePosition(adjustedPos with { Y = -adjustedPos.Y});
handle.DrawCircle(localPos, exclusion.Range * MinimapScale, exclusionColor.WithAlpha(0.05f));
handle.DrawCircle(localPos, exclusion.Range * MinimapScale, exclusionColor, filled: false);
_viewportExclusions.Add(exclusion);
}
_verts.Clear();
_edges.Clear();
_strings.Clear();
// Add beacons if relevant.
var beaconsOnly = _shuttles.IsBeaconMap(viewedMapUid);
var controlLocalBounds = PixelRect;
_beacons.Clear();
if (ShowBeacons)
{
var beaconColor = Color.AliceBlue;
foreach (var (beaconName, coords, mapO) in GetBeacons(viewportObjects, matty, controlLocalBounds))
{
var localPos = matty.Transform(coords.Position);
localPos = localPos with { Y = -localPos.Y };
var beaconUiPos = ScalePosition(localPos);
var mapObject = GetMapObject(localPos, Angle.Zero, scale: 0.75f, scalePosition: true);
var existingVerts = _verts.GetOrNew(beaconColor);
var existingEdges = _edges.GetOrNew(beaconColor);
AddMapObject(existingEdges, existingVerts, mapObject);
_beacons.Add(mapO);
var existingStrings = _strings.GetOrNew(beaconColor);
existingStrings.Add((beaconUiPos, beaconName));
}
}
foreach (var mapObj in viewportObjects)
{
if (mapObj is not GridMapObject gridObj || !EntManager.TryGetComponent(gridObj.Entity, out MapGridComponent? mapGrid))
continue;
Entity<MapGridComponent> grid = (gridObj.Entity, mapGrid);
IFFComponent? iffComp = null;
// Rudimentary IFF for now, if IFF hiding on then we don't show on the map at all
if (grid.Owner != _shuttleEntity &&
EntManager.TryGetComponent(grid, out iffComp) &&
(iffComp.Flags & (IFFFlags.Hide | IFFFlags.HideLabel)) != 0x0)
{
continue;
}
var gridColor = _shuttles.GetIFFColor(grid, self: _shuttleEntity == grid.Owner, component: iffComp);
var existingVerts = _verts.GetOrNew(gridColor);
var existingEdges = _edges.GetOrNew(gridColor);
var gridPhysics = _physicsQuery.GetComponent(grid.Owner);
var (gridPos, gridRot) = _xformSystem.GetWorldPositionRotation(grid.Owner);
gridPos = Maps.GetGridPosition((grid, gridPhysics), gridPos, gridRot);
var gridRelativePos = matty.Transform(gridPos);
gridRelativePos = gridRelativePos with { Y = -gridRelativePos.Y };
var gridUiPos = ScalePosition(gridRelativePos);
var mapObject = GetMapObject(gridRelativePos, Angle.Zero, scalePosition: true);
AddMapObject(existingEdges, existingVerts, mapObject);
// Text
// Force drawing it at this point.
var iffText = _shuttles.GetIFFLabel(grid, self: true, component: iffComp);
if (string.IsNullOrEmpty(iffText))
continue;
var existingStrings = _strings.GetOrNew(gridColor);
existingStrings.Add((gridUiPos, iffText));
}
// Batch the colors whoopie
// really only affects forks with lots of grids.
foreach (var (color, sendVerts) in _verts)
{
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleList, sendVerts, color.WithAlpha(0.05f));
}
foreach (var (color, sendEdges) in _edges)
{
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, sendEdges, color);
}
foreach (var (color, sendStrings) in _strings)
{
var adjustedColor = Color.FromSrgb(color);
foreach (var (gridUiPos, iffText) in sendStrings)
{
var textWidth = handle.GetDimensions(_font, iffText, UIScale);
handle.DrawString(_font, gridUiPos + textWidth with { X = -textWidth.X / 2f }, iffText, adjustedColor);
}
}
var mousePos = _inputs.MouseScreenPosition;
var mouseLocalPos = GetLocalPosition(mousePos);
// Draw dotted line from our own shuttle entity to mouse.
if (FtlMode)
{
if (mousePos.Window != WindowId.Invalid)
{
// If mouse inbounds then draw it.
if (_shuttleEntity != null && controlLocalBounds.Contains(mouseLocalPos.Floored()) &&
EntManager.TryGetComponent(_shuttleEntity, out TransformComponent? shuttleXform) &&
shuttleXform.MapID != MapId.Nullspace)
{
// If it's a beacon only map then snap the mouse to a nearby spot.
ShuttleBeaconObject foundBeacon = default;
// Check for beacons around mouse and snap to that.
if (beaconsOnly && TryGetBeacon(viewportObjects, matty, mouseLocalPos, controlLocalBounds, out foundBeacon, out var foundLocalPos))
{
mouseLocalPos = foundLocalPos;
}
var grid = EntManager.GetComponent<MapGridComponent>(_shuttleEntity.Value);
var (gridPos, gridRot) = _xformSystem.GetWorldPositionRotation(shuttleXform);
gridPos = Maps.GetGridPosition(_shuttleEntity.Value, gridPos, gridRot);
// do NOT apply LocalCenter operation here because it will be adjusted in FTLFree.
var mouseMapPos = InverseMapPosition(mouseLocalPos);
var ftlFree = (!beaconsOnly || foundBeacon != default) &&
_shuttles.FTLFree(_shuttleEntity.Value, new EntityCoordinates(viewedMapUid, mouseMapPos), _ftlAngle, _viewportExclusions);
var color = ftlFree ? Color.LimeGreen : Color.Magenta;
var gridRelativePos = matty.Transform(gridPos);
gridRelativePos = gridRelativePos with { Y = -gridRelativePos.Y };
var gridUiPos = ScalePosition(gridRelativePos);
// Draw FTL buffer around the mouse.
var ourFTLBuffer = _shuttles.GetFTLBufferRange(_shuttleEntity.Value, grid);
ourFTLBuffer *= MinimapScale;
handle.DrawCircle(mouseLocalPos, ourFTLBuffer, Color.Magenta.WithAlpha(0.01f));
handle.DrawCircle(mouseLocalPos, ourFTLBuffer, Color.Magenta, filled: false);
// Draw line from our shuttle to target
// Might need to clip the line if it's too far? But my brain wasn't working so F.
handle.DrawDottedLine(gridUiPos, mouseLocalPos, color, (float) realTime.TotalSeconds * 30f);
// Draw shuttle pre-vis
var mouseVerts = GetMapObject(mouseLocalPos, _ftlAngle, scale: MinimapScale);
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, mouseVerts.Span, color.WithAlpha(0.05f));
handle.DrawPrimitives(DrawPrimitiveTopology.LineLoop, mouseVerts.Span, color);
// Draw a notch indicating direction.
var ftlLength = GetMapObjectRadius() + 16f;
var ftlEnd = mouseLocalPos + _ftlAngle.RotateVec(new Vector2(0f, -ftlLength));
handle.DrawLine(mouseLocalPos, ftlEnd, color);
}
}
}
// Draw the coordinates
var mapOffset = MidPointVector;
if (mousePos.Window != WindowId.Invalid &&
controlLocalBounds.Contains(mouseLocalPos.Floored()))
{
mapOffset = mouseLocalPos;
}
mapOffset = InverseMapPosition(mapOffset);
var coordsText = $"{mapOffset.X:0.0}, {mapOffset.Y:0.0}";
DrawData(handle, coordsText);
}
private void AddMapObject(List<Vector2> edges, List<Vector2> verts, ValueList<Vector2> mapObject)
{
var bottom = mapObject[0];
var right = mapObject[1];
var top = mapObject[2];
var left = mapObject[3];
// Diamond interior
verts.Add(bottom);
verts.Add(right);
verts.Add(top);
verts.Add(bottom);
verts.Add(top);
verts.Add(left);
// Diamond edges
edges.Add(bottom);
edges.Add(right);
edges.Add(right);
edges.Add(top);
edges.Add(top);
edges.Add(left);
edges.Add(left);
edges.Add(bottom);
}
/// <summary>
/// Returns the beacons that intersect the viewport.
/// </summary>
private IEnumerable<(string Beacon, MapCoordinates Coordinates, IMapObject MapObject)> GetBeacons(List<IMapObject> mapObjs, Matrix3 mapTransform, UIBox2i area)
{
foreach (var mapO in mapObjs)
{
if (mapO is not ShuttleBeaconObject beacon)
continue;
var beaconCoords = EntManager.GetCoordinates(beacon.Coordinates).ToMap(EntManager, _xformSystem);
var position = mapTransform.Transform(beaconCoords.Position);
var localPos = ScalePosition(position with {Y = -position.Y});
// If beacon not on screen then ignore it.
if (!area.Contains(localPos.Floored()))
continue;
yield return (beacon.Name, beaconCoords, mapO);
}
}
private float GetMapObjectRadius(float scale = 1f) => WorldRange / 40f * scale;
private ValueList<Vector2> GetMapObject(Vector2 localPos, Angle angle, float scale = 1f, bool scalePosition = false)
{
// Constant size diamonds
var diamondRadius = GetMapObjectRadius();
var mapObj = new ValueList<Vector2>(4)
{
localPos + angle.RotateVec(new Vector2(0f, -2f * diamondRadius)) * scale,
localPos + angle.RotateVec(new Vector2(diamondRadius, 0f)) * scale,
localPos + angle.RotateVec(new Vector2(0f, 2f * diamondRadius)) * scale,
localPos + angle.RotateVec(new Vector2(-diamondRadius, 0f)) * scale,
};
if (scalePosition)
{
for (var i = 0; i < mapObj.Count; i++)
{
mapObj[i] = ScalePosition(mapObj[i]);
}
}
return mapObj;
}
private bool TryGetBeacon(IEnumerable<IMapObject> mapObjects, Matrix3 mapTransform, Vector2 mousePos, UIBox2i area, out ShuttleBeaconObject foundBeacon, out Vector2 foundLocalPos)
{
// In pixels
const float BeaconSnapRange = 32f;
float nearestValue = float.MaxValue;
foundLocalPos = Vector2.Zero;
foundBeacon = default;
foreach (var mapObj in mapObjects)
{
if (mapObj is not ShuttleBeaconObject beaconObj)
continue;
var beaconCoords = _xformSystem.ToMapCoordinates(EntManager.GetCoordinates(beaconObj.Coordinates));
if (beaconCoords.MapId != ViewingMap)
continue;
// Invalid beacon?
if (!_shuttles.CanFTLBeacon(beaconObj.Coordinates))
continue;
var position = mapTransform.Transform(beaconCoords.Position);
var localPos = ScalePosition(position with {Y = -position.Y});
// If beacon not on screen then ignore it.
if (!area.Contains(localPos.Floored()))
continue;
var distance = (localPos - mousePos).Length();
if (distance > BeaconSnapRange ||
distance > nearestValue)
{
continue;
}
foundLocalPos = localPos;
nearestValue = distance;
foundBeacon = beaconObj;
}
return foundBeacon != default;
}
/// <summary>
/// Sets the map objects for the next draw.
/// </summary>
public void SetMapObjects(Dictionary<MapId, List<IMapObject>> mapObjects)
{
_mapObjects.Clear();
if (mapObjects.TryGetValue(ViewingMap, out var obbies))
{
_mapObjects.AddRange(obbies);
}
}
}

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<ui:BaseShuttleControl xmlns:ui="clr-namespace:Content.Client.Shuttles.UI" />

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using System.Numerics;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Systems;
using JetBrains.Annotations;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Collections;
using Robust.Shared.Input;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Utility;
namespace Content.Client.Shuttles.UI;
[GenerateTypedNameReferences]
public sealed partial class ShuttleNavControl : BaseShuttleControl
{
[Dependency] private readonly IMapManager _mapManager = default!;
private readonly SharedShuttleSystem _shuttles;
private readonly SharedTransformSystem _transform;
/// <summary>
/// Used to transform all of the radar objects. Typically is a shuttle console parented to a grid.
/// </summary>
private EntityCoordinates? _coordinates;
private Angle? _rotation;
private Dictionary<NetEntity, List<DockingPortState>> _docks = new();
public bool ShowIFF { get; set; } = true;
public bool ShowDocks { get; set; } = true;
/// <summary>
/// Raised if the user left-clicks on the radar control with the relevant entitycoordinates.
/// </summary>
public Action<EntityCoordinates>? OnRadarClick;
private List<Entity<MapGridComponent>> _grids = new();
public ShuttleNavControl() : base(64f, 256f, 256f)
{
RobustXamlLoader.Load(this);
_shuttles = EntManager.System<SharedShuttleSystem>();
_transform = EntManager.System<SharedTransformSystem>();
}
public void SetMatrix(EntityCoordinates? coordinates, Angle? angle)
{
_coordinates = coordinates;
_rotation = angle;
}
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
{
base.KeyBindUp(args);
if (_coordinates == null || _rotation == null || args.Function != EngineKeyFunctions.UIClick ||
OnRadarClick == null)
{
return;
}
var a = InverseScalePosition(args.RelativePosition);
var relativeWorldPos = new Vector2(a.X, -a.Y);
relativeWorldPos = _rotation.Value.RotateVec(relativeWorldPos);
var coords = _coordinates.Value.Offset(relativeWorldPos);
OnRadarClick?.Invoke(coords);
}
/// <summary>
/// Gets the entitycoordinates of where the mouseposition is, relative to the control.
/// </summary>
[PublicAPI]
public EntityCoordinates GetMouseCoordinates(ScreenCoordinates screen)
{
if (_coordinates == null || _rotation == null)
{
return EntityCoordinates.Invalid;
}
var pos = screen.Position / UIScale - GlobalPosition;
var a = InverseScalePosition(pos);
var relativeWorldPos = new Vector2(a.X, -a.Y);
relativeWorldPos = _rotation.Value.RotateVec(relativeWorldPos);
var coords = _coordinates.Value.Offset(relativeWorldPos);
return coords;
}
public void UpdateState(NavInterfaceState state)
{
SetMatrix(EntManager.GetCoordinates(state.Coordinates), state.Angle);
WorldMaxRange = state.MaxRange;
if (WorldMaxRange < WorldRange)
{
ActualRadarRange = WorldMaxRange;
}
if (WorldMaxRange < WorldMinRange)
WorldMinRange = WorldMaxRange;
ActualRadarRange = Math.Clamp(ActualRadarRange, WorldMinRange, WorldMaxRange);
_docks = state.Docks;
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
DrawBacking(handle);
DrawCircles(handle);
// No data
if (_coordinates == null || _rotation == null)
{
return;
}
var xformQuery = EntManager.GetEntityQuery<TransformComponent>();
var fixturesQuery = EntManager.GetEntityQuery<FixturesComponent>();
var bodyQuery = EntManager.GetEntityQuery<PhysicsComponent>();
if (!xformQuery.TryGetComponent(_coordinates.Value.EntityId, out var xform)
|| xform.MapID == MapId.Nullspace)
{
return;
}
var mapPos = _transform.ToMapCoordinates(_coordinates.Value);
var offset = _coordinates.Value.Position;
var posMatrix = Matrix3.CreateTransform(offset, _rotation.Value);
var (_, ourEntRot, ourEntMatrix) = _transform.GetWorldPositionRotationMatrix(_coordinates.Value.EntityId);
Matrix3.Multiply(posMatrix, ourEntMatrix, out var ourWorldMatrix);
var ourWorldMatrixInvert = ourWorldMatrix.Invert();
// Draw our grid in detail
var ourGridId = xform.GridUid;
if (EntManager.TryGetComponent<MapGridComponent>(ourGridId, out var ourGrid) &&
fixturesQuery.HasComponent(ourGridId.Value))
{
var ourGridMatrix = _transform.GetWorldMatrix(ourGridId.Value);
Matrix3.Multiply(in ourGridMatrix, in ourWorldMatrixInvert, out var matrix);
var color = _shuttles.GetIFFColor(ourGridId.Value, self: true);
DrawGrid(handle, matrix, (ourGridId.Value, ourGrid), color);
DrawDocks(handle, ourGridId.Value, matrix);
}
var invertedPosition = _coordinates.Value.Position - offset;
invertedPosition.Y = -invertedPosition.Y;
// Don't need to transform the InvWorldMatrix again as it's already offset to its position.
// Draw radar position on the station
var radarPos = invertedPosition;
const float radarVertRadius = 2f;
var radarPosVerts = new Vector2[]
{
ScalePosition(radarPos + new Vector2(0f, -radarVertRadius)),
ScalePosition(radarPos + new Vector2(radarVertRadius / 2f, 0f)),
ScalePosition(radarPos + new Vector2(0f, radarVertRadius)),
ScalePosition(radarPos + new Vector2(radarVertRadius / -2f, 0f)),
};
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, radarPosVerts, Color.Lime);
var rot = ourEntRot + _rotation.Value;
var viewBounds = new Box2Rotated(new Box2(-WorldRange, -WorldRange, WorldRange, WorldRange).Translated(mapPos.Position), rot, mapPos.Position);
var viewAABB = viewBounds.CalcBoundingBox();
_grids.Clear();
_mapManager.FindGridsIntersecting(xform.MapID, new Box2(mapPos.Position - MaxRadarRangeVector, mapPos.Position + MaxRadarRangeVector), ref _grids, approx: true, includeMap: false);
// Draw other grids... differently
foreach (var grid in _grids)
{
var gUid = grid.Owner;
if (gUid == ourGridId || !fixturesQuery.HasComponent(gUid))
continue;
var gridBody = bodyQuery.GetComponent(gUid);
EntManager.TryGetComponent<IFFComponent>(gUid, out var iff);
if (!_shuttles.CanDraw(gUid, gridBody, iff))
continue;
var gridMatrix = _transform.GetWorldMatrix(gUid);
Matrix3.Multiply(in gridMatrix, in ourWorldMatrixInvert, out var matty);
var color = _shuttles.GetIFFColor(grid, self: false, iff);
// Others default:
// Color.FromHex("#FFC000FF")
// Hostile default: Color.Firebrick
var labelName = _shuttles.GetIFFLabel(grid, self: false, iff);
if (ShowIFF &&
labelName != null)
{
var gridBounds = grid.Comp.LocalAABB;
var gridCentre = matty.Transform(gridBody.LocalCenter);
gridCentre.Y = -gridCentre.Y;
var distance = gridCentre.Length();
var labelText = Loc.GetString("shuttle-console-iff-label", ("name", labelName),
("distance", $"{distance:0.0}"));
var labelDimensions = handle.GetDimensions(Font, labelText, UIScale);
// y-offset the control to always render below the grid (vertically)
var yOffset = Math.Max(gridBounds.Height, gridBounds.Width) * MinimapScale / 1.8f / UIScale;
// The actual position in the UI. We offset the matrix position to render it off by half its width
// plus by the offset.
var uiPosition = ScalePosition(gridCentre) / UIScale - new Vector2(labelDimensions.X / 2f, -yOffset);
// Look this is uggo so feel free to cleanup. We just need to clamp the UI position to within the viewport.
uiPosition = new Vector2(Math.Clamp(uiPosition.X, 0f, Width - labelDimensions.X),
Math.Clamp(uiPosition.Y, 0f, Height - labelDimensions.Y));
handle.DrawString(Font, uiPosition, labelText, color);
}
// Detailed view
var gridAABB = gridMatrix.TransformBox(grid.Comp.LocalAABB);
// Skip drawing if it's out of range.
if (!gridAABB.Intersects(viewAABB))
continue;
DrawGrid(handle, matty, grid, color);
DrawDocks(handle, gUid, matty);
}
}
private void DrawDocks(DrawingHandleScreen handle, EntityUid uid, Matrix3 matrix)
{
if (!ShowDocks)
return;
const float DockScale = 0.6f;
var nent = EntManager.GetNetEntity(uid);
if (_docks.TryGetValue(nent, out var docks))
{
foreach (var state in docks)
{
var position = state.Coordinates.Position;
var uiPosition = matrix.Transform(position);
if (uiPosition.Length() > (WorldRange * 2f) - DockScale)
continue;
var color = Color.ToSrgb(Color.Magenta);
var verts = new[]
{
matrix.Transform(position + new Vector2(-DockScale, -DockScale)),
matrix.Transform(position + new Vector2(DockScale, -DockScale)),
matrix.Transform(position + new Vector2(DockScale, DockScale)),
matrix.Transform(position + new Vector2(-DockScale, DockScale)),
};
for (var i = 0; i < verts.Length; i++)
{
var vert = verts[i];
vert.Y = -vert.Y;
verts[i] = ScalePosition(vert);
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, color.WithAlpha(0.8f));
handle.DrawPrimitives(DrawPrimitiveTopology.LineStrip, verts, color);
}
}
}
private Vector2 InverseScalePosition(Vector2 value)
{
return (value - MidPointVector) / MinimapScale;
}
}