Shuttle console + FTL rework (#24430)

* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
This commit is contained in:
metalgearsloth
2024-03-03 18:39:19 +11:00
committed by GitHub
parent 2ef38f8a62
commit c5486873db
99 changed files with 4896 additions and 2371 deletions

View File

@@ -437,7 +437,7 @@ public sealed class ArrivalsSystem : EntitySystem
if (xform.MapUid != arrivalsXform.MapUid)
{
if (arrivals.IsValid())
_shuttles.FTLTravel(uid, shuttle, arrivals, dock: true);
_shuttles.FTLToDock(uid, shuttle, arrivals);
comp.NextArrivalsTime = _timing.CurTime + TimeSpan.FromSeconds(tripTime);
}
@@ -447,7 +447,7 @@ public sealed class ArrivalsSystem : EntitySystem
var targetGrid = _station.GetLargestGrid(data);
if (targetGrid != null)
_shuttles.FTLTravel(uid, shuttle, targetGrid.Value, dock: true);
_shuttles.FTLToDock(uid, shuttle, targetGrid.Value);
// The ArrivalsCooldown includes the trip there, so we only need to add the time taken for
// the trip back.
@@ -567,7 +567,7 @@ public sealed class ArrivalsSystem : EntitySystem
var arrivalsComp = EnsureComp<ArrivalsShuttleComponent>(component.Shuttle);
arrivalsComp.Station = uid;
EnsureComp<ProtectedGridComponent>(uid);
_shuttles.FTLTravel(component.Shuttle, shuttleComp, arrivals, hyperspaceTime: RoundStartFTLDuration, dock: true);
_shuttles.FTLToDock(component.Shuttle, shuttleComp, arrivals, hyperspaceTime: RoundStartFTLDuration);
arrivalsComp.NextTransfer = _timing.CurTime + TimeSpan.FromSeconds(_cfgManager.GetCVar(CCVars.ArrivalsCooldown));
}

View File

@@ -1,122 +0,0 @@
using Content.Server.Shuttles.Components;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
namespace Content.Server.Shuttles.Systems;
public sealed partial class DockingSystem
{
private void UpdateAutodock()
{
// Work out what we can autodock with, what we shouldn't, and when we should stop tracking.
// Autodocking only stops when the client closes that dock viewport OR they lose pilotcomponent.
var dockingQuery = GetEntityQuery<DockingComponent>();
var xformQuery = GetEntityQuery<TransformComponent>();
var recentQuery = GetEntityQuery<RecentlyDockedComponent>();
var query = EntityQueryEnumerator<AutoDockComponent>();
while (query.MoveNext(out var dockUid, out var comp))
{
if (comp.Requesters.Count == 0 || !dockingQuery.TryGetComponent(dockUid, out var dock))
{
RemComp<AutoDockComponent>(dockUid);
continue;
}
// Don't re-dock if we're already docked or recently were.
if (dock.Docked || recentQuery.HasComponent(dockUid))
continue;
var dockable = GetDockable(dockUid, xformQuery.GetComponent(dockUid));
if (dockable == null)
continue;
TryDock(dockUid, dock, dockable.Value);
}
// Work out recent docks that have gone past their designated threshold.
var checkedRecent = new HashSet<EntityUid>();
var recentQueryEnumerator = EntityQueryEnumerator<RecentlyDockedComponent, TransformComponent>();
while (recentQueryEnumerator.MoveNext(out var uid, out var comp, out var xform))
{
if (!checkedRecent.Add(uid))
continue;
if (!dockingQuery.HasComponent(uid))
{
RemCompDeferred<RecentlyDockedComponent>(uid);
continue;
}
if (!xformQuery.TryGetComponent(comp.LastDocked, out var otherXform))
{
RemCompDeferred<RecentlyDockedComponent>(uid);
continue;
}
var worldPos = _transform.GetWorldPosition(xform, xformQuery);
var otherWorldPos = _transform.GetWorldPosition(otherXform, xformQuery);
if ((worldPos - otherWorldPos).Length() < comp.Radius)
continue;
Log.Debug($"Removed RecentlyDocked from {ToPrettyString(uid)} and {ToPrettyString(comp.LastDocked)}");
RemComp<RecentlyDockedComponent>(uid);
RemComp<RecentlyDockedComponent>(comp.LastDocked);
}
}
private void OnRequestUndock(EntityUid uid, ShuttleConsoleComponent component, UndockRequestMessage args)
{
var dork = GetEntity(args.DockEntity);
Log.Debug($"Received undock request for {ToPrettyString(dork)}");
// TODO: Validation
if (!TryComp<DockingComponent>(dork, out var dock) ||
!dock.Docked ||
HasComp<PreventPilotComponent>(Transform(uid).GridUid))
{
return;
}
Undock(dork, dock);
}
private void OnRequestAutodock(EntityUid uid, ShuttleConsoleComponent component, AutodockRequestMessage args)
{
var dork = GetEntity(args.DockEntity);
Log.Debug($"Received autodock request for {ToPrettyString(dork)}");
var player = args.Session.AttachedEntity;
if (player == null ||
!HasComp<DockingComponent>(dork) ||
HasComp<PreventPilotComponent>(Transform(uid).GridUid))
{
return;
}
// TODO: Validation
var comp = EnsureComp<AutoDockComponent>(dork);
comp.Requesters.Add(player.Value);
}
private void OnRequestStopAutodock(EntityUid uid, ShuttleConsoleComponent component, StopAutodockRequestMessage args)
{
var dork = GetEntity(args.DockEntity);
Log.Debug($"Received stop autodock request for {ToPrettyString(dork)}");
var player = args.Session.AttachedEntity;
// TODO: Validation
if (player == null || !TryComp<AutoDockComponent>(dork, out var comp))
return;
comp.Requesters.Remove(player.Value);
if (comp.Requesters.Count == 0)
RemComp<AutoDockComponent>(dork);
}
}

View File

@@ -19,13 +19,13 @@ public sealed partial class DockingSystem
public Angle GetAngle(EntityUid uid, TransformComponent xform, EntityUid targetUid, TransformComponent targetXform, EntityQuery<TransformComponent> xformQuery)
{
var (shuttlePos, shuttleRot) = _transform.GetWorldPositionRotation(xform, xformQuery);
var (targetPos, targetRot) = _transform.GetWorldPositionRotation(targetXform, xformQuery);
var (shuttlePos, shuttleRot) = _transform.GetWorldPositionRotation(xform);
var (targetPos, targetRot) = _transform.GetWorldPositionRotation(targetXform);
var shuttleCOM = Robust.Shared.Physics.Transform.Mul(new Transform(shuttlePos, shuttleRot),
Comp<PhysicsComponent>(uid).LocalCenter);
_physicsQuery.GetComponent(uid).LocalCenter);
var targetCOM = Robust.Shared.Physics.Transform.Mul(new Transform(targetPos, targetRot),
Comp<PhysicsComponent>(targetUid).LocalCenter);
_physicsQuery.GetComponent(targetUid).LocalCenter);
var mapDiff = shuttleCOM - targetCOM;
var angle = mapDiff.ToWorldAngle();
@@ -36,7 +36,7 @@ public sealed partial class DockingSystem
/// <summary>
/// Checks if 2 docks can be connected by moving the shuttle directly onto docks.
/// </summary>
public bool CanDock(
private bool CanDock(
DockingComponent shuttleDock,
TransformComponent shuttleDockXform,
DockingComponent gridDock,
@@ -119,37 +119,63 @@ public sealed partial class DockingSystem
return GetDockingConfigPrivate(shuttleUid, targetGrid, shuttleDocks, gridDocks, priorityTag);
}
private DockingConfig? GetDockingConfigPrivate(
/// <summary>
/// Tries to get a docking config at the specified coordinates and angle.
/// </summary>
public DockingConfig? GetDockingConfigAt(EntityUid shuttleUid,
EntityUid targetGrid,
EntityCoordinates coordinates,
Angle angle)
{
var gridDocks = GetDocks(targetGrid);
var shuttleDocks = GetDocks(shuttleUid);
var configs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks);
foreach (var config in configs)
{
if (config.Coordinates.Equals(coordinates) && config.Angle.EqualsApprox(angle, 0.01))
{
return config;
}
}
return null;
}
/// <summary>
/// Gets all docking configs between the 2 grids.
/// </summary>
private List<DockingConfig> GetDockingConfigs(
EntityUid shuttleUid,
EntityUid targetGrid,
List<(EntityUid, DockingComponent)> shuttleDocks,
List<(EntityUid, DockingComponent)> gridDocks,
string? priorityTag = null)
{
if (gridDocks.Count <= 0)
return null;
List<(EntityUid, DockingComponent)> gridDocks)
{
var validDockConfigs = new List<DockingConfig>();
var xformQuery = GetEntityQuery<TransformComponent>();
var targetGridGrid = Comp<MapGridComponent>(targetGrid);
var targetGridXform = xformQuery.GetComponent(targetGrid);
if (gridDocks.Count <= 0)
return validDockConfigs;
var targetGridGrid = _gridQuery.GetComponent(targetGrid);
var targetGridXform = _xformQuery.GetComponent(targetGrid);
var targetGridAngle = _transform.GetWorldRotation(targetGridXform).Reduced();
var shuttleFixturesComp = Comp<FixturesComponent>(shuttleUid);
var shuttleAABB = Comp<MapGridComponent>(shuttleUid).LocalAABB;
var shuttleAABB = _gridQuery.GetComponent(shuttleUid).LocalAABB;
var isMap = HasComp<MapComponent>(targetGrid);
var validDockConfigs = new List<DockingConfig>();
var grids = new List<Entity<MapGridComponent>>();
if (shuttleDocks.Count > 0)
{
// We'll try all combinations of shuttle docks and see which one is most suitable
foreach (var (dockUid, shuttleDock) in shuttleDocks)
{
var shuttleDockXform = xformQuery.GetComponent(dockUid);
var shuttleDockXform = _xformQuery.GetComponent(dockUid);
foreach (var (gridDockUid, gridDock) in gridDocks)
{
var gridXform = xformQuery.GetComponent(gridDockUid);
var gridXform = _xformQuery.GetComponent(gridDockUid);
if (!CanDock(
shuttleDock, shuttleDockXform,
@@ -167,15 +193,15 @@ public sealed partial class DockingSystem
}
// Can't just use the AABB as we want to get bounds as tight as possible.
var spawnPosition = new EntityCoordinates(targetGrid, matty.Transform(Vector2.Zero));
spawnPosition = new EntityCoordinates(targetGridXform.MapUid!.Value, spawnPosition.ToMapPos(EntityManager, _transform));
var gridPosition = new EntityCoordinates(targetGrid, matty.Transform(Vector2.Zero));
var spawnPosition = new EntityCoordinates(targetGridXform.MapUid!.Value, gridPosition.ToMapPos(EntityManager, _transform));
// TODO: use tight bounds
var dockedBounds = new Box2Rotated(shuttleAABB.Translated(spawnPosition.Position), targetAngle, spawnPosition.Position);
// Check if there's no intersecting grids (AKA oh god it's docking at cargo).
grids.Clear();
_mapManager.FindGridsIntersecting(targetGridXform.MapID, dockedBounds, ref grids);
_mapManager.FindGridsIntersecting(targetGridXform.MapID, dockedBounds, ref grids, includeMap: false);
if (grids.Any(o => o.Owner != targetGrid && o.Owner != targetGridXform.MapUid))
{
continue;
@@ -204,9 +230,9 @@ public sealed partial class DockingSystem
if (!CanDock(
other,
xformQuery.GetComponent(otherUid),
_xformQuery.GetComponent(otherUid),
otherGrid,
xformQuery.GetComponent(otherGridUid),
_xformQuery.GetComponent(otherGridUid),
shuttleAABB,
targetGridAngle,
shuttleFixturesComp, targetGridGrid,
@@ -234,7 +260,7 @@ public sealed partial class DockingSystem
validDockConfigs.Add(new DockingConfig()
{
Docks = dockedPorts,
Coordinates = spawnPosition,
Coordinates = gridPosition,
Area = dockedAABB,
Angle = targetAngle,
});
@@ -242,9 +268,23 @@ public sealed partial class DockingSystem
}
}
return validDockConfigs;
}
private DockingConfig? GetDockingConfigPrivate(
EntityUid shuttleUid,
EntityUid targetGrid,
List<(EntityUid, DockingComponent)> shuttleDocks,
List<(EntityUid, DockingComponent)> gridDocks,
string? priorityTag = null)
{
var validDockConfigs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks);
if (validDockConfigs.Count <= 0)
return null;
var targetGridAngle = _transform.GetWorldRotation(targetGrid).Reduced();
// Prioritise by priority docks, then by maximum connected ports, then by most similar angle.
validDockConfigs = validDockConfigs
.OrderByDescending(x => x.Docks.Any(docks =>

View File

@@ -5,7 +5,10 @@ using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Shared.Doors;
using Content.Shared.Doors.Components;
using Content.Shared.Popups;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
using Content.Shared.Shuttles.Systems;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
@@ -17,27 +20,32 @@ using Robust.Shared.Utility;
namespace Content.Server.Shuttles.Systems
{
public sealed partial class DockingSystem : EntitySystem
public sealed partial class DockingSystem : SharedDockingSystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly DoorSystem _doorSystem = default!;
[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly PathfindingSystem _pathfinding = default!;
[Dependency] private readonly ShuttleConsoleSystem _console = default!;
[Dependency] private readonly SharedJointSystem _jointSystem = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private const string DockingFixture = "docking";
private const string DockingJoint = "docking";
private const float DockingRadius = 0.20f;
private EntityQuery<MapGridComponent> _gridQuery;
private EntityQuery<PhysicsComponent> _physicsQuery;
private EntityQuery<TransformComponent> _xformQuery;
private readonly HashSet<Entity<DockingComponent>> _dockingSet = new();
private readonly HashSet<Entity<DockingComponent, DoorBoltComponent>> _dockingBoltSet = new();
public override void Initialize()
{
base.Initialize();
_gridQuery = GetEntityQuery<MapGridComponent>();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
SubscribeLocalEvent<DockingComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<DockingComponent, ComponentShutdown>(OnShutdown);
@@ -48,15 +56,35 @@ namespace Content.Server.Shuttles.Systems
// Yes this isn't in shuttle console; it may be used by other systems technically.
// in which case I would also add their subs here.
SubscribeLocalEvent<ShuttleConsoleComponent, AutodockRequestMessage>(OnRequestAutodock);
SubscribeLocalEvent<ShuttleConsoleComponent, StopAutodockRequestMessage>(OnRequestStopAutodock);
SubscribeLocalEvent<ShuttleConsoleComponent, DockRequestMessage>(OnRequestDock);
SubscribeLocalEvent<ShuttleConsoleComponent, UndockRequestMessage>(OnRequestUndock);
}
public override void Update(float frameTime)
/// <summary>
/// Sets the docks for the provided entity as enabled or disabled.
/// </summary>
public void SetDocks(EntityUid gridUid, bool enabled)
{
base.Update(frameTime);
UpdateAutodock();
_dockingSet.Clear();
_lookup.GetChildEntities(gridUid, _dockingSet);
foreach (var dock in _dockingSet)
{
Undock(dock);
dock.Comp.Enabled = enabled;
}
}
public void SetDockBolts(EntityUid gridUid, bool enabled)
{
_dockingBoltSet.Clear();
_lookup.GetChildEntities(gridUid, _dockingBoltSet);
foreach (var entity in _dockingBoltSet)
{
_doorSystem.TryClose(entity);
_doorSystem.SetBoltsDown((entity.Owner, entity.Comp2), enabled);
}
}
private void OnAutoClose(EntityUid uid, DockingComponent component, BeforeDoorAutoCloseEvent args)
@@ -66,79 +94,6 @@ namespace Content.Server.Shuttles.Systems
args.Cancel();
}
private Entity<DockingComponent>? GetDockable(EntityUid uid, TransformComponent dockingXform)
{
// Did you know Saltern is the most dockable station?
// Assume the docking port itself (and its body) is valid
if (!HasComp<ShuttleComponent>(dockingXform.GridUid))
{
return null;
}
var transform = _physics.GetPhysicsTransform(uid, dockingXform);
var dockingFixture = _fixtureSystem.GetFixtureOrNull(uid, DockingFixture);
if (dockingFixture == null)
return null;
Box2? aabb = null;
for (var i = 0; i < dockingFixture.Shape.ChildCount; i++)
{
aabb = aabb?.Union(dockingFixture.Shape.ComputeAABB(transform, i)) ?? dockingFixture.Shape.ComputeAABB(transform, i);
}
if (aabb == null)
return null;
var enlargedAABB = aabb.Value.Enlarged(DockingRadius * 1.5f);
// Get any docking ports in range on other grids.
var grids = new List<Entity<MapGridComponent>>();
_mapManager.FindGridsIntersecting(dockingXform.MapID, enlargedAABB, ref grids);
foreach (var otherGrid in grids)
{
if (otherGrid.Owner == dockingXform.GridUid)
continue;
foreach (var ent in otherGrid.Comp.GetAnchoredEntities(enlargedAABB))
{
if (!TryComp(ent, out DockingComponent? otherDocking) ||
!otherDocking.Enabled ||
!TryComp(ent, out FixturesComponent? otherBody))
{
continue;
}
var otherTransform = _physics.GetPhysicsTransform(ent);
var otherDockingFixture = _fixtureSystem.GetFixtureOrNull(ent, DockingFixture, manager: otherBody);
if (otherDockingFixture == null)
{
DebugTools.Assert(false);
Log.Error($"Found null docking fixture on {ent}");
continue;
}
for (var i = 0; i < otherDockingFixture.Shape.ChildCount; i++)
{
var otherAABB = otherDockingFixture.Shape.ComputeAABB(otherTransform, i);
if (!aabb.Value.Intersects(otherAABB))
continue;
// TODO: Need CollisionManager's GJK for accurate bounds
// Realistically I want 2 fixtures anyway but I'll deal with that later.
return (ent, otherDocking);
}
}
}
return null;
}
private void OnShutdown(EntityUid uid, DockingComponent component, ComponentShutdown args)
{
if (component.DockedWith == null ||
@@ -147,6 +102,13 @@ namespace Content.Server.Shuttles.Systems
return;
}
var gridUid = Transform(uid).GridUid;
if (gridUid != null && !Terminating(gridUid.Value))
{
_console.RefreshShuttleConsoles();
}
Cleanup(uid, component);
}
@@ -166,12 +128,6 @@ namespace Content.Server.Shuttles.Systems
Log.Error($"Tried to cleanup {dockAUid} but not docked?");
dockA.DockedWith = null;
if (dockA.DockJoint != null)
{
// We'll still cleanup the dock joint on release at least
_jointSystem.RemoveJoint(dockA.DockJoint);
}
return;
}
@@ -200,12 +156,16 @@ namespace Content.Server.Shuttles.Systems
RaiseLocalEvent(msg);
}
private void OnStartup(EntityUid uid, DockingComponent component, ComponentStartup args)
private void OnStartup(Entity<DockingComponent> entity, ref ComponentStartup args)
{
// Use startup so transform already initialized
if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored) return;
var uid = entity.Owner;
var component = entity.Comp;
EnableDocking(uid, component);
// Use startup so transform already initialized
if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored)
return;
SetDockingEnabled((uid, component), true);
// This little gem is for docking deserialization
if (component.DockedWith != null)
@@ -217,75 +177,62 @@ namespace Content.Server.Shuttles.Systems
var otherDock = EntityManager.GetComponent<DockingComponent>(component.DockedWith.Value);
DebugTools.Assert(otherDock.DockedWith != null);
Dock(uid, component, component.DockedWith.Value, otherDock);
Dock((uid, component), (component.DockedWith.Value, otherDock));
DebugTools.Assert(component.Docked && otherDock.Docked);
}
}
private void OnAnchorChange(EntityUid uid, DockingComponent component, ref AnchorStateChangedEvent args)
private void OnAnchorChange(Entity<DockingComponent> entity, ref AnchorStateChangedEvent args)
{
if (args.Anchored)
{
EnableDocking(uid, component);
SetDockingEnabled(entity, true);
}
else
{
DisableDocking(uid, component);
SetDockingEnabled(entity, false);
}
_console.RefreshShuttleConsoles();
}
private void OnDockingReAnchor(EntityUid uid, DockingComponent component, ref ReAnchorEvent args)
private void OnDockingReAnchor(Entity<DockingComponent> entity, ref ReAnchorEvent args)
{
var uid = entity.Owner;
var component = entity.Comp;
if (!component.Docked)
return;
var otherDock = component.DockedWith;
var other = Comp<DockingComponent>(otherDock!.Value);
Undock(uid, component);
Dock(uid, component, otherDock.Value, other);
Undock(entity);
Dock((uid, component), (otherDock.Value, other));
_console.RefreshShuttleConsoles();
}
private void DisableDocking(EntityUid uid, DockingComponent component)
public void SetDockingEnabled(Entity<DockingComponent> entity, bool value)
{
if (!component.Enabled)
if (entity.Comp.Enabled == value)
return;
component.Enabled = false;
entity.Comp.Enabled = value;
if (component.DockedWith != null)
if (!entity.Comp.Enabled && entity.Comp.DockedWith != null)
{
Undock(uid, component);
Undock(entity);
}
}
private void EnableDocking(EntityUid uid, DockingComponent component)
{
if (component.Enabled)
return;
if (!TryComp(uid, out PhysicsComponent? physicsComponent))
return;
component.Enabled = true;
var shape = new PhysShapeCircle(DockingRadius, new Vector2(0f, -0.5f));
// Listen it makes intersection tests easier; you can probably dump this but it requires a bunch more boilerplate
// TODO: I want this to ideally be 2 fixtures to force them to have some level of alignment buuuttt
// I also need collisionmanager for that yet again so they get dis.
// TODO: CollisionManager is fine so get to work sloth chop chop.
_fixtureSystem.TryCreateFixture(uid, shape, DockingFixture, hard: false, body: physicsComponent);
}
/// <summary>
/// Docks 2 ports together and assumes it is valid.
/// </summary>
public void Dock(EntityUid dockAUid, DockingComponent dockA, EntityUid dockBUid, DockingComponent dockB)
public void Dock(Entity<DockingComponent> dockA, Entity<DockingComponent> dockB)
{
var dockAUid = dockA.Owner;
var dockBUid = dockB.Owner;
if (dockBUid.GetHashCode() < dockAUid.GetHashCode())
{
(dockA, dockB) = (dockB, dockA);
@@ -322,10 +269,10 @@ namespace Content.Server.Shuttles.Systems
WeldJoint joint;
// Pre-existing joint so use that.
if (dockA.DockJointId != null)
if (dockA.Comp.DockJointId != null)
{
DebugTools.Assert(dockB.DockJointId == dockA.DockJointId);
joint = _jointSystem.GetOrCreateWeldJoint(gridA, gridB, dockA.DockJointId);
DebugTools.Assert(dockB.Comp.DockJointId == dockA.Comp.DockJointId);
joint = _jointSystem.GetOrCreateWeldJoint(gridA, gridB, dockA.Comp.DockJointId);
}
else
{
@@ -345,15 +292,15 @@ namespace Content.Server.Shuttles.Systems
joint.Stiffness = stiffness;
joint.Damping = damping;
dockA.DockJoint = joint;
dockA.DockJointId = joint.ID;
dockA.Comp.DockJoint = joint;
dockA.Comp.DockJointId = joint.ID;
dockB.DockJoint = joint;
dockB.DockJointId = joint.ID;
dockB.Comp.DockJoint = joint;
dockB.Comp.DockJointId = joint.ID;
}
dockA.DockedWith = dockBUid;
dockB.DockedWith = dockAUid;
dockA.Comp.DockedWith = dockBUid;
dockB.Comp.DockedWith = dockAUid;
if (TryComp(dockAUid, out DoorComponent? doorA))
{
@@ -381,8 +328,8 @@ namespace Content.Server.Shuttles.Systems
if (_pathfinding.TryCreatePortal(dockAXform.Coordinates, dockBXform.Coordinates, out var handle))
{
dockA.PathfindHandle = handle;
dockB.PathfindHandle = handle;
dockA.Comp.PathfindHandle = handle;
dockB.Comp.PathfindHandle = handle;
}
var msg = new DockEvent
@@ -393,77 +340,35 @@ namespace Content.Server.Shuttles.Systems
GridBUid = gridB,
};
_console.RefreshShuttleConsoles();
RaiseLocalEvent(dockAUid, msg);
RaiseLocalEvent(dockBUid, msg);
RaiseLocalEvent(msg);
}
private bool CanDock(EntityUid dockAUid, EntityUid dockBUid, DockingComponent dockA, DockingComponent dockB)
{
if (!dockA.Enabled ||
!dockB.Enabled ||
dockA.DockedWith != null ||
dockB.DockedWith != null)
{
return false;
}
var fixtureA = _fixtureSystem.GetFixtureOrNull(dockAUid, DockingFixture);
var fixtureB = _fixtureSystem.GetFixtureOrNull(dockBUid, DockingFixture);
if (fixtureA == null || fixtureB == null)
{
return false;
}
var transformA = _physics.GetPhysicsTransform(dockAUid);
var transformB = _physics.GetPhysicsTransform(dockBUid);
var intersect = false;
for (var i = 0; i < fixtureA.Shape.ChildCount; i++)
{
var aabb = fixtureA.Shape.ComputeAABB(transformA, i);
for (var j = 0; j < fixtureB.Shape.ChildCount; j++)
{
var otherAABB = fixtureB.Shape.ComputeAABB(transformB, j);
if (!aabb.Intersects(otherAABB))
continue;
// TODO: Need collisionmanager's GJK for accurate checks don't @ me son
intersect = true;
break;
}
if (intersect)
break;
}
return intersect;
}
/// <summary>
/// Attempts to dock 2 ports together and will return early if it's not possible.
/// </summary>
private void TryDock(EntityUid dockAUid, DockingComponent dockA, Entity<DockingComponent> dockB)
private void TryDock(Entity<DockingComponent> dockA, Entity<DockingComponent> dockB)
{
if (!CanDock(dockAUid, dockB, dockA, dockB))
if (!CanDock(dockA, dockB))
return;
Dock(dockAUid, dockA, dockB, dockB);
Dock(dockA, dockB);
}
public void Undock(EntityUid dockUid, DockingComponent dock)
public void Undock(Entity<DockingComponent> dock)
{
if (dock.DockedWith == null)
if (dock.Comp.DockedWith == null)
return;
OnUndock(dockUid, dock.DockedWith.Value);
OnUndock(dock.DockedWith.Value, dockUid);
Cleanup(dockUid, dock);
OnUndock(dock.Owner);
OnUndock(dock.Comp.DockedWith.Value);
Cleanup(dock.Owner, dock);
_console.RefreshShuttleConsoles();
}
private void OnUndock(EntityUid dockUid, EntityUid other)
private void OnUndock(EntityUid dockUid)
{
if (TerminatingOrDeleted(dockUid))
return;
@@ -473,9 +378,97 @@ namespace Content.Server.Shuttles.Systems
if (TryComp(dockUid, out DoorComponent? door) && _doorSystem.TryClose(dockUid, door))
door.ChangeAirtight = true;
}
var recentlyDocked = EnsureComp<RecentlyDockedComponent>(dockUid);
recentlyDocked.LastDocked = other;
private void OnRequestUndock(EntityUid uid, ShuttleConsoleComponent component, UndockRequestMessage args)
{
if (!TryGetEntity(args.DockEntity, out var dockEnt) ||
!TryComp(dockEnt, out DockingComponent? dockComp))
{
_popup.PopupCursor(Loc.GetString("shuttle-console-undock-fail"));
return;
}
var dock = (dockEnt.Value, dockComp);
if (!CanUndock(dock))
{
_popup.PopupCursor(Loc.GetString("shuttle-console-undock-fail"));
return;
}
Undock(dock);
}
private void OnRequestDock(EntityUid uid, ShuttleConsoleComponent component, DockRequestMessage args)
{
var shuttleUid = Transform(uid).GridUid;
if (!CanShuttleDock(shuttleUid))
{
_popup.PopupCursor(Loc.GetString("shuttle-console-dock-fail"));
return;
}
if (!TryGetEntity(args.DockEntity, out var ourDock) ||
!TryGetEntity(args.TargetDockEntity, out var targetDock) ||
!TryComp(ourDock, out DockingComponent? ourDockComp) ||
!TryComp(targetDock, out DockingComponent? targetDockComp))
{
_popup.PopupCursor(Loc.GetString("shuttle-console-dock-fail"));
return;
}
// Cheating?
if (!TryComp(ourDock, out TransformComponent? xformA) ||
xformA.GridUid != shuttleUid)
{
_popup.PopupCursor(Loc.GetString("shuttle-console-dock-fail"));
return;
}
// TODO: Move the CanDock stuff to the port state and also validate that stuff
// Also need to check preventpilot + enabled / dockedwith
if (!CanDock((ourDock.Value, ourDockComp), (targetDock.Value, targetDockComp)))
{
_popup.PopupCursor(Loc.GetString("shuttle-console-dock-fail"));
return;
}
Dock((ourDock.Value, ourDockComp), (targetDock.Value, targetDockComp));
}
public bool CanUndock(Entity<DockingComponent?> dock)
{
if (!Resolve(dock, ref dock.Comp) ||
!dock.Comp.Docked)
{
return false;
}
return true;
}
/// <summary>
/// Returns true if both docks can connect. Does not consider whether the shuttle allows it.
/// </summary>
public bool CanDock(Entity<DockingComponent> dockA, Entity<DockingComponent> dockB)
{
if (!dockA.Comp.Enabled ||
!dockB.Comp.Enabled ||
dockA.Comp.DockedWith != null ||
dockB.Comp.DockedWith != null)
{
return false;
}
var xformA = Transform(dockA);
var xformB = Transform(dockB);
var (worldPosA, worldRotA) = XformSystem.GetWorldPositionRotation(xformA);
var (worldPosB, worldRotB) = XformSystem.GetWorldPositionRotation(xformB);
return CanDock(new MapCoordinates(worldPosA, xformA.MapID), worldRotA,
new MapCoordinates(worldPosB, xformB.MapID), worldRotB);
}
}
}

View File

@@ -163,15 +163,15 @@ public sealed partial class EmergencyShuttleSystem
if (!Deleted(centcomm.Entity))
{
_shuttle.FTLTravel(comp.EmergencyShuttle.Value, shuttle,
centcomm.Entity.Value, _consoleAccumulator, TransitTime, true);
_shuttle.FTLToDock(comp.EmergencyShuttle.Value, shuttle,
centcomm.Entity.Value, _consoleAccumulator, TransitTime);
continue;
}
if (!Deleted(centcomm.MapEntity))
{
// TODO: Need to get non-overlapping positions.
_shuttle.FTLTravel(comp.EmergencyShuttle.Value, shuttle,
_shuttle.FTLToCoordinates(comp.EmergencyShuttle.Value, shuttle,
new EntityCoordinates(centcomm.MapEntity.Value,
_random.NextVector2(1000f)), _consoleAccumulator, TransitTime);
}
@@ -201,7 +201,7 @@ public sealed partial class EmergencyShuttleSystem
}
// Don't dock them. If you do end up doing this then stagger launch.
_shuttle.FTLTravel(uid, shuttle, centcomm.Entity.Value, hyperspaceTime: TransitTime);
_shuttle.FTLToDock(uid, shuttle, centcomm.Entity.Value, hyperspaceTime: TransitTime);
RemCompDeferred<EscapePodComponent>(uid);
}
@@ -217,15 +217,18 @@ public sealed partial class EmergencyShuttleSystem
// All the others.
if (_consoleAccumulator < minTime)
{
var query = AllEntityQuery<StationCentcommComponent>();
var query = AllEntityQuery<StationCentcommComponent, TransformComponent>();
// Guarantees that emergency shuttle arrives first before anyone else can FTL.
while (query.MoveNext(out var comp))
while (query.MoveNext(out var comp, out var centcommXform))
{
if (Deleted(comp.Entity))
continue;
_shuttle.AddFTLDestination(comp.Entity.Value, true);
if (_shuttle.TryAddFTLDestination(centcommXform.MapID, true, out var ftlComp))
{
_shuttle.SetFTLWhitelist((centcommXform.MapUid!.Value, ftlComp), null);
}
}
}
}

View File

@@ -445,7 +445,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
component.MapEntity = map;
component.Entity = grid;
_shuttle.AddFTLDestination(grid.Value, false);
_shuttle.TryAddFTLDestination(mapId, false, out _);
}
public HashSet<EntityUid> GetCentcommMaps()

View File

@@ -12,6 +12,7 @@ namespace Content.Server.Shuttles.Systems;
public sealed class RadarConsoleSystem : SharedRadarConsoleSystem
{
[Dependency] private readonly ShuttleConsoleSystem _console = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
@@ -39,11 +40,20 @@ public sealed class RadarConsoleSystem : SharedRadarConsoleSystem
}
if (_uiSystem.TryGetUi(uid, RadarConsoleUiKey.Key, out var bui))
_uiSystem.SetUiState(bui, new RadarConsoleBoundInterfaceState(
component.MaxRange,
GetNetCoordinates(coordinates),
angle,
new List<DockingInterfaceState>()
));
{
NavInterfaceState state;
var docks = _console.GetAllDocks();
if (coordinates != null && angle != null)
{
state = _console.GetNavState(uid, docks, coordinates.Value, angle.Value);
}
else
{
state = _console.GetNavState(uid, docks);
}
_uiSystem.SetUiState(bui, new NavBoundUserInterfaceState(state));
}
}
}

View File

@@ -7,6 +7,20 @@ namespace Content.Server.Shuttles.Systems;
public sealed partial class ShuttleConsoleSystem
{
/// <summary>
/// Gets the drone console target if applicable otherwise returns itself.
/// </summary>
private EntityUid? GetDroneConsole(EntityUid consoleUid)
{
var getShuttleEv = new ConsoleShuttleEvent
{
Console = consoleUid,
};
RaiseLocalEvent(consoleUid, ref getShuttleEv);
return getShuttleEv.Console;
}
/// <summary>
/// Refreshes all drone console entities.
/// </summary>

View File

@@ -0,0 +1,160 @@
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
using Content.Shared.Shuttles.UI.MapObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
namespace Content.Server.Shuttles.Systems;
public sealed partial class ShuttleConsoleSystem
{
private void InitializeFTL()
{
SubscribeLocalEvent<FTLBeaconComponent, ComponentStartup>(OnBeaconStartup);
SubscribeLocalEvent<FTLBeaconComponent, AnchorStateChangedEvent>(OnBeaconAnchorChanged);
SubscribeLocalEvent<FTLExclusionComponent, ComponentStartup>(OnExclusionStartup);
}
private void OnExclusionStartup(Entity<FTLExclusionComponent> ent, ref ComponentStartup args)
{
RefreshShuttleConsoles();
}
private void OnBeaconStartup(Entity<FTLBeaconComponent> ent, ref ComponentStartup args)
{
RefreshShuttleConsoles();
}
private void OnBeaconAnchorChanged(Entity<FTLBeaconComponent> ent, ref AnchorStateChangedEvent args)
{
RefreshShuttleConsoles();
}
private void OnBeaconFTLMessage(Entity<ShuttleConsoleComponent> ent, ref ShuttleConsoleFTLBeaconMessage args)
{
var beaconEnt = GetEntity(args.Beacon);
if (!_xformQuery.TryGetComponent(beaconEnt, out var targetXform))
{
return;
}
var nCoordinates = new NetCoordinates(GetNetEntity(targetXform.ParentUid), targetXform.LocalPosition);
// Check target exists
if (!_shuttle.CanFTLBeacon(nCoordinates))
{
return;
}
var angle = args.Angle.Reduced();
var targetCoordinates = new EntityCoordinates(targetXform.MapUid!.Value, _transform.GetWorldPosition(targetXform));
ConsoleFTL(ent, true, targetCoordinates, angle, targetXform.MapID);
}
private void OnPositionFTLMessage(Entity<ShuttleConsoleComponent> entity, ref ShuttleConsoleFTLPositionMessage args)
{
var mapUid = _mapManager.GetMapEntityId(args.Coordinates.MapId);
// If it's beacons only block all position messages.
if (!Exists(mapUid) || _shuttle.IsBeaconMap(mapUid))
{
return;
}
var targetCoordinates = new EntityCoordinates(mapUid, args.Coordinates.Position);
var angle = args.Angle.Reduced();
ConsoleFTL(entity, false, targetCoordinates, angle, args.Coordinates.MapId);
}
private void GetBeacons(ref List<ShuttleBeaconObject>? beacons)
{
var beaconQuery = AllEntityQuery<FTLBeaconComponent>();
while (beaconQuery.MoveNext(out var destUid, out _))
{
var meta = _metaQuery.GetComponent(destUid);
var name = meta.EntityName;
if (string.IsNullOrEmpty(name))
name = Loc.GetString("shuttle-console-unknown");
// Can't travel to same map (yet)
var destXform = _xformQuery.GetComponent(destUid);
beacons ??= new List<ShuttleBeaconObject>();
beacons.Add(new ShuttleBeaconObject(GetNetEntity(destUid), GetNetCoordinates(destXform.Coordinates), name));
}
}
private void GetExclusions(ref List<ShuttleExclusionObject>? exclusions)
{
var query = AllEntityQuery<FTLExclusionComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var comp, out var xform))
{
if (!comp.Enabled)
continue;
exclusions ??= new List<ShuttleExclusionObject>();
exclusions.Add(new ShuttleExclusionObject(GetNetCoordinates(xform.Coordinates), comp.Range, Loc.GetString("shuttle-console-exclusion")));
}
}
/// <summary>
/// Handles shuttle console FTLs.
/// </summary>
private void ConsoleFTL(Entity<ShuttleConsoleComponent> ent, bool beacon, EntityCoordinates targetCoordinates, Angle targetAngle, MapId targetMap)
{
var consoleUid = GetDroneConsole(ent.Owner);
if (consoleUid == null)
return;
var shuttleUid = _xformQuery.GetComponent(consoleUid.Value).GridUid;
if (!TryComp(shuttleUid, out ShuttleComponent? shuttleComp))
return;
// Check shuttle can even FTL
if (!_shuttle.CanFTL(shuttleUid.Value, out var reason))
{
// TODO: Session popup
return;
}
// Check shuttle can FTL to this target.
if (!_shuttle.CanFTLTo(shuttleUid.Value, targetMap))
{
return;
}
List<ShuttleExclusionObject>? exclusions = null;
GetExclusions(ref exclusions);
if (!beacon && !_shuttle.FTLFree(shuttleUid.Value, targetCoordinates, targetAngle, exclusions))
{
return;
}
if (!TryComp(shuttleUid.Value, out PhysicsComponent? shuttlePhysics))
{
return;
}
// Client sends the "adjusted" coordinates and we adjust it back to get the actual transform coordinates.
var adjustedCoordinates = targetCoordinates.Offset(targetAngle.RotateVec(-shuttlePhysics.LocalCenter));
var tagEv = new FTLTagEvent();
RaiseLocalEvent(shuttleUid.Value, ref tagEv);
var ev = new ShuttleConsoleFTLTravelStartEvent(ent.Owner);
RaiseLocalEvent(ref ev);
_shuttle.FTLToCoordinates(shuttleUid.Value, shuttleComp, adjustedCoordinates, targetAngle);
}
}

View File

@@ -3,7 +3,6 @@ using Content.Server.Power.EntitySystems;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Server.Station.Systems;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Alert;
using Content.Shared.Popups;
@@ -13,12 +12,11 @@ using Content.Shared.Shuttles.Events;
using Content.Shared.Shuttles.Systems;
using Content.Shared.Tag;
using Content.Shared.Movement.Systems;
using Content.Shared.Shuttles.UI.MapObjects;
using Robust.Server.GameObjects;
using Robust.Shared.Collections;
using Robust.Shared.GameStates;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
using Robust.Shared.Map;
using Robust.Shared.Utility;
using Content.Shared.UserInterface;
@@ -26,27 +24,38 @@ namespace Content.Server.Shuttles.Systems;
public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly ShuttleSystem _shuttle = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly TagSystem _tags = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly SharedContentEyeSystem _eyeSystem = default!;
private EntityQuery<MetaDataComponent> _metaQuery;
private EntityQuery<TransformComponent> _xformQuery;
private readonly HashSet<Entity<ShuttleConsoleComponent>> _consoles = new();
public override void Initialize()
{
base.Initialize();
_metaQuery = GetEntityQuery<MetaDataComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
SubscribeLocalEvent<ShuttleConsoleComponent, ComponentShutdown>(OnConsoleShutdown);
SubscribeLocalEvent<ShuttleConsoleComponent, PowerChangedEvent>(OnConsolePowerChange);
SubscribeLocalEvent<ShuttleConsoleComponent, AnchorStateChangedEvent>(OnConsoleAnchorChange);
SubscribeLocalEvent<ShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnConsoleUIOpenAttempt);
Subs.BuiEvents<ShuttleConsoleComponent>(ShuttleConsoleUiKey.Key, subs =>
{
subs.Event<ShuttleConsoleFTLRequestMessage>(OnDestinationMessage);
subs.Event<ShuttleConsoleFTLBeaconMessage>(OnBeaconFTLMessage);
subs.Event<ShuttleConsoleFTLPositionMessage>(OnPositionFTLMessage);
subs.Event<BoundUIClosedEvent>(OnConsoleUIClose);
});
@@ -60,11 +69,12 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
SubscribeLocalEvent<DockEvent>(OnDock);
SubscribeLocalEvent<UndockEvent>(OnUndock);
SubscribeLocalEvent<PilotComponent, MoveEvent>(HandlePilotMove);
SubscribeLocalEvent<PilotComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<FTLDestinationComponent, ComponentStartup>(OnFtlDestStartup);
SubscribeLocalEvent<FTLDestinationComponent, ComponentShutdown>(OnFtlDestShutdown);
InitializeFTL();
}
private void OnFtlDestStartup(EntityUid uid, FTLDestinationComponent component, ComponentStartup args)
@@ -77,65 +87,6 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
RefreshShuttleConsoles();
}
private void OnDestinationMessage(EntityUid uid, ShuttleConsoleComponent component,
ShuttleConsoleFTLRequestMessage args)
{
var destination = GetEntity(args.Destination);
if (!TryComp<FTLDestinationComponent>(destination, out var dest))
{
return;
}
if (!dest.Enabled)
return;
EntityUid? entity = uid;
var getShuttleEv = new ConsoleShuttleEvent
{
Console = uid,
};
RaiseLocalEvent(entity.Value, ref getShuttleEv);
entity = getShuttleEv.Console;
if (!TryComp<TransformComponent>(entity, out var xform) ||
!TryComp<ShuttleComponent>(xform.GridUid, out var shuttle))
{
return;
}
if (dest.Whitelist?.IsValid(entity.Value, EntityManager) == false &&
dest.Whitelist?.IsValid(xform.GridUid.Value, EntityManager) == false)
{
return;
}
var shuttleUid = xform.GridUid.Value;
if (HasComp<FTLComponent>(shuttleUid))
{
_popup.PopupCursor(Loc.GetString("shuttle-console-in-ftl"), args.Session);
return;
}
if (!_shuttle.CanFTL(xform.GridUid, out var reason))
{
_popup.PopupCursor(reason, args.Session);
return;
}
var dock = HasComp<MapComponent>(destination) && HasComp<MapGridComponent>(destination);
var tagEv = new FTLTagEvent();
RaiseLocalEvent(xform.GridUid.Value, ref tagEv);
var ev = new ShuttleConsoleFTLTravelStartEvent(uid);
RaiseLocalEvent(ref ev);
_shuttle.FTLTravel(xform.GridUid.Value, shuttle, destination, dock: dock, priorityTag: tagEv.Tag);
}
private void OnDock(DockEvent ev)
{
RefreshShuttleConsoles();
@@ -146,10 +97,21 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
RefreshShuttleConsoles();
}
public void RefreshShuttleConsoles(EntityUid _)
/// <summary>
/// Refreshes all the shuttle console data for a particular grid.
/// </summary>
public void RefreshShuttleConsoles(EntityUid gridUid)
{
// TODO: Should really call this per shuttle in some instances.
RefreshShuttleConsoles();
var exclusions = new List<ShuttleExclusionObject>();
GetExclusions(ref exclusions);
_consoles.Clear();
_lookup.GetChildEntities(gridUid, _consoles);
DockingInterfaceState? dockState = null;
foreach (var entity in _consoles)
{
UpdateState(entity, ref dockState);
}
}
/// <summary>
@@ -157,12 +119,14 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
/// </summary>
public void RefreshShuttleConsoles()
{
var docks = GetAllDocks();
var exclusions = new List<ShuttleExclusionObject>();
GetExclusions(ref exclusions);
var query = AllEntityQuery<ShuttleConsoleComponent>();
DockingInterfaceState? dockState = null;
while (query.MoveNext(out var uid, out var _))
while (query.MoveNext(out var uid, out _))
{
UpdateState(uid, docks);
UpdateState(uid,ref dockState);
}
}
@@ -177,12 +141,6 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
return;
}
// In case they D/C should still clean them up.
foreach (var comp in EntityQuery<AutoDockComponent>(true))
{
comp.Requesters.Remove(user);
}
RemovePilot(user);
}
@@ -196,12 +154,14 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
private void OnConsoleAnchorChange(EntityUid uid, ShuttleConsoleComponent component,
ref AnchorStateChangedEvent args)
{
UpdateState(uid);
DockingInterfaceState? dockState = null;
UpdateState(uid, ref dockState);
}
private void OnConsolePowerChange(EntityUid uid, ShuttleConsoleComponent component, ref PowerChangedEvent args)
{
UpdateState(uid);
DockingInterfaceState? dockState = null;
UpdateState(uid, ref dockState);
}
private bool TryPilot(EntityUid user, EntityUid uid)
@@ -239,33 +199,38 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
/// <summary>
/// Returns the position and angle of all dockingcomponents.
/// </summary>
private List<DockingInterfaceState> GetAllDocks()
public Dictionary<NetEntity, List<DockingPortState>> GetAllDocks()
{
// TODO: NEED TO MAKE SURE THIS UPDATES ON ANCHORING CHANGES!
var result = new List<DockingInterfaceState>();
var query = AllEntityQuery<DockingComponent, TransformComponent>();
var result = new Dictionary<NetEntity, List<DockingPortState>>();
var query = AllEntityQuery<DockingComponent, TransformComponent, MetaDataComponent>();
while (query.MoveNext(out var uid, out var comp, out var xform))
while (query.MoveNext(out var uid, out var comp, out var xform, out var metadata))
{
if (xform.ParentUid != xform.GridUid)
continue;
var state = new DockingInterfaceState()
var gridDocks = result.GetOrNew(GetNetEntity(xform.GridUid.Value));
var state = new DockingPortState()
{
Name = metadata.EntityName,
Coordinates = GetNetCoordinates(xform.Coordinates),
Angle = xform.LocalRotation,
Entity = GetNetEntity(uid),
Connected = comp.Docked,
Color = comp.RadarColor,
HighlightedColor = comp.HighlightedRadarColor,
GridDockedWith =
_xformQuery.TryGetComponent(comp.DockedWith, out var otherDockXform) ?
GetNetEntity(otherDockXform.GridUid) :
null,
};
result.Add(state);
gridDocks.Add(state);
}
return result;
}
private void UpdateState(EntityUid consoleUid, List<DockingInterfaceState>? docks = null)
private void UpdateState(EntityUid consoleUid, ref DockingInterfaceState? dockState)
{
EntityUid? entity = consoleUid;
@@ -278,77 +243,26 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
entity = getShuttleEv.Console;
TryComp<TransformComponent>(entity, out var consoleXform);
TryComp<RadarConsoleComponent>(entity, out var radar);
var range = radar?.MaxRange ?? SharedRadarConsoleSystem.DefaultMaxRange;
var shuttleGridUid = consoleXform?.GridUid;
var destinations = new List<(NetEntity, string, bool)>();
var ftlState = FTLState.Available;
var ftlTime = TimeSpan.Zero;
NavInterfaceState navState;
ShuttleMapInterfaceState mapState;
dockState ??= GetDockState();
if (TryComp<FTLComponent>(shuttleGridUid, out var shuttleFtl))
if (shuttleGridUid != null && entity != null)
{
ftlState = shuttleFtl.State;
ftlTime = _timing.CurTime + TimeSpan.FromSeconds(shuttleFtl.Accumulator);
navState = GetNavState(entity.Value, dockState.Docks);
mapState = GetMapState(shuttleGridUid.Value);
}
// Mass too large
if (entity != null && shuttleGridUid != null &&
(!TryComp<PhysicsComponent>(shuttleGridUid, out var shuttleBody) || shuttleBody.Mass < 1000f))
else
{
var metaQuery = GetEntityQuery<MetaDataComponent>();
// Can't go anywhere when in FTL.
var locked = shuttleFtl != null || Paused(shuttleGridUid.Value);
// Can't cache it because it may have a whitelist for the particular console.
// Include paused as we still want to show CentCom.
var destQuery = AllEntityQuery<FTLDestinationComponent>();
while (destQuery.MoveNext(out var destUid, out var comp))
{
// Can't warp to itself or if it's not on the whitelist (console or shuttle).
if (destUid == shuttleGridUid ||
comp.Whitelist?.IsValid(entity.Value) == false &&
(shuttleGridUid == null || comp.Whitelist?.IsValid(shuttleGridUid.Value, EntityManager) == false))
{
continue;
}
var meta = metaQuery.GetComponent(destUid);
var name = meta.EntityName;
if (string.IsNullOrEmpty(name))
name = Loc.GetString("shuttle-console-unknown");
var canTravel = !locked &&
comp.Enabled &&
(!TryComp<FTLComponent>(destUid, out var ftl) || ftl.State == FTLState.Cooldown);
// Can't travel to same map (yet)
if (canTravel && consoleXform?.MapUid == Transform(destUid).MapUid)
{
canTravel = false;
}
destinations.Add((GetNetEntity(destUid), name, canTravel));
}
navState = new NavInterfaceState(0f, null, null, new Dictionary<NetEntity, List<DockingPortState>>());
mapState = new ShuttleMapInterfaceState(FTLState.Invalid, 0f, new List<ShuttleBeaconObject>(), new List<ShuttleExclusionObject>());
}
docks ??= GetAllDocks();
if (_ui.TryGetUi(consoleUid, ShuttleConsoleUiKey.Key, out var bui))
{
_ui.SetUiState(bui, new ShuttleConsoleBoundInterfaceState(
ftlState,
ftlTime,
destinations,
range,
GetNetCoordinates(consoleXform?.Coordinates),
consoleXform?.LocalRotation,
docks
));
_ui.SetUiState(bui, new ShuttleBoundUserInterfaceState(navState, mapState, dockState));
}
}
@@ -376,27 +290,6 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
}
}
/// <summary>
/// If pilot is moved then we'll stop them from piloting.
/// </summary>
private void HandlePilotMove(EntityUid uid, PilotComponent component, ref MoveEvent args)
{
if (component.Console == null || component.Position == null)
{
DebugTools.Assert(component.Position == null && component.Console == null);
EntityManager.RemoveComponent<PilotComponent>(uid);
return;
}
if (args.NewPosition.TryDistance(EntityManager, component.Position.Value, out var distance) &&
distance < PilotComponent.BreakDistance)
{
return;
}
RemovePilot(uid, component);
}
protected override void HandlePilotShutdown(EntityUid uid, PilotComponent component, ComponentShutdown args)
{
base.HandlePilotShutdown(uid, component, args);
@@ -467,4 +360,70 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
RemovePilot(pilot, pilotComponent);
}
}
/// <summary>
/// Specific for a particular shuttle.
/// </summary>
public NavInterfaceState GetNavState(Entity<RadarConsoleComponent?, TransformComponent?> entity, Dictionary<NetEntity, List<DockingPortState>> docks)
{
if (!Resolve(entity, ref entity.Comp1, ref entity.Comp2))
return new NavInterfaceState(SharedRadarConsoleSystem.DefaultMaxRange, null, null, docks);
return GetNavState(
entity,
docks,
entity.Comp2.Coordinates,
entity.Comp2.LocalRotation);
}
public NavInterfaceState GetNavState(
Entity<RadarConsoleComponent?, TransformComponent?> entity,
Dictionary<NetEntity, List<DockingPortState>> docks,
EntityCoordinates coordinates,
Angle angle)
{
if (!Resolve(entity, ref entity.Comp1, ref entity.Comp2))
return new NavInterfaceState(SharedRadarConsoleSystem.DefaultMaxRange, GetNetCoordinates(coordinates), angle, docks);
return new NavInterfaceState(
entity.Comp1.MaxRange,
GetNetCoordinates(coordinates),
angle,
docks);
}
/// <summary>
/// Global for all shuttles.
/// </summary>
/// <returns></returns>
public DockingInterfaceState GetDockState()
{
var docks = GetAllDocks();
return new DockingInterfaceState(docks);
}
/// <summary>
/// Specific to a particular shuttle.
/// </summary>
public ShuttleMapInterfaceState GetMapState(Entity<FTLComponent?> shuttle)
{
FTLState ftlState = FTLState.Available;
float stateDuration = 0f;
if (Resolve(shuttle, ref shuttle.Comp, false) && shuttle.Comp.LifeStage < ComponentLifeStage.Stopped)
{
ftlState = shuttle.Comp.State;
stateDuration = _shuttle.GetStateDuration(shuttle.Comp);
}
List<ShuttleBeaconObject>? beacons = null;
List<ShuttleExclusionObject>? exclusions = null;
GetBeacons(ref beacons);
GetExclusions(ref exclusions);
return new ShuttleMapInterfaceState(
ftlState, stateDuration,
beacons ?? new List<ShuttleBeaconObject>(),
exclusions ?? new List<ShuttleExclusionObject>());
}
}

View File

@@ -3,16 +3,16 @@ using System.Linq;
using System.Numerics;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Server.Station.Systems;
using Content.Server.Station.Events;
using Content.Shared.Body.Components;
using Content.Shared.Buckle.Components;
using Content.Shared.Doors.Components;
using Content.Shared.Ghost;
using Content.Shared.Maps;
using Content.Shared.Parallax;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Systems;
using Content.Shared.StatusEffect;
using Content.Shared.Whitelist;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Components;
@@ -21,8 +21,8 @@ using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
using Robust.Shared.Utility;
using FTLMapComponent = Content.Shared.Shuttles.Components.FTLMapComponent;
namespace Content.Server.Shuttles.Systems;
@@ -32,18 +32,11 @@ public sealed partial class ShuttleSystem
* This is a way to move a shuttle from one location to another, via an intermediate map for fanciness.
*/
private MapId? _hyperSpaceMap;
public const float DefaultStartupTime = 5.5f;
public const float DefaultTravelTime = 20f;
public const float DefaultArrivalTime = 5f;
private const float FTLCooldown = 10f;
private const float ShuttleFTLRange = 100f;
/// <summary>
/// Minimum mass a grid needs to be to block a shuttle recall.
/// </summary>
public const float ShuttleFTLMassThreshold = 300f;
public const float FTLMassLimit = 100000f;
// I'm too lazy to make CVars.
@@ -51,7 +44,7 @@ public sealed partial class ShuttleSystem
{
Params = AudioParams.Default.WithVolume(-5f),
};
// private SoundSpecifier _travelSound = new SoundPathSpecifier();
private readonly SoundSpecifier _arrivalSound = new SoundPathSpecifier("/Audio/Effects/Shuttle/hyperspace_end.ogg")
{
Params = AudioParams.Default.WithVolume(-5f),
@@ -59,7 +52,9 @@ public sealed partial class ShuttleSystem
private readonly TimeSpan _hyperspaceKnockdownTime = TimeSpan.FromSeconds(5);
/// <summary>
/// Left-side of the station we're allowed to use
/// </summary>
private float _index;
/// <summary>
@@ -72,12 +67,7 @@ public sealed partial class ShuttleSystem
/// </summary>
private const int FTLProximityIterations = 3;
/// <summary>
/// Minimum mass for an FTL destination
/// </summary>
public const float FTLDestinationMass = 500f;
private HashSet<EntityUid> _lookupEnts = new();
private readonly HashSet<EntityUid> _lookupEnts = new();
private EntityQuery<BodyComponent> _bodyQuery;
private EntityQuery<BuckleComponent> _buckleQuery;
@@ -88,68 +78,112 @@ public sealed partial class ShuttleSystem
private void InitializeFTL()
{
SubscribeLocalEvent<StationPostInitEvent>(OnStationPostInit);
_bodyQuery = GetEntityQuery<BodyComponent>();
_buckleQuery = GetEntityQuery<BuckleComponent>();
_ghostQuery = GetEntityQuery<GhostComponent>();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
_statusQuery = GetEntityQuery<StatusEffectsComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
SubscribeLocalEvent<StationGridAddedEvent>(OnStationGridAdd);
}
private void OnStationGridAdd(StationGridAddedEvent ev)
private void OnStationPostInit(ref StationPostInitEvent ev)
{
if (HasComp<MapComponent>(ev.GridId) ||
TryComp<PhysicsComponent>(ev.GridId, out var body) &&
body.Mass > FTLDestinationMass)
// Add all grid maps as ftl destinations that anyone can FTL to.
foreach (var gridUid in ev.Station.Comp.Grids)
{
AddFTLDestination(ev.GridId, true);
}
}
var gridXform = _xformQuery.GetComponent(gridUid);
public bool CanFTL(EntityUid? uid, [NotNullWhen(false)] out string? reason)
{
if (HasComp<PreventPilotComponent>(uid))
{
reason = Loc.GetString("shuttle-console-prevent");
return false;
}
if (uid != null)
{
var ev = new ConsoleFTLAttemptEvent(uid.Value, false, string.Empty);
RaiseLocalEvent(uid.Value, ref ev, true);
if (ev.Cancelled)
if (gridXform.MapUid == null)
{
reason = ev.Reason;
return false;
continue;
}
}
reason = null;
return true;
TryAddFTLDestination(gridXform.MapID, true, out _);
}
}
/// <summary>
/// Adds a target for hyperspace to every shuttle console.
/// Ensures the FTL map exists and returns it.
/// </summary>
public FTLDestinationComponent AddFTLDestination(EntityUid uid, bool enabled)
private EntityUid EnsureFTLMap()
{
if (TryComp<FTLDestinationComponent>(uid, out var destination) && destination.Enabled == enabled)
return destination;
var query = AllEntityQuery<FTLMapComponent>();
destination = EnsureComp<FTLDestinationComponent>(uid);
if (HasComp<FTLComponent>(uid))
while (query.MoveNext(out var uid, out _))
{
enabled = false;
return uid;
}
destination.Enabled = enabled;
var mapId = _mapManager.CreateMap();
var mapUid = _mapManager.GetMapEntityId(mapId);
var ftlMap = AddComp<FTLMapComponent>(mapUid);
_metadata.SetEntityName(mapUid, "FTL");
Log.Debug($"Setup hyperspace map at {mapUid}");
DebugTools.Assert(!_mapManager.IsMapPaused(mapId));
var parallax = EnsureComp<ParallaxComponent>(mapUid);
parallax.Parallax = ftlMap.Parallax;
return mapUid;
}
public float GetStateDuration(FTLComponent component)
{
var state = component.State;
switch (state)
{
case FTLState.Starting:
case FTLState.Travelling:
case FTLState.Arriving:
case FTLState.Cooldown:
return component.Accumulator;
case FTLState.Available:
return 0f;
default:
throw new NotImplementedException();
}
}
/// <summary>
/// Updates the whitelist for this FTL destination.
/// </summary>
/// <param name="entity"></param>
/// <param name="whitelist"></param>
public void SetFTLWhitelist(Entity<FTLDestinationComponent?> entity, EntityWhitelist? whitelist)
{
if (!Resolve(entity, ref entity.Comp))
return;
if (entity.Comp.Whitelist == whitelist)
return;
entity.Comp.Whitelist = whitelist;
_console.RefreshShuttleConsoles();
return destination;
Dirty(entity);
}
/// <summary>
/// Adds the target map as available for FTL.
/// </summary>
public bool TryAddFTLDestination(MapId mapId, bool enabled, [NotNullWhen(true)] out FTLDestinationComponent? component)
{
var mapUid = _mapManager.GetMapEntityId(mapId);
component = null;
if (!Exists(mapUid))
return false;
component = EnsureComp<FTLDestinationComponent>(mapUid);
if (component.Enabled == enabled)
return true;
component.Enabled = enabled;
_console.RefreshShuttleConsoles();
Dirty(mapUid, component);
return true;
}
[PublicAPI]
@@ -162,40 +196,51 @@ public sealed partial class ShuttleSystem
}
/// <summary>
/// Moves a shuttle from its current position to the target one. Goes through the hyperspace map while the timer is running.
/// Returns true if the grid can FTL. Used to block protected shuttles like the emergency shuttle.
/// </summary>
public void FTLTravel(
EntityUid shuttleUid,
ShuttleComponent component,
EntityCoordinates coordinates,
float startupTime = DefaultStartupTime,
float hyperspaceTime = DefaultTravelTime,
string? priorityTag = null)
public bool CanFTL(EntityUid shuttleUid, [NotNullWhen(false)] out string? reason)
{
if (!TrySetupFTL(shuttleUid, component, out var hyperspace))
return;
if (HasComp<FTLComponent>(shuttleUid))
{
reason = Loc.GetString("shuttle-console-in-ftl");
return false;
}
hyperspace.StartupTime = startupTime;
hyperspace.TravelTime = hyperspaceTime;
hyperspace.Accumulator = hyperspace.StartupTime;
hyperspace.TargetCoordinates = coordinates;
hyperspace.Dock = false;
hyperspace.PriorityTag = priorityTag;
_console.RefreshShuttleConsoles();
var ev = new FTLRequestEvent(_mapManager.GetMapEntityId(coordinates.ToMap(EntityManager, _transform).MapId));
if (TryComp(shuttleUid, out PhysicsComponent? shuttlePhysics) && shuttlePhysics.Mass > 300f)
{
reason = Loc.GetString("shuttle-console-mass");
return false;
}
if (HasComp<PreventPilotComponent>(shuttleUid))
{
reason = Loc.GetString("shuttle-console-prevent");
return false;
}
var ev = new ConsoleFTLAttemptEvent(shuttleUid, false, string.Empty);
RaiseLocalEvent(shuttleUid, ref ev, true);
if (ev.Cancelled)
{
reason = ev.Reason;
return false;
}
reason = null;
return true;
}
/// <summary>
/// Moves a shuttle from its current position to docked on the target one. Goes through the hyperspace map while the timer is running.
/// Moves a shuttle from its current position to the target one without any checks. Goes through the hyperspace map while the timer is running.
/// </summary>
public void FTLTravel(
public void FTLToCoordinates(
EntityUid shuttleUid,
ShuttleComponent component,
EntityUid target,
EntityCoordinates coordinates,
Angle angle,
float startupTime = DefaultStartupTime,
float hyperspaceTime = DefaultTravelTime,
bool dock = false,
string? priorityTag = null)
{
if (!TrySetupFTL(shuttleUid, component, out var hyperspace))
@@ -204,10 +249,58 @@ public sealed partial class ShuttleSystem
hyperspace.StartupTime = startupTime;
hyperspace.TravelTime = hyperspaceTime;
hyperspace.Accumulator = hyperspace.StartupTime;
hyperspace.TargetUid = target;
hyperspace.Dock = dock;
hyperspace.TargetCoordinates = coordinates;
hyperspace.TargetAngle = angle;
hyperspace.PriorityTag = priorityTag;
_console.RefreshShuttleConsoles();
_console.RefreshShuttleConsoles(shuttleUid);
var mapId = coordinates.GetMapId(EntityManager);
var mapUid = _mapManager.GetMapEntityId(mapId);
var ev = new FTLRequestEvent(mapUid);
RaiseLocalEvent(shuttleUid, ref ev, true);
}
/// <summary>
/// Moves a shuttle from its current position to docked on the target one.
/// If no docks are free when FTLing it will arrive in proximity
/// </summary>
public void FTLToDock(
EntityUid shuttleUid,
ShuttleComponent component,
EntityUid target,
float startupTime = DefaultStartupTime,
float hyperspaceTime = DefaultTravelTime,
string? priorityTag = null)
{
if (!TrySetupFTL(shuttleUid, component, out var hyperspace))
return;
var config = _dockSystem.GetDockingConfig(shuttleUid, target, priorityTag);
hyperspace.StartupTime = startupTime;
hyperspace.TravelTime = hyperspaceTime;
hyperspace.Accumulator = hyperspace.StartupTime;
hyperspace.PriorityTag = priorityTag;
_console.RefreshShuttleConsoles(shuttleUid);
// Valid dock for now time so just use that as the target.
if (config != null)
{
hyperspace.TargetCoordinates = config.Coordinates;
hyperspace.TargetAngle = config.Angle;
}
else if (TryGetFTLProximity(shuttleUid, target, out var coords, out var targAngle))
{
hyperspace.TargetCoordinates = coords;
hyperspace.TargetAngle = targAngle;
}
else
{
// FTL back to its own position.
hyperspace.TargetCoordinates = Transform(shuttleUid).Coordinates;
Log.Error($"Unable to FTL grid {ToPrettyString(shuttleUid)} to target properly?");
}
}
private bool TrySetupFTL(EntityUid uid, ShuttleComponent shuttle, [NotNullWhen(true)] out FTLComponent? component)
@@ -216,20 +309,14 @@ public sealed partial class ShuttleSystem
if (HasComp<FTLComponent>(uid))
{
Log.Warning($"Tried queuing {ToPrettyString(uid)} which already has HyperspaceComponent?");
Log.Warning($"Tried queuing {ToPrettyString(uid)} which already has {nameof(FTLComponent)}?");
return false;
}
if (TryComp<FTLDestinationComponent>(uid, out var dest))
{
dest.Enabled = false;
}
_thruster.DisableLinearThrusters(shuttle);
_thruster.EnableLinearThrustDirection(shuttle, DirectionFlag.North);
_thruster.SetAngularThrust(shuttle, false);
// TODO: Maybe move this to docking instead?
SetDocks(uid, false);
_dockSystem.SetDocks(uid, false);
component = AddComp<FTLComponent>(uid);
component.State = FTLState.Starting;
@@ -241,228 +328,226 @@ public sealed partial class ShuttleSystem
_transform.SetLocalPosition(audio.Value.Entity, gridPhysics.LocalCenter);
}
// TODO: Play previs here for docking arrival.
// Make sure the map is setup before we leave to avoid pop-in (e.g. parallax).
SetupHyperspace();
EnsureFTLMap();
return true;
}
/// <summary>
/// Transitions shuttle to FTL map.
/// </summary>
private void UpdateFTLStarting(Entity<FTLComponent, ShuttleComponent> entity)
{
var uid = entity.Owner;
var comp = entity.Comp1;
var xform = _xformQuery.GetComponent(entity);
DoTheDinosaur(xform);
comp.State = FTLState.Travelling;
var fromMapUid = xform.MapUid;
var fromMatrix = _transform.GetWorldMatrix(xform);
var fromRotation = _transform.GetWorldRotation(xform);
var width = Comp<MapGridComponent>(uid).LocalAABB.Width;
var ftlMap = EnsureFTLMap();
var body = _physicsQuery.GetComponent(entity);
var shuttleCenter = body.LocalCenter;
// Offset the start by buffer range just to avoid overlap.
var ftlStart = new EntityCoordinates(ftlMap, new Vector2(_index + width / 2f, 0f) - shuttleCenter);
_transform.SetCoordinates(entity.Owner, ftlStart);
// Reset rotation so they always face the same direction.
xform.LocalRotation = Angle.Zero;
_index += width + Buffer;
comp.Accumulator += comp.TravelTime - DefaultArrivalTime;
Enable(uid, component: body);
_physics.SetLinearVelocity(uid, new Vector2(0f, 20f), body: body);
_physics.SetAngularVelocity(uid, 0f, body: body);
_physics.SetLinearDamping(body, 0f);
_physics.SetAngularDamping(body, 0f);
_dockSystem.SetDockBolts(uid, true);
_console.RefreshShuttleConsoles(uid);
var ev = new FTLStartedEvent(uid, comp.TargetCoordinates, fromMapUid, fromMatrix, fromRotation);
RaiseLocalEvent(uid, ref ev, true);
// Audio
var wowdio = _audio.PlayPvs(comp.TravelSound, uid);
comp.TravelStream = wowdio?.Entity;
if (wowdio?.Component != null)
{
wowdio.Value.Component.Flags |= AudioFlags.GridAudio;
if (_physicsQuery.TryGetComponent(uid, out var gridPhysics))
{
_transform.SetLocalPosition(wowdio.Value.Entity, gridPhysics.LocalCenter);
}
}
}
/// <summary>
/// Shuttle arriving.
/// </summary>
private void UpdateFTLTravelling(Entity<FTLComponent, ShuttleComponent> entity)
{
var shuttle = entity.Comp2;
var comp = entity.Comp1;
comp.Accumulator += DefaultArrivalTime;
comp.State = FTLState.Arriving;
// TODO: Arrival effects
// For now we'll just use the ss13 bubbles but we can do fancier.
_thruster.DisableLinearThrusters(shuttle);
_thruster.EnableLinearThrustDirection(shuttle, DirectionFlag.South);
_console.RefreshShuttleConsoles(entity.Owner);
}
/// <summary>
/// Shuttle arrived.
/// </summary>
private void UpdateFTLArriving(Entity<FTLComponent, ShuttleComponent> entity)
{
var uid = entity.Owner;
var xform = _xformQuery.GetComponent(uid);
var body = _physicsQuery.GetComponent(uid);
var comp = entity.Comp1;
DoTheDinosaur(xform);
_dockSystem.SetDockBolts(entity, false);
_dockSystem.SetDocks(entity, true);
_physics.SetLinearVelocity(uid, Vector2.Zero, body: body);
_physics.SetAngularVelocity(uid, 0f, body: body);
_physics.SetLinearDamping(body, entity.Comp2.LinearDamping);
_physics.SetAngularDamping(body, entity.Comp2.AngularDamping);
var target = entity.Comp1.TargetCoordinates;
MapId mapId;
if (!Exists(entity.Comp1.TargetCoordinates.EntityId))
{
// Uhh good luck
// Pick earliest map?
var maps = EntityQuery<MapComponent>().Select(o => o.MapId).ToList();
var map = maps.Min(o => o.GetHashCode());
mapId = new MapId(map);
TryFTLProximity(uid, _mapManager.GetMapEntityId(mapId));
}
// Docking FTL
else if (HasComp<MapGridComponent>(target.EntityId) &&
!HasComp<MapComponent>(target.EntityId))
{
var config = _dockSystem.GetDockingConfigAt(uid, target.EntityId, target, entity.Comp1.TargetAngle);
// Couldn't dock somehow so just fallback to regular position FTL.
if (config == null)
{
_transform.SetCoordinates(uid, xform, target, rotation: entity.Comp1.TargetAngle);
}
mapId = target.GetMapId(EntityManager);
}
// Position ftl
else
{
mapId = target.GetMapId(EntityManager);
_transform.SetCoordinates(uid, xform, target, rotation: entity.Comp1.TargetAngle);
}
if (_physicsQuery.TryGetComponent(uid, out body))
{
_physics.SetLinearVelocity(uid, Vector2.Zero, body: body);
_physics.SetAngularVelocity(uid, 0f, body: body);
// Disable shuttle if it's on a planet; unfortunately can't do this in parent change messages due
// to event ordering and awake body shenanigans (at least for now).
if (HasComp<MapGridComponent>(xform.MapUid))
{
Disable(uid, component: body);
}
Enable(uid, component: body, shuttle: entity.Comp2);
}
_thruster.DisableLinearThrusters(entity.Comp2);
comp.TravelStream = _audio.Stop(comp.TravelStream);
var audio = _audio.PlayPvs(_arrivalSound, uid);
audio.Value.Component.Flags |= AudioFlags.GridAudio;
// TODO: Shitcode til engine fix
if (_physicsQuery.TryGetComponent(uid, out var gridPhysics))
{
_transform.SetLocalPosition(audio.Value.Entity, gridPhysics.LocalCenter);
}
if (TryComp<FTLDestinationComponent>(uid, out var dest))
{
dest.Enabled = true;
}
comp.State = FTLState.Cooldown;
comp.Accumulator += FTLCooldown;
_console.RefreshShuttleConsoles(uid);
_mapManager.SetMapPaused(mapId, false);
Smimsh(uid, xform: xform);
var ftlEvent = new FTLCompletedEvent(uid, _mapManager.GetMapEntityId(mapId));
RaiseLocalEvent(uid, ref ftlEvent, true);
}
private void UpdateFTLCooldown(Entity<FTLComponent, ShuttleComponent> entity)
{
RemCompDeferred<FTLComponent>(entity);
_console.RefreshShuttleConsoles(entity);
}
private void UpdateHyperspace(float frameTime)
{
var query = EntityQueryEnumerator<FTLComponent>();
var query = EntityQueryEnumerator<FTLComponent, ShuttleComponent>();
while (query.MoveNext(out var uid, out var comp))
while (query.MoveNext(out var uid, out var comp, out var shuttle))
{
comp.Accumulator -= frameTime;
if (comp.Accumulator > 0f)
continue;
var xform = Transform(uid);
PhysicsComponent? body;
ShuttleComponent? shuttle;
TryComp(uid, out shuttle);
var entity = (uid, comp, shuttle);
switch (comp.State)
{
// Startup time has elapsed and in hyperspace.
case FTLState.Starting:
{
DoTheDinosaur(xform);
comp.State = FTLState.Travelling;
var fromMapUid = xform.MapUid;
var fromMatrix = _transform.GetWorldMatrix(xform);
var fromRotation = _transform.GetWorldRotation(xform);
var width = Comp<MapGridComponent>(uid).LocalAABB.Width;
xform.Coordinates = new EntityCoordinates(_mapManager.GetMapEntityId(_hyperSpaceMap!.Value),
new Vector2(_index + width / 2f, 0f));
xform.LocalRotation = Angle.Zero;
_index += width + Buffer;
comp.Accumulator += comp.TravelTime - DefaultArrivalTime;
if (TryComp(uid, out body))
{
if (shuttle != null)
Enable(uid, component: body, shuttle: shuttle);
_physics.SetLinearVelocity(uid, new Vector2(0f, 20f), body: body);
_physics.SetAngularVelocity(uid, 0f, body: body);
_physics.SetLinearDamping(body, 0f);
_physics.SetAngularDamping(body, 0f);
}
SetDockBolts(uid, true);
_console.RefreshShuttleConsoles(uid);
var target = comp.TargetUid != null
? new EntityCoordinates(comp.TargetUid.Value, Vector2.Zero)
: comp.TargetCoordinates;
var ev = new FTLStartedEvent(uid, target, fromMapUid, fromMatrix, fromRotation);
RaiseLocalEvent(uid, ref ev, true);
var wowdio = _audio.PlayPvs(comp.TravelSound, uid);
comp.TravelStream = wowdio?.Entity;
if (wowdio?.Component != null)
{
wowdio.Value.Component.Flags |= AudioFlags.GridAudio;
if (_physicsQuery.TryGetComponent(uid, out var gridPhysics))
{
_transform.SetLocalPosition(wowdio.Value.Entity, gridPhysics.LocalCenter);
}
}
}
UpdateFTLStarting(entity);
break;
// Arriving, play effects
case FTLState.Travelling:
comp.Accumulator += DefaultArrivalTime;
comp.State = FTLState.Arriving;
// TODO: Arrival effects
// For now we'll just use the ss13 bubbles but we can do fancier.
if (shuttle != null)
{
_thruster.DisableLinearThrusters(shuttle);
_thruster.EnableLinearThrustDirection(shuttle, DirectionFlag.South);
}
_console.RefreshShuttleConsoles(uid);
UpdateFTLTravelling(entity);
break;
// Arrived
case FTLState.Arriving:
{
DoTheDinosaur(xform);
SetDockBolts(uid, false);
SetDocks(uid, true);
if (TryComp(uid, out body))
{
_physics.SetLinearVelocity(uid, Vector2.Zero, body: body);
_physics.SetAngularVelocity(uid, 0f, body: body);
if (shuttle != null)
{
_physics.SetLinearDamping(body, shuttle.LinearDamping);
_physics.SetAngularDamping(body, shuttle.AngularDamping);
}
}
MapId mapId;
if (comp.TargetUid != null && shuttle != null)
{
if (!Deleted(comp.TargetUid))
{
if (comp.Dock)
TryFTLDock(uid, shuttle, comp.TargetUid.Value, comp.PriorityTag);
else
TryFTLProximity(uid, shuttle, comp.TargetUid.Value);
mapId = Transform(comp.TargetUid.Value).MapID;
}
// oh boy, fallback time
else
{
// Pick earliest map?
var maps = EntityQuery<MapComponent>().Select(o => o.MapId).ToList();
var map = maps.Min(o => o.GetHashCode());
mapId = new MapId(map);
TryFTLProximity(uid, shuttle, _mapManager.GetMapEntityId(mapId));
}
}
else
{
xform.Coordinates = comp.TargetCoordinates;
mapId = comp.TargetCoordinates.GetMapId(EntityManager);
}
if (TryComp(uid, out body))
{
_physics.SetLinearVelocity(uid, Vector2.Zero, body: body);
_physics.SetAngularVelocity(uid, 0f, body: body);
// Disable shuttle if it's on a planet; unfortunately can't do this in parent change messages due
// to event ordering and awake body shenanigans (at least for now).
if (HasComp<MapGridComponent>(xform.MapUid))
{
Disable(uid, component: body);
}
else if (shuttle != null)
{
Enable(uid, component: body, shuttle: shuttle);
}
}
if (shuttle != null)
{
_thruster.DisableLinearThrusters(shuttle);
}
comp.TravelStream = _audio.Stop(comp.TravelStream);
var audio = _audio.PlayPvs(_arrivalSound, uid);
audio.Value.Component.Flags |= AudioFlags.GridAudio;
// TODO: Shitcode til engine fix
if (_physicsQuery.TryGetComponent(uid, out var gridPhysics))
{
_transform.SetLocalPosition(audio.Value.Entity, gridPhysics.LocalCenter);
}
if (TryComp<FTLDestinationComponent>(uid, out var dest))
{
dest.Enabled = true;
}
comp.State = FTLState.Cooldown;
comp.Accumulator += FTLCooldown;
_console.RefreshShuttleConsoles(uid);
_mapManager.SetMapPaused(mapId, false);
Smimsh(uid, xform: xform);
var ftlEvent = new FTLCompletedEvent(uid, _mapManager.GetMapEntityId(mapId));
RaiseLocalEvent(uid, ref ftlEvent, true);
}
UpdateFTLArriving(entity);
break;
case FTLState.Cooldown:
RemComp<FTLComponent>(uid);
_console.RefreshShuttleConsoles(uid);
UpdateFTLCooldown(entity);
break;
default:
Log.Error($"Found invalid FTL state {comp.State} for {uid}");
RemComp<FTLComponent>(uid);
RemCompDeferred<FTLComponent>(uid);
break;
}
}
}
private void SetDocks(EntityUid uid, bool enabled)
{
var query = AllEntityQuery<DockingComponent, TransformComponent>();
while (query.MoveNext(out var dockUid, out var dock, out var xform))
{
if (xform.ParentUid != uid || dock.Enabled == enabled)
continue;
_dockSystem.Undock(dockUid, dock);
dock.Enabled = enabled;
}
}
private void SetDockBolts(EntityUid uid, bool enabled)
{
var query = AllEntityQuery<DockingComponent, DoorBoltComponent, TransformComponent>();
while (query.MoveNext(out var doorUid, out _, out var door, out var xform))
{
if (xform.ParentUid != uid)
continue;
_doors.TryClose(doorUid);
_doors.SetBoltsDown((doorUid, door), enabled);
}
}
private float GetSoundRange(EntityUid uid)
{
if (!_mapManager.TryGetGrid(uid, out var grid))
@@ -471,31 +556,6 @@ public sealed partial class ShuttleSystem
return MathF.Max(grid.LocalAABB.Width, grid.LocalAABB.Height) + 12.5f;
}
private void SetupHyperspace()
{
if (_hyperSpaceMap != null)
return;
_hyperSpaceMap = _mapManager.CreateMap();
_metadata.SetEntityName(_mapManager.GetMapEntityId(_hyperSpaceMap.Value), "FTL");
Log.Debug($"Setup hyperspace map at {_hyperSpaceMap.Value}");
DebugTools.Assert(!_mapManager.IsMapPaused(_hyperSpaceMap.Value));
var parallax = EnsureComp<ParallaxComponent>(_mapManager.GetMapEntityId(_hyperSpaceMap.Value));
parallax.Parallax = "FastSpace";
}
private void CleanupHyperspace()
{
_index = 0f;
if (_hyperSpaceMap == null || !_mapManager.MapExists(_hyperSpaceMap.Value))
{
_hyperSpaceMap = null;
return;
}
_mapManager.DeleteMap(_hyperSpaceMap.Value);
_hyperSpaceMap = null;
}
/// <summary>
/// Puts everyone unbuckled on the floor, paralyzed.
/// </summary>
@@ -559,11 +619,12 @@ public sealed partial class ShuttleSystem
/// <summary>
/// Tries to dock with the target grid, otherwise falls back to proximity.
/// This bypasses FTL travel time.
/// </summary>
public bool TryFTLDock(EntityUid shuttleUid, ShuttleComponent component, EntityUid targetUid, string? priorityTag = null)
{
if (!TryComp<TransformComponent>(shuttleUid, out var shuttleXform) ||
!TryComp<TransformComponent>(targetUid, out var targetXform) ||
if (!_xformQuery.TryGetComponent(shuttleUid, out var shuttleXform) ||
!_xformQuery.TryGetComponent(targetUid, out var targetXform) ||
targetXform.MapUid == null ||
!targetXform.MapUid.Value.IsValid())
{
@@ -574,35 +635,41 @@ public sealed partial class ShuttleSystem
if (config != null)
{
FTLDock(config, shuttleXform);
FTLDock((shuttleUid, shuttleXform), config);
return true;
}
TryFTLProximity(shuttleUid, component, targetUid, shuttleXform, targetXform);
TryFTLProximity(shuttleUid, targetUid, shuttleXform, targetXform);
return false;
}
/// <summary>
/// Forces an FTL dock.
/// </summary>
public void FTLDock(DockingConfig config, TransformComponent shuttleXform)
public void FTLDock(Entity<TransformComponent> shuttle, DockingConfig config)
{
// Set position
shuttleXform.Coordinates = config.Coordinates;
_transform.SetWorldRotation(shuttleXform, config.Angle);
var mapCoordinates = _transform.ToMapCoordinates(config.Coordinates);
var mapUid = _mapManager.GetMapEntityId(mapCoordinates.MapId);
_transform.SetCoordinates(shuttle.Owner, shuttle.Comp, new EntityCoordinates(mapUid, mapCoordinates.Position), rotation: config.Angle);
// Connect everything
foreach (var (dockAUid, dockBUid, dockA, dockB) in config.Docks)
{
_dockSystem.Dock(dockAUid, dockA, dockBUid, dockB);
_dockSystem.Dock((dockAUid, dockA), (dockBUid, dockB));
}
}
/// <summary>
/// Tries to arrive nearby without overlapping with other grids.
/// Tries to get the target position to FTL near to another grid.
/// </summary>
public bool TryFTLProximity(EntityUid shuttleUid, ShuttleComponent component, EntityUid targetUid, TransformComponent? xform = null, TransformComponent? targetXform = null)
private bool TryGetFTLProximity(EntityUid shuttleUid, EntityUid targetUid,
out EntityCoordinates coordinates, out Angle angle,
TransformComponent? xform = null, TransformComponent? targetXform = null)
{
coordinates = EntityCoordinates.Invalid;
angle = Angle.Zero;
if (!Resolve(targetUid, ref targetXform) ||
targetXform.MapUid == null ||
!targetXform.MapUid.Value.IsValid() ||
@@ -611,6 +678,7 @@ public sealed partial class ShuttleSystem
return false;
}
var xformQuery = GetEntityQuery<TransformComponent>();
var shuttleAABB = Comp<MapGridComponent>(shuttleUid).LocalAABB;
Box2 targetLocalAABB;
@@ -702,17 +770,36 @@ public sealed partial class ShuttleSystem
spawnPos = _transform.GetWorldPosition(targetXform, xformQuery);
}
xform.Coordinates = new EntityCoordinates(targetXform.MapUid.Value, spawnPos);
if (!HasComp<MapComponent>(targetXform.GridUid))
{
_transform.SetLocalRotation(xform, _random.NextAngle());
angle = _random.NextAngle();
}
else
{
_transform.SetLocalRotation(xform, Angle.Zero);
angle = Angle.Zero;
}
coordinates = new EntityCoordinates(targetXform.MapUid.Value, spawnPos);
return true;
}
/// <summary>
/// Tries to arrive nearby without overlapping with other grids.
/// </summary>
public bool TryFTLProximity(EntityUid shuttleUid, EntityUid targetUid, TransformComponent? xform = null, TransformComponent? targetXform = null)
{
if (!Resolve(targetUid, ref targetXform) ||
targetXform.MapUid == null ||
!targetXform.MapUid.Value.IsValid() ||
!Resolve(shuttleUid, ref xform))
{
return false;
}
if (!TryGetFTLProximity(shuttleUid, targetUid, out var coords, out var angle, xform, targetXform))
return false;
_transform.SetCoordinates(shuttleUid, xform, coords, rotation: angle);
return true;
}
@@ -768,6 +855,9 @@ public sealed partial class ShuttleSystem
continue;
}
if (HasComp<FTLBeaconComponent>(ent))
continue;
QueueDel(ent);
}
}

View File

@@ -71,7 +71,7 @@ public sealed partial class ShuttleSystem
{
if (TryComp<ShuttleComponent>(ent[0], out var shuttle))
{
TryFTLProximity(ent[0], shuttle, targetGrid.Value);
TryFTLProximity(ent[0], targetGrid.Value);
}
_station.AddGridToStation(uid, ent[0]);
@@ -127,7 +127,7 @@ public sealed partial class ShuttleSystem
{
if (TryComp<ShuttleComponent>(ent[0], out var shuttle))
{
TryFTLProximity(ent[0], shuttle, targetGrid.Value);
TryFTLProximity(ent[0], targetGrid.Value);
}
else
{
@@ -206,7 +206,7 @@ public sealed partial class ShuttleSystem
if (config != null)
{
FTLDock(config, shuttleXform);
FTLDock((ent[0], shuttleXform), config);
if (TryComp<StationMemberComponent>(xform.GridUid, out var stationMember))
{

View File

@@ -33,7 +33,6 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
[Dependency] private readonly BiomeSystem _biomes = default!;
[Dependency] private readonly BodySystem _bobby = default!;
[Dependency] private readonly DockingSystem _dockSystem = default!;
[Dependency] private readonly DoorSystem _doors = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly MapLoaderSystem _loader = default!;
@@ -62,8 +61,6 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
SubscribeLocalEvent<ShuttleComponent, ComponentStartup>(OnShuttleStartup);
SubscribeLocalEvent<ShuttleComponent, ComponentShutdown>(OnShuttleShutdown);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
SubscribeLocalEvent<FixturesComponent, GridFixtureChangeEvent>(OnGridFixtureChange);
}
@@ -74,11 +71,6 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
UpdateHyperspace(frameTime);
}
private void OnRoundRestart(RoundRestartCleanupEvent ev)
{
CleanupHyperspace();
}
private void OnGridFixtureChange(EntityUid uid, FixturesComponent manager, GridFixtureChangeEvent args)
{
foreach (var fixture in args.NewFixtures)