Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back Just do it per-tile she'll be right, at least it's done with 1 draw call. * Revamp shuttle console * Bunch of cleanup work * Lables sortito * dok * Pixel alignment and colours * Fix a bunch of drawing bugs * Shuttle map drawing * Drawing fixes * Map parallax working finally * weh * Commit all my stuff * mic * deez * Update everything * Xamlify everything * uh * Rudimentary blocker range * My enemies have succeeded * Bunch of changes to FTL * Heaps of cleanup * Fix FTL bugs * FTL * weewoo * FTL fallback * wew * weh * Basic FTL working * FTL working * FTL destination fixes * a * Exclusion zones * Fix drawing / FTL * Beacons working * Coordinates drawing * Fix unknown map names * Dorks beginning * State + docking cleanup start * Basic dock drawing * Bunch of drawing fixes * Batching / color fixes * Cleanup and beacons support * weh * weh * Begin pings * First draft at map objects * Map fixup * Faster drawing * Fix perf + FTL * Cached drawing * Fix drawing * Best I got * strips * Back to lists but with caching * Final optimisation * Fix dock bounds * Docking work * stinker * kobolds * Btns * Docking vis working * Fix docking pre-vis * canasses * Helldivers 2 * a * Array life * Fix * Fix TODOs * liltenhead feature club * dorking * Merge artifacts * Last-minute touchup
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@@ -12,6 +12,7 @@ namespace Content.Server.Shuttles.Systems;
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public sealed class RadarConsoleSystem : SharedRadarConsoleSystem
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{
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[Dependency] private readonly ShuttleConsoleSystem _console = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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@@ -39,11 +40,20 @@ public sealed class RadarConsoleSystem : SharedRadarConsoleSystem
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}
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if (_uiSystem.TryGetUi(uid, RadarConsoleUiKey.Key, out var bui))
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_uiSystem.SetUiState(bui, new RadarConsoleBoundInterfaceState(
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component.MaxRange,
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GetNetCoordinates(coordinates),
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angle,
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new List<DockingInterfaceState>()
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));
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{
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NavInterfaceState state;
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var docks = _console.GetAllDocks();
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if (coordinates != null && angle != null)
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{
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state = _console.GetNavState(uid, docks, coordinates.Value, angle.Value);
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}
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else
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{
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state = _console.GetNavState(uid, docks);
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}
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_uiSystem.SetUiState(bui, new NavBoundUserInterfaceState(state));
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}
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}
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}
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