Shuttle console + FTL rework (#24430)

* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
This commit is contained in:
metalgearsloth
2024-03-03 18:39:19 +11:00
committed by GitHub
parent 2ef38f8a62
commit c5486873db
99 changed files with 4896 additions and 2371 deletions

View File

@@ -71,7 +71,7 @@ public sealed partial class ShuttleSystem
{
if (TryComp<ShuttleComponent>(ent[0], out var shuttle))
{
TryFTLProximity(ent[0], shuttle, targetGrid.Value);
TryFTLProximity(ent[0], targetGrid.Value);
}
_station.AddGridToStation(uid, ent[0]);
@@ -127,7 +127,7 @@ public sealed partial class ShuttleSystem
{
if (TryComp<ShuttleComponent>(ent[0], out var shuttle))
{
TryFTLProximity(ent[0], shuttle, targetGrid.Value);
TryFTLProximity(ent[0], targetGrid.Value);
}
else
{
@@ -206,7 +206,7 @@ public sealed partial class ShuttleSystem
if (config != null)
{
FTLDock(config, shuttleXform);
FTLDock((ent[0], shuttleXform), config);
if (TryComp<StationMemberComponent>(xform.GridUid, out var stationMember))
{