Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back Just do it per-tile she'll be right, at least it's done with 1 draw call. * Revamp shuttle console * Bunch of cleanup work * Lables sortito * dok * Pixel alignment and colours * Fix a bunch of drawing bugs * Shuttle map drawing * Drawing fixes * Map parallax working finally * weh * Commit all my stuff * mic * deez * Update everything * Xamlify everything * uh * Rudimentary blocker range * My enemies have succeeded * Bunch of changes to FTL * Heaps of cleanup * Fix FTL bugs * FTL * weewoo * FTL fallback * wew * weh * Basic FTL working * FTL working * FTL destination fixes * a * Exclusion zones * Fix drawing / FTL * Beacons working * Coordinates drawing * Fix unknown map names * Dorks beginning * State + docking cleanup start * Basic dock drawing * Bunch of drawing fixes * Batching / color fixes * Cleanup and beacons support * weh * weh * Begin pings * First draft at map objects * Map fixup * Faster drawing * Fix perf + FTL * Cached drawing * Fix drawing * Best I got * strips * Back to lists but with caching * Final optimisation * Fix dock bounds * Docking work * stinker * kobolds * Btns * Docking vis working * Fix docking pre-vis * canasses * Helldivers 2 * a * Array life * Fix * Fix TODOs * liltenhead feature club * dorking * Merge artifacts * Last-minute touchup
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@@ -33,7 +33,6 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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[Dependency] private readonly BiomeSystem _biomes = default!;
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[Dependency] private readonly BodySystem _bobby = default!;
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[Dependency] private readonly DockingSystem _dockSystem = default!;
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[Dependency] private readonly DoorSystem _doors = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly FixtureSystem _fixtures = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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@@ -62,8 +61,6 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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SubscribeLocalEvent<ShuttleComponent, ComponentStartup>(OnShuttleStartup);
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SubscribeLocalEvent<ShuttleComponent, ComponentShutdown>(OnShuttleShutdown);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
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SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
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SubscribeLocalEvent<FixturesComponent, GridFixtureChangeEvent>(OnGridFixtureChange);
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}
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@@ -74,11 +71,6 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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UpdateHyperspace(frameTime);
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}
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private void OnRoundRestart(RoundRestartCleanupEvent ev)
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{
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CleanupHyperspace();
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}
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private void OnGridFixtureChange(EntityUid uid, FixturesComponent manager, GridFixtureChangeEvent args)
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{
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foreach (var fixture in args.NewFixtures)
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