Small UI refactor pieces (#11026)

* ActionType rename Name to DisplayName

* Gameplay State rename+move
This commit is contained in:
wrexbe
2022-09-04 17:21:14 -07:00
committed by GitHub
parent 2c0dd52776
commit c55a015b77
27 changed files with 61 additions and 56 deletions

View File

@@ -306,7 +306,7 @@ namespace Content.Client.Actions.UI
return true;
}
if (Standardize(action.Name.ToString()).Contains(standardizedSearch))
if (Standardize(action.DisplayName.ToString()).Contains(standardizedSearch))
{
return true;
}

View File

@@ -193,7 +193,7 @@ namespace Content.Client.Actions.UI
private Control SupplyTooltip(Control? sender)
{
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Name));
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.DisplayName));
var decr = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Description));
var tooltip = new ActionAlertTooltip(name, decr);

View File

@@ -164,7 +164,7 @@ namespace Content.Client.Actions.UI
extra = Loc.GetString("ui-actionslot-charges", ("charges", Action.Charges));
}
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Name));
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.DisplayName));
var decr = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Description));
var tooltip = new ActionAlertTooltip(name, decr, extra);

View File

@@ -14,6 +14,7 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using System.Threading;
using Content.Client.Gameplay;
using Robust.Client.GameObjects;
using Robust.Client.ResourceManagement;
using Timer = Robust.Shared.Timing.Timer;
@@ -165,7 +166,7 @@ namespace Content.Client.Audio
StartLobbyMusic();
return;
}
else if (args.NewState is GameScreen)
else if (args.NewState is GameplayState)
{
StartAmbience();
}
@@ -195,7 +196,7 @@ namespace Content.Client.Audio
private void AmbienceCVarChanged(float volume)
{
if (_stateManager.CurrentState is GameScreen)
if (_stateManager.CurrentState is GameplayState)
{
StartAmbience();
}
@@ -237,7 +238,7 @@ namespace Content.Client.Audio
if (_currentCollection == null)
return;
if (enabled && _stateManager.CurrentState is GameScreen && _currentCollection.ID == _stationAmbience.ID)
if (enabled && _stateManager.CurrentState is GameplayState && _currentCollection.ID == _stationAmbience.ID)
{
StartAmbience();
}
@@ -252,7 +253,7 @@ namespace Content.Client.Audio
if (_currentCollection == null)
return;
if (enabled && _stateManager.CurrentState is GameScreen && _currentCollection.ID == _spaceAmbience.ID)
if (enabled && _stateManager.CurrentState is GameplayState && _currentCollection.ID == _spaceAmbience.ID)
{
StartAmbience();
}

View File

@@ -1,4 +1,5 @@
using Content.Client.Chat.UI;
using Content.Client.Gameplay;
using Content.Client.Viewport;
using Content.Shared.Chat;
using Content.Shared.Input;
@@ -12,28 +13,28 @@ namespace Content.Client.Chat
public static void SetupChatInputHandlers(IInputManager inputManager, ChatBox chatBox)
{
inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChat(chatBox)));
InputCmdHandler.FromDelegate(_ => GameplayState.FocusChat(chatBox)));
inputManager.SetInputCommand(ContentKeyFunctions.FocusLocalChat,
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Local)));
InputCmdHandler.FromDelegate(_ => GameplayState.FocusChannel(chatBox, ChatSelectChannel.Local)));
inputManager.SetInputCommand(ContentKeyFunctions.FocusWhisperChat,
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Whisper)));
InputCmdHandler.FromDelegate(_ => GameplayState.FocusChannel(chatBox, ChatSelectChannel.Whisper)));
inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.OOC)));
InputCmdHandler.FromDelegate(_ => GameplayState.FocusChannel(chatBox, ChatSelectChannel.OOC)));
inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat,
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Admin)));
InputCmdHandler.FromDelegate(_ => GameplayState.FocusChannel(chatBox, ChatSelectChannel.Admin)));
inputManager.SetInputCommand(ContentKeyFunctions.FocusRadio,
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Radio)));
InputCmdHandler.FromDelegate(_ => GameplayState.FocusChannel(chatBox, ChatSelectChannel.Radio)));
inputManager.SetInputCommand(ContentKeyFunctions.FocusDeadChat,
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Dead)));
InputCmdHandler.FromDelegate(_ => GameplayState.FocusChannel(chatBox, ChatSelectChannel.Dead)));
inputManager.SetInputCommand(ContentKeyFunctions.FocusConsoleChat,
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Console)));
InputCmdHandler.FromDelegate(_ => GameplayState.FocusChannel(chatBox, ChatSelectChannel.Console)));
inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelForward,
InputCmdHandler.FromDelegate(_ => chatBox.CycleChatChannel(true)));

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using Content.Client.Administration.Managers;
using Content.Client.Chat.UI;
using Content.Client.Gameplay;
using Content.Client.Ghost;
using Content.Client.Viewport;
using Content.Shared.Administration;
@@ -200,7 +201,7 @@ namespace Content.Client.Chat.Managers
// can always hear server (nobody can actually send server messages).
FilterableChannels |= ChatChannel.Server;
if (_stateManager.CurrentState is GameScreenBase)
if (_stateManager.CurrentState is GameplayStateBase)
{
// can always hear local / radio / emote when in the game
FilterableChannels |= ChatChannel.Local;

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using Content.Client.Examine;
using Content.Client.Gameplay;
using Content.Client.Verbs;
using Content.Client.Viewport;
using Content.Shared.CCVar;
@@ -156,7 +157,7 @@ namespace Content.Client.ContextMenu.UI
if (args.State != BoundKeyState.Down)
return false;
if (_stateManager.CurrentState is not GameScreenBase)
if (_stateManager.CurrentState is not GameplayStateBase)
return false;
var coords = args.Coordinates.ToMap(_entityManager);

View File

@@ -145,7 +145,7 @@ public sealed class DecalPlacementSystem : EntitySystem
ev.Action = new WorldTargetAction()
{
Name = $"{_decalId} ({_decalColor.ToHex()}, {(int) _decalAngle.Degrees})", // non-unique actions may be considered duplicates when saving/loading.
DisplayName = $"{_decalId} ({_decalColor.ToHex()}, {(int) _decalAngle.Degrees})", // non-unique actions may be considered duplicates when saving/loading.
Icon = decalProto.Sprite,
Repeat = true,
CheckCanAccess = false,

View File

@@ -1,4 +1,5 @@
using Content.Client.CombatMode;
using Content.Client.Gameplay;
using Content.Client.Outline;
using Content.Client.Viewport;
using Content.Shared.ActionBlocker;
@@ -303,7 +304,7 @@ namespace Content.Client.DragDrop
IList<EntityUid> entities;
if (_stateManager.CurrentState is GameScreen screen)
if (_stateManager.CurrentState is GameplayState screen)
{
entities = screen.GetEntitiesUnderPosition(args.Coordinates);
}

View File

@@ -1,3 +1,4 @@
using Content.Client.Gameplay;
using Content.Client.HUD;
using Content.Client.Viewport;
using Robust.Client.Console;
@@ -27,7 +28,7 @@ namespace Content.Client.EscapeMenu
private void StateManagerOnOnStateChanged(StateChangedEventArgs obj)
{
if (obj.NewState is GameScreenBase)
if (obj.NewState is GameplayStateBase)
{
// Switched TO GameScreen.
_escapeMenu = new UI.EscapeMenu(_consoleHost);
@@ -37,7 +38,7 @@ namespace Content.Client.EscapeMenu
_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu,
InputCmdHandler.FromDelegate(_ => Enabled()));
}
else if (obj.OldState is GameScreenBase)
else if (obj.OldState is GameplayStateBase)
{
// Switched FROM GameScreen.
_escapeMenu?.Dispose();

View File

@@ -1,4 +1,5 @@
using Content.Client.Audio;
using Content.Client.Gameplay;
using Content.Client.Lobby;
using Content.Client.RoundEnd;
using Content.Client.Viewport;
@@ -109,7 +110,7 @@ namespace Content.Client.GameTicking.Managers
private void JoinGame(TickerJoinGameEvent message)
{
_stateManager.RequestStateChange<GameScreen>();
_stateManager.RequestStateChange<GameplayState>();
}
private void LobbyCountdown(TickerLobbyCountdownEvent message)

View File

@@ -6,6 +6,7 @@ using Content.Client.Construction.UI;
using Content.Client.Hands;
using Content.Client.HUD;
using Content.Client.HUD.UI;
using Content.Client.Viewport;
using Content.Client.Voting;
using Content.Shared.Chat;
using Content.Shared.CCVar;
@@ -15,14 +16,11 @@ using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.Viewport
namespace Content.Client.Gameplay
{
public sealed class GameScreen : GameScreenBase, IMainViewportState
public sealed class GameplayState : GameplayStateBase, IMainViewportState
{
public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);

View File

@@ -9,20 +9,17 @@ using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.Client.Viewport
namespace Content.Client.Gameplay
{
// OH GOD.
// Ok actually it's fine.
// Instantiated dynamically through the StateManager, Dependencies will be resolved.
[Virtual]
public class GameScreenBase : State, IEntityEventSubscriber
public class GameplayStateBase : State, IEntityEventSubscriber
{
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;

View File

@@ -1,3 +1,4 @@
using Content.Client.Gameplay;
using Content.Client.Lobby;
using Content.Client.Viewport;
using Content.Shared.CCVar;
@@ -42,7 +43,7 @@ public sealed class RulesManager : SharedRulesManager
private void OnStateChanged(StateChangedEventArgs args)
{
if (args.NewState is not (GameScreen or LobbyState))
if (args.NewState is not (GameplayState or LobbyState))
return;
if (!_shouldShowRules)

View File

@@ -86,7 +86,7 @@ public sealed partial class MappingSystem : EntitySystem
{
CheckCanInteract = false,
Event = actionEvent,
Name = tileDef.Name,
DisplayName = tileDef.Name,
Icon = tileIcon
};
@@ -99,7 +99,7 @@ public sealed partial class MappingSystem : EntitySystem
{
CheckCanInteract = false,
Event = actionEvent,
Name = "action-name-mapping-erase",
DisplayName = "action-name-mapping-erase",
Icon = _deleteIcon,
};
@@ -113,7 +113,7 @@ public sealed partial class MappingSystem : EntitySystem
{
CheckCanInteract = false,
Event = actionEvent,
Name = actionEvent.EntityType,
DisplayName = actionEvent.EntityType,
Icon = new SpriteSpecifier.EntityPrototype(actionEvent.EntityType),
};
}

View File

@@ -1,4 +1,5 @@
using Content.Client.ContextMenu.UI;
using Content.Client.Gameplay;
using Content.Client.Interactable.Components;
using Content.Client.Viewport;
using Content.Shared.CCVar;
@@ -109,7 +110,7 @@ public sealed class InteractionOutlineSystem : EntitySystem
// Potentially change someday? who knows.
var currentState = _stateManager.CurrentState;
if (currentState is not GameScreen screen) return;
if (currentState is not GameplayState screen) return;
EntityUid? entityToClick = null;
var renderScale = 1;

View File

@@ -4,6 +4,7 @@ using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Client.ContextMenu.UI;
using Content.Client.Examine;
using Content.Client.Gameplay;
using Content.Client.Popups;
using Content.Client.Verbs.UI;
using Content.Client.Viewport;
@@ -92,7 +93,7 @@ namespace Content.Client.Verbs
{
result = null;
if (_stateManager.CurrentState is not GameScreenBase gameScreenBase)
if (_stateManager.CurrentState is not GameplayStateBase gameScreenBase)
return false;
var player = _playerManager.LocalPlayer?.ControlledEntity;